40K: Ad-Mech Codex Soon – Deathshroud Rules Now!

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Three quick GW Announcements: Ad-Mech Preorders soon, Deathshroud Rules, and the Paint App.

Exactly what it says on the tin, folks. The Ad-Mech Codex will be up for pre-order next week, so you can expect a veritable dissection of those robobuddies and their rules before too long.

Codex: Adeptus Mechanicus is the most complete guide to the servants of the Machine God we’ve ever released, covering rules as well as background of the different sects of this mysterious cult. Inside, you’ll find datasheets for the Cult Mechanicus, Skitarii, and for the first time, Questor Mechanicus Knights, as well as new Stratagems, Warlord Traits, and Relics. There are also rules for 7 forge worlds, including classics like Mars as well as more niche factions like Agripinaa and Stygies VIII – we’ll be taking a look at the powerful unique abilities for each in detailed previews next week.

But you probably want to know about the hideous servants of Chaos, rather than the beautiful, perfect robobabes of the Ad-Mech.

Well you’ll have to wait a little more. Because accompanying the Codex is the sexiest roboboy in the setting, debuting his solo album: Bellisarius Cawl (me maybe).

Okay, you’ve been patient enough. Here are your diseasefriends.

Deathshroud Terminators keep their role from the Horus Heresy, acting as a heavily armoured bodyguard to your characters. Armed with toxic plaguespurt gauntlets, and deadly Manreapers, these guys are dangerous to infantry, tanks, and monsters alike, with 3 Strength 8 attacks in melee, each at AP -3 and dealing D3 damage apiece! Armed in Cataphractii Terminator Armour, the Deathshroud are very hard to kill, with Toughness 5, Disgustingly Resilient, a 2+ save and 2 Wounds. This durability makes them perfect for accompanying your key characters into war, as they’re capable of intercepting hits, even in melee!

Finally, we have the paint app and its accompanying contest:

Finally, next week will see the arrival of the much-awaited Citadel Paint app! This app is your free pocket guide to the Citadel Paint system, and to celebrate it coming out, there’s afabulous prize draw. Entering is simple – just download the app when it comes out, and you could be one of our five lucky winners, receiving every single Citadel Base, Shade and Layer paint. Make sure to download early; there’ll be a draw everyday from Monday to Friday the week after the app comes out, meaning the sooner you download the app the more chances you’ll have to win!

So there you go. Look for the Death shroud on the 16th of September.

You used to Bellisarius Cawl me on my voxcaster.

  • Fraser1191

    Soooooo Ad-mech codex this weekend?
    I hope so I want to see some cool new stuff

    • I_am_Alpharius

      Pre-order 16th released 23rd September.

    • Sicxpence

      Don’t expect to see anything that much new either. Certainly no transports for us 🙁

      • Fraser1191

        I just want those sweet scout moves or like no -1 to hit for moving and advancing at least lol

      • I_am_Alpharius

        They getting new units ala Grey Knights via the Questor Mechanicus Knights; presumably using the Knight kits. Who’s to say chimera’s aren’t in there – or even a Rhino…

        • Sicxpence

          While I would be at least happy with that, I’d like to see something more. Say stick a bigger cab on the back of the Dune Crawler and you could easily have a more fluff transport.

          Personally I’m hoping that these early Codexs will get a proper review (ala lets include an entire new type of Space Marine army within the army) later on in the cycle (12 – 18 months).

          • I_am_Alpharius

            I’m sure they all will eventually.

  • benn grimm

    So the ad mech codex description is basically short hand for bad luck, nothing new, but at least it’s one book now. And Deathshrouds get look out sir, that most popular of rules from 6th/7th. Yay.

    • Dalinair

      Only thing I think they will get is cawl as it’s own model, which sucks because there’s loads of things they need badly. I’m still hopeful they let skitarii use chimeras or taurox because the lack of transports sucks.

      • benn grimm

        Yup, sounds about right.

      • I_am_Alpharius

        They getting new units ala Grey Knights via the Questor Mechanicus Knights; presumably using the Knight kits.

      • Jacob

        The best would be a rule which allows them to use any “Imperium” transport. Heck, they built them so they should get to use them.

    • Harry_Jamieson

      Hopefully there’s a few new models / options in the codex like the Grey Knights had, or some transport options are opened up to the AdMech. Desperately need some other choice of HQ too.

      • benn grimm

        Fingers crossed. But tbh I don’t see it happening.

    • I_am_Alpharius

      Frankly, not much of a surprise. Especially when you take into consideration all the other major product launches for October/November with Shadespire/Necromunda coming respectively. There is also should be, as mention by And Hoare, Blood Bowl: Death Zone season 3 to launch the Elf team and others, before the end of the year. All this not forgetting whatever xmas focused product are in the pipeline for the end of November.

      We’ve seen the armies from Dark Imperium get the full release treatment – which is not a surprise, as to take advantage of the people who have started armies with them. With everything that’s coming it makes complete sense that they are all only getting codex passes. Chaