Can Grey Knights Win Tournaments in 8th Edition? FTN

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Andrew and Horton are back to talk about army list design. We cover the core elements of Grey Knights and Chaos Space Marines World Eaters.

Andrew and Horton are back in this episode to talk about army list design. Specifically we cover the core elements of Grey Knights and Chaos Space Marines World Eaters. People seem to think World Eaters are one dimensional. That is not the case. Grey Knights are an elite force where you are scrapping for points but we think we have it figured out.

 

 

 

Hi Guys,

If you haven’t already, please check out the FTN 8th Edition Missions.They will make your games of 8th edition more competitive and fun. They are even in a ready to go tournament format.

In the first segment we tackle the core of what we think is a good Grey Knights list.  You can’t ignore how cool it is to be able to field a Grand Master in a Dreadknight.  I’m not convinced you need two but Andrew has other ideas.  Still, if you are considering GKs as your army, you may want to consider some of the points we detail in the show.  People have asked what to deploy on the board and what to hold back for deepstrike.

I think Paladins and a couple of Dread Knights are more than able to survive and threaten your opponent while you wait to surgically deliver your Strike Squads.

In the middle of the show we are able to catch up with Benson Green from Mindworm Games.  Benson is part of a string of segments where we cover the world of game design and production.  As a cautionary tale we talk a little bit about what he would have done differently if he was starting fresh.  Benson is a great guy.  Please check out his website here.

In part three we let Horton tell us what he’s thinking about with competitive Khorne/World Eater builds.  The core is powerful and a contender in any meta.  He leaves a few points left over for you to customize but we also come back to the thought that Summoning Daemons is great!   The FAQ that dropped AFTER we recorded this show changes this list a bit but the other advise is relevant.

The Finishing Moves segment is sponsored by Frontline Gaming. Their new mats are now hot off the presses and getting ready to be shipped. Please check them out, even if you already have a game mat. Their new styles are very impressive. If you haven’t already get your tickets NOW for the mega Las Vegas Open.

Finishing Moves this week is about masking.  I know… it sounds boring but if you do it right and don’t get intimidated about screwing your model us then it can really open up your potential.

 

 

 

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FTN mostly focuses on Warhammer 40k, but again you will see in the first few episodes we take a severe deep dive into nerdom. These have been a blast to record and I hope they help pass the time for you.
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Credits:
Paul Murphy – Host
@warmaster_tpm

Panelist:
Justin Troop – troopsmash
Christopher Morgan – captain morgan
Adam Abramowicz – Beyond the Brush Studios
Andrew Whittaker

  • SilentPony

    A better question is can you have fun playing as the Grey Knights? Answer is yes, ’cause all armies are fun now.

    • Ronin

      True until you get frustrated at losing 10 straight games like my Necron friend does. 😉

      • BT

        The simple answer for him is that you can’t play Necrons the same in 8th as you did before.

        Wraiths are still good, Warriors are good, Ghost Arks with the new Q shield rules are amazing. Necrons are not bad at all.

      • Red_Five_Standing_By

        Necrons are quite good. Like Tau, you need to re-learn how to play your army.

        • Ronin

          The main issue for him is how expensive his anti-tank options are and it just so happens our local meta is pretty high toughness units heavy.

          • John Henry III

            2 units of Heavy destroyers supported by a cryptek should help

          • Ronin

            I think he’s tried that, but his opponents are smart to focus fire them down and leave his anti-tank options neutered the rest of the game.

          • John Henry III

            How much line of sight blocking terrain you guys playing with? H. Destroyers can ignore heavy weapon moving penalties so try hiding behind cover if he goes 2nd. And never leave cover. With a cryptek thats a 2+/5+ at T5 3W should last more than one turn at least.

      • SilentPony

        I grant that, but at 0-10, I think the problem is either the army list, or the player’s strategy.
        Some units are better than others, but no one army is the undisputed heavyweight champion of the world.

  • Ronin

    Probably not considering this edition really neutered their psychic and deep striking potential. As I said before in a previous thread, the one psychic power per phase really hampers them on getting their spells up so you’re better off running them as an allied detachment to a bigger army, like guard, rather than a mono-army. You’re paying a premium for psychic powers, but can’t use them most of the time because of the matched play rules. Basically, if you feel they were having a tough time 7th edition, this update didn’t help, in my opinion. On the other hand, brotherhood captains extending the range of smite and purifiers doing D6 mortal wounds is pretty awesome.

    • Richard Mitchell

      If you play CSM or SMs then this edition is great!

      • Ronin

        Which I do. xD

        But yeah, I was hoping playing Grey Knights would really make each model feel like badasses. Maybe I’ll make a goofy list where each model is an HQ choice with the Supreme Command Detachment so I get that “movie marine” feel. Thanks to 8th, I think we actually have a decent base for skirmish level games.

    • Red_Five_Standing_By

      Smite is one of the most OP spells in the game. You don’t need anything else for the non-character units.

      • John Henry III

        maybe normal smite, but grey knight smite is 1 wound at 12″

        • Ronin

          And it doesn’t even get buffed if you roll a 10+. They could have at least made that D3, lol.

        • Red_Five_Standing_By

          Its a free, no save allowed wound. You are already going to be close range anyway, so the 12 inch range is not a big deal.

          • Ronin

            24″ with a Brotherhood Captain. However, tricky opponents know to use that short range to their advantage and lure them into a kill box. I narrowly won last game, but I spent the majority of the battle pinned behind a building from long ranged lascannons.

        • GWELLS

          It may seem bad but the fact that your entire army can spam it means you would probably send out more wounds through smite than with another army having only one or two do the regular version.

          It may seem meek, but I have seen it to be surprisingly effective when used en masse.

          • John Henry III

            This is grey knights…. nothing about them can be described as “en masse”. More of like a few perhaps even a couple. 😛

  • BaronSnakPak

    Unless they can take on tank-parking lots, and wraith spam lists, then I’ll go with “no”.

  • FRD

    Purifiers are garbage at 28pts for 1A and even shorter Smite.
    Paladins and Interceptors are the real $$$ units on the new book.
    Storm Ravens seem unnessessary now, as Ven Dreads and the other flyers are better and cheaper Anti-tank.
    Strike squads with 2 Psilencers in the back slowly advancing are actually decent. Shame the only models who should have DHammers are Justicars because of 2A base, the lack of +1A on the charge really hampered the armies CC potential and makes Falchions the default best Nemesis weapon.

  • Esteban

    Purifiers are garbage at 28pts for 1A and even shorter Smite.Paladins and Interceptors are the real $$$ units on the new book.Storm Ravens seem unnessessary now, as Ven Dreads and the other flyers are better and cheaper Anti-tank.Strike squads with 2 Psilencers in the back slowly advancing are actually decent. Shame the only models who should have DHammers are Justicars because of 2A base, the lack of +1A on the charge really hampered the armies CC potential and makes Falchions the default best Nemesis weapon.

  • KonstantinG

    I think he’s tried that, but his opponents are smart to focus fire them down and leave his anti-tank options neutered the rest of the game.

  • Mr.Fister

    I did not read the article because the headline gave me crippling diabetus…if you want to win a tournament find the two units that are at the peak of cost effectiveness and spam them…if you want to have fun take the models you like the most and try to build an effective force with them…it is difficult and challenging but if you stay focused on the task and reevaluate every game you play you will become a really good player!