Star Wars: Legion Demo – GenCon 50

Fantasy Flight Games announced Star Wars: Legion at GenCon 50 and we got a demo game – come check it out!

One of the biggest announcements at GenCon 50 was that Fantasy Flight Games was returning to the tabletop with a brand new Star Wars Miniatures Game. Star Wars: Legion has the forces of the Empire and Rebellion at your disposal in tabletop warfare. We grabbed a quick demo of the game in action and we’re excited to bring it to you:

In the demo we got to experiment with some of the core concepts of the game. We were just getting a taste of the basics of movement, shooting, and close-combat. We did NOT apply all the special rules for the demo (otherwise Vader would have completely wrecked a Rebel Squad), but we got enough of a taste to understand the core of the game.

Starting with the basics, each side will have an equal force based on point values. The starter box will come with approximately 500 points per side and most games are most likely going to be in the 1000 point range. The game is based on an “I Go, You Go” mechanic with unit activation. There are also cards which determine which player will get priority and which units you’ll be able to activate normally, and which unit(s) you’ll activate randomly.

Star Wars: Legion also features a couple of new accessories for the game. It has it’s own movement sticks, a unique range-finder (broken up into segments 1-3 with an extra 4th segment you can detach), and custom dice. The Dice are different color and are a combination of D8s and D6s.

In the Demo we got to use a few different units on both sides – but again, we didn’t get to use all the special rules. However, looking at the cards, I noticed a lot of similarities between the names and how they worked compared to other FFG systems like Runewars or Star Wars: Imperial Assault. I think if you’re a veteran of those types of games then you’ll easily pick-up the special rule mechanics as well. The Dice have things like Hits, Crits, and surges on them as well. So again, it’s all very familiar and easy to learn.

Each unit also has very helpful unit card. These are quick references for how the units work and what they have access to. The Upgrades just list what upgrades the unit has access to, the Rank is what “type” of unit it is. Weapons list what types of attacks they can perform. And finally, Speed lists which movement sticks they use. Also on the card will be their heath per model, what type of defense die they use, and what surge abilities the have (if any). One thing to note is that the game also has a suppression mechanic which we didn’t get to use in the demo. Again, there are lots of special rules that really add a lot but the demo team was just showing us the basics of the game.

If you’d like to learn more about the game be sure to visit FFG’s page as it covers a lot of the details in written form. Overall, from what I’ve seen of Star Wars: Legion, I’m interested in learning more about the game and I really want to try it out with all the rules in place. The demo certainly made me interested and here at BoLS, we’ll be following this one as it develops closely!

Star Wars: Legion

Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance’s defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars™: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!

Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle—whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.


Let the Rebellion begin! Star Wars: Legion is slated for release in early 2018!

  • af

    Weird to see Luke and Darth Vader duke it out in what seems to be Mos Eisley. I guess moisture farming wasn’t as boring as Luke made it sound in the movies!

    • ZeeLobby

      Haha. I actually brought this up in their community forums, but I really hope they offer generic commanders that can be equipped and given abilities, etc. I mean I know they wanna get the big names out there, but I have trouble breaking canon so regularly just cause I have to throw Darth and Luke on the same table…

    • Red_Five_Standing_By

      Vader and Luke clashed in the new comics.

      • af

        In Mos Eisley? Each commanding a legion of troopers?

  • m3g4tr0n

    Goodbye Warmachine!

    • Richard Mitchell

      Goodbye Warmachine? They are not even in the same genre or cater to the same wargaming audience. Would sooner see GW be crushed by this and the lawsuit they are fighting and 40k go the way of the BattleTech license. Cross your fingers that FFG buys the IP when all is said and done. Then again Topps is probably looking for another wargame.

  • I can’t say I get the timing of this. They just launched Runewars and I’ve not seen it played yet, not even at FFGs own game center. Why not take your time and learn some lessons before releasing yet another miniatures game. Nothing here makes this game stand out other than the IP.

    • You have seen the release schedule for the new SW movies haven’t you? Now is the perfect time to release ANYTHING Star-Wars-y.

      And like X-Wing, the bulk of the model sales will be collectors rather than tabletop wargamers (although to a lesser extent if they aren’t pre-painted).

      • I admit that Star Wars and Superheroes are both a very small part of my geek resume.

