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Warmachine: Steamroller 2017 Arrives

3 Minute Read
Aug 7 2017
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The official packet for 2017 Steamroller is out!  We take a look at Warmachine Hordes tournament rule pack for this year.

Privateer Press always aims to have great rules and no drama tournaments.  Everything is streamlined and very little is left for interpretation. Each year brings new scenarios to keep the game fresh and keep tournament lists fresh.  Today we look at some of the changes from last years pack and some new things as well.

Now there are 6 scenarios :

The PitII: 2 Rectangles, 2 Objectives, 1 Circle:  Try to hold a side and contest the others.

Standoff: 2 Circles, 2 Rectangles, 2 Objectives.  This scenario is all about contesting your opponents rectangle to prevent them from scoring easy points.

Spread the Net: 2 rectangles, 1 circle, 2 flags.  With so many ways to score this scenario will push you to the limit if you bring a low model count list.

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Breakdown: 2 circles separated by 1 rectangle.  This is all up front battling.  You will usually try to score a far circle and contest the other. A caster can control 2 zones in this scenario by touching both edges!

Outlast: 2 circles, 2 flags: With the circles so far apart it will be hard to score zones unless you clear out the far edges.

ReconII:  2 big rectangle zones, 2 flags, and 2 objectives close to the center of the board. This makes for an up in your face battle.  A caster can control the flag and the rectangle by touching both edges!

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Now there are only 3 objectives:

Armory:  Can give a friendly faction model magic attacks.

Fuel Cache: Can give a friendly faction model pathfinder.

Stockpile: Can heal a friendly faction model.

 

What’s it all about?

Terrain:  PP has recommended uping the terrain amount on the board this year.  Tournament Organizers are encouraged to cover the board.  Get that pathfinder ready.

Winning: Killing the enemy caster is the old tied and true method.  However, now you need to win by turn 7 or score more then 5 control points then your opponent.  The winner is who has the most control at end of turn 7. Going 2nd is a big advantage if you are playing the long game.

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Killbox: Every scenario is now killbox.  Your caster now only has to be at least 12″ up from the board edge now though.

Measuring Devices:  No longer can you litter the board with every widget known to man.  A limit of 2 to measure out your turn.

Zone Control: Zone control has changed a whole lot this year.  Casters can control everything, solos can control flags, unit can control circles, warbeasts/warjacks  and battle engines can control rectangles.

 

Check out these resources for 2017 steamroller:

Steamroller Tournaments (Privateer)

Steamroller 2017 Scenario Generator

SR2017 Reference Sheet

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~What do you think of the 2017 steamroller scenario pack?  Please share in the comments below.

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Author: Revenant
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