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40K: Sing Me That Sweet, Sweet Music of the Apocalypse

5 Minute Read
Aug 20 2017
Warhammer 40K Hot story icon
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Or Why Noise Marines are the best unit in the Chaos Codex.

Noise Marines. Anyone who’s watched us play on our Twitch channel knows I am in love with them. This is a deep and abiding love. A love born of the joy I take in filling peoples ears with horrible, horrible music. The joy I take is creating a constant cacophony of sound. This joy grew into love based on the amazingly bonkers fluff for the Noise Marines. And it’s a love that burst into full passion based on the amazing rules the Noise Marines get in 8th Edition. Based on these powerful rules, I feel confident in saying that Noise Marines are the single best unit in the Chaos Codex, lets take a look at why.

Cost

Noise Marines are cheap – a basic Noise Marine with the default equipment is a bargain at 15 points. This makes them the cheapest of the cult troops, with Berserkers costing 16 points, Plague Marines costing 19 and Rubric Marines at 20 points. It’s only 2 points more than a basic Chaos Marine. Even with their signature Sonic Blaster they are only 19 points. Meanwhile, their Blast master is a measly 20 points, less than the 25 an inferior missile launcher costs. These low points make them steal for what they bring to the table.

Multi Use Unit

Noise Marines are a great unit in just about any role. While they may most famous for their ranged firepower, they are also a great assault unit. In assault they function similarly to regular Chaos Marines. However, their extra base attack really gives them some extra punch. Outfit the squad with chain-swords, and their ability, if part of an Emperor’s Children Army, to always attack first and you’ve got a potent close combat unit. For only about 20 more pts this unit will chew through a squad of loyalist or traitor marines. Add to that their ability to attack after death and the unit is a real threat in the fight phase.

Blow, Gabriel, Blow

Of course the real power of the Noise Marines is their ability to blow the enemy away in the shooting phase. While standard equipment works fine for a cheap unit of powerful troops, the unit really shines when kitted out with their signature noise weapons. Let’s take a look at the apocalyptic power they bring to the field.

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The Sonic Blaster is an amazing weapon. Effectively an assault 3 bolter that also ignores cover, it allows the NMs a crazy amount of mid ranged firepower, while staying mobile and ignoring the enemy’s carefully chosen positions. The Blastmaster is one of the best heavy weapons in the game, effectually a souped up Missile Launcher with the power to shred both infantry and vehicles, and with both heavy and assault firing versions the unit can always keep moving. Lastly, who doesn’t love the doom siren? A better version of the flamer that doesn’t even replace your Sonic Blaster, so you can fire both? Amazing!

All this combines to allow a standard 10 man unit to put out between 26 -42 shots each time they fire. All of these ignore cover and about half have some AP value. With the use of the Endless Cacophony stratagem the unit can even fire twice. And don’t forget if you even get to the enemy they still are pretty good in close combat, this is no Astra Militarum Heavy Weapon Squad.

Music of the Apocalypse

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Of course the single most amazing ability the Noise Marines have is Music of the Apocalypse. This ability allows your models to make return shots after they have been killed, even in close combat! One of the weakness of any unit, especially an expensive one, is that it will get destroyed without being able to do anything. This will never be the case with your Noise Marines, they will always get to make some attacks. This ability is simply bananas as it works in any phase and always allows you to attack back. I’ve seen charging Noise Marines cut down by over-watch fire, only to kill their target anyway. I’ve seen Noise Marines blasted apart by smite, only to kill an enemy unit before it can shoot their friends. There is no time this ability is not useful. It makes killing the marines almost as deadly as letting them live.

Add to this that GW has ruled that shooting attacks made in the fight phase benefit from Death to the False Emperor and you really have some madness.  For instance a slain Noise Marine might throw a frag grenade and then has the possibility of generating up to 6 extra attacks, which with an Icon of Excess are generated on 5+, thus allowing a single model to make 12 attacks after dying. Awesome!

The Best That No One Ever Was

So there you have it. For these simple reasons, and for their amazing fluff and musical opportunities I rank Nosie Marines as the best unit in the Codex. Their ability to effect the game in multiply ways while remaining cost-effective is unmatched. Their special ability is one of the best in the game, and the potential for combos in unmatched.  Simply put: they are true masters of their art and the battlefield.

What do you think of Noise Marines? What unit do you think is best in the new Codex? Let us know down in the comments! 

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Author: Abe Apfel
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