D&D: DMs Guild Adept Program

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Wizards of the Coast has just unveiled their new DMs Guild Adept Program. Check it out!

For all you DMs Guild fans and aspiring designer/writer/creators, there’s some pretty exciting news today. Wizards of the Coast has just announced a new DMs Guild Program that will help promote the work of some of their more popular creators in an effort to get the community aspect of it cooking at a faster rate. That’s the ultimate stated goal of the program, after all: get involved, get in the game, get your work seen by people.

A guild for Dungeon Masters you say…?

And now, WoTC is focusing their spotlight on 10 different Guild Adepts–taking ten of the more productive individuals on the DMs Guild and giving them access to some shared resources. It sounds like they’d like to get the community adding on to their extant adventures. For the launch of this program, they’ve given Early Access to the Tomb of Annihilation to their 10 Adepts, and are tasking them with creating some complementary adventures/classes/content. It’s a bold new initiative for the game–but I think it plays to the strengths of D&D. It’s a game as much about creativity and community as it is about killing monsters and taking their stuff. Some of the best friends I’ve made are gaming friends…and now they’re trying to get people collaborating (in their own way). It’s an exciting time to be in D&D.

via Wizards of the Coast

From their announcement:

In the interest of shining a spotlight on a handful of talented creators as well as start forming the creative community of collaborative co-designers I’ve always dreamed of, I bring you the GUILD ADEPT program.

Over the next few months, we’re going to highlight the creative activities of a select few game designers on the Dungeon Masters Guild through the Guild Adept program. We have chosen 10 extremely talented individuals and, not unlike lion robot vehicles, formed them into a singular formidable entity of creative D&D development. We’ve given them early access to the upcoming adventure from D&D, Tomb of Annihilation, and have challenged them to create kickass adventures and rules options to accompany the launch of that product.

On September 8th, when this incredible adventure filled with dread delights becomes available at your local core hobby retailer, the first round of sheer AWESOMENESS from our GUILD ADEPTS will also become available for purchase and download on the Dungeon Masters Guild. When they do, you will know them by this new, gold Dungeon Masters Guild icon.

We’ll spotlight each of these creators on the website, the Dragon Talk podcast and on our Twitch channel as time goes on, so you can look forward to learning more about them and the work they’re doing as part of being a GUILD ADEPT. In fact, a few of them are already streaming…

The next exciting thing I must say is that we’re going to engage the GUILD ADEPT program for each of our published products, and each time we’re going to give some number of designers, that have been both active and successful in the Dungeon Masters Guild, the opportunity to participate. It won’t always be the same group, and the group won’t always be the same number of folks, but it will be fun and exciting to see what wonders they create.

If you want to get involved, there is no time like the present. While there is no sure-fire recipe for becoming a GUILD ADEPT, the best way to get our attention is to A) play in our sandbox and explore creative expansion to storylines that D&D is releasing; and B) make some good money doing it. It isn’t always about sales, but I would encourage you to put a price tag greater than FREE or PAY WHAT YOU WANT on your work. This really helps us to determine if your fellow D&D enthusiasts are willing to pay cash-money for your stuff. I look forward to seeing what everyone comes up with next. Let the creating begin!

You can check out the full article here…but in the meantime, it sounds like it’s time to get in the game and get creating. That part about exploring the “creative expansion” to storylines is pretty exciting. Take some of your most memorable D&D experiences and expand them out–what better recipe for greatness could you ask for?

We’ll have more news about this as it develops.

 

  • Richard Mitchell

    Pretty move from Wizards of the Coast, I like their proactive approach to talent.