    • ZeeLobby

      Yeah, as Grey said I think this is heavily timing committed. Supposedly (heard from someone else) FFG is happy with where Runewars has gone so far, but I could definitely see this stepping on their shoes. At the same time, as a long time player of 40K and WHFB, I could definitely see playing Legion and Runewars side by side.

      That said, I hope they push out factions faster for either system. 4 factions from the start may have been too hard to do, but my gaming groups are sitting around waiting til they’re here.

      • I live in the Twin Cities, and in FFGs backyard, I’ve seen almost nothing of Runewars. FFG doesn’t seem to be marketing the game at all. Legion might be great, but I have to wonder about the quality of anything that leans that hard on it’s IP. Too many movie based games (video or otherwise) that were awful.

        • ZeeLobby

          I mean I still think it’s the lack of options which is killing it. None of my friends are going to jump on board a game that costs hundreds of dollars but only has 2.25 factions.

          • Andrew Howell

            None of us are jumping on board yet. Unpainted, limited starting range, and we play other minis games. This is a definite wait and see.

    • Runewars was launched last year at GENCON, so Star Wars LEGION is 1 full year later.

      It’s going to outpace RuneWars substantially just based on the Star Wars license.

      We were at a coffee shop a block outside GENCON and did a quick social experiment this last weekend. Asked all the people near us to raise hands if they’d heard of:

      Star Wars (100%)
      Warhammer 40,000 (About 20% – at GENCON)

      GW is not as widely known in the larger industry (counting boardgame & RPG players) as people think. Everyone in the western world knows what Star Wars is.

      • ZeeLobby

        I mean it makes sense. Look at how big X-Wing has become. I mean most people I talk to don’t know what Warhammer is on a daily basis.

      • Matthew Pomeroy

        not just that, go to asia or any other continent, and its star wars, not gw

    • Red_Five_Standing_By

      RuneWars was buried by GW with the launch of 8th edition, at least locally. Just as FFG was going to release a new faction, GW pushed 8th hard and everyone lost interest in Rune Wars.

      • Richard Mitchell

        RuneWars was a timing issue. Kings of War did great after the AoS fly and slow descent into failure. If they had released it months after the death of WHFB, FFG would have totally road the wave.

  • KnightShift

    Why do the Rebels have Tau among their forces?

    • Agent of Change

      It’s a Duros. Cad Bane a bounty hunter from the Clone Wars
      animated series is the most well known ‘named’ example of the species.

      • Ted

        Yup. really the rebels should have a ton of non humans as the Empire wasn’t very kind to them.

        • ZeeLobby

          I’m hoping some get their own separate factions. It’d be cool to use this as an opportunity to build out the SW universe.

          • Matthew Pomeroy


    • Red_Five_Standing_By

      Duros are the second most common species in the galaxy after Humans.

      • Jaime Corona

        Duros is a kind of food (more like snack) in Mexico

  • Schnauzer

    If they add Gungans I am board.

    Imagine playing in a Jar-Jar voice.

    Broken as hell!

  • af

    So far there’s too much focus on the franchise, but are there any interesting game mechanics here? Or is it same old, same old? Started watching the video but I don’t see anything innovative so far. Maneuver tool, colored dice, range sticks, unit cards, all seen in Armada and (I suppose, because I don’t play it) X-Wing.

    • EvilCheesypoof

      It’s pretty much X-wing (upgrade cards and all) with easier movement and 100% alternate activation with a twist.

      The twist is the commanders and the command cards. Commanders have a range where you can “give orders” to choose when to activate a unit during your turn. Otherwise your units activate randomly.

      The command cards have special abilities, and also let you possibly go first at the expense of less “orders” to give, or possibly go 2nd to give more “orders”.

      It seems fun but I’m kinda burned out on how FFG handles X-Wing and the fact that you gotta buy ships you don’t need to get cards you want. It seems like that’s going to be the case here.

      At least when I buy a 40k Codex I got all my rules there.

  • ancowwmc

    What exactly is the point of making a ruler that I can lose 25% of?

    • Brian Brodeur

      You just answered your own question; from a certain (sales) point of view.

  • dinodoc
  • Luis Otero

    Stormtroopers use a special 8 sided die for shooting. It’s got 1 hit, no crit. Then of course there’s the special rule in the stormtroopers card: “Stormtrooper training: as the elite soldiers of the Galactic Empire, Stormtroopers recieve the most advanced and gruelling training the Empire Military has to offer. All stormtroopers shots that hit MUST be rerolled.”

  • markdawg

    I’m excited for this game!