The Irregulars are here and they’re ready to fight!
Privateer is introducing a ton of new theme forces this September that will offer up new army creation options with models that don’t currently have a force to call their own. This Mercenaries themed force is made up of a Kingmakers, Talion, Rhulic and more… all hired hands ready for battle.
The Irregulars allows you to take any Mercenary warcaster and non-character warjacks as well as all Mercenary units and Mercenary character solos. You heard that right: ALL units and ALL character solos. A few more feral helpers also join the list in the Gobber Tinkerer, Wrong Eye & Snapjaw, and Rorsh & Brine. The list of available models is rounded out by also allowing ALL Mercenary battle engines as well. Talk about a theme force with a massive amount of options!
First, let’s discuss the models you can get for free with this theme. For every 25 points of units and warjacks, you net yourself a free command attachment or small- or medium-based solo without the lesser warlock rule. (Sorry, no free Wrong Eye here.) When picking your solos, you want to review the various ’jack marshals available to Mercenaries due to the second benefit.
For the Irregulars, we decided to do something a bit…irregular. (I’m telling ya, this line just keeps working.) There was some #designspace open to push an ability we don’t often see a major light shone on very often: ’Jack Marshaling. Mercenaries have a ton of great ’jack marshals available to them: Captain Sam MacHorne & the Devil Dogs, Rutger Shaw, Dirty Meg, Thor Steinhammer, Raluk Moorclaw, and Colbie Sterling—all of whom can be taken in this theme force.
It was important to have a good selection of strong ’jack marshals because the second benefit of this theme gives all ’jack marshaled warjacks Flank [friendly warrior model]. That is a tremendously powerful ability, especially on a swarm of light warjacks, and when you consider that warjacks count toward the points threshold to receive free solos, the synergy quickly becomes apparent.
The final benefit provides a bit of oomph to any heavy warjacks you bring to your list, regardless of whether they’re marshaled or not. For each unit in your army, one heavy warjack gains Advance Move, allowing it a full advance before the game begins. So, whether you’re running a list with several budge heavies such as Freebooters or Nomads, or perhaps more elite heavies like Manglers or Wroughthammer Rockrams, or even a gun line of Mules and Mariners, getting that extra distance up the field to begin the game is a big help.
We can’t wait to see the kinds of lists that are going to come out of the Irregulars theme force. With so many options available during army composition, we expect this to be one of the most wildly varied theme forces that hits the table.
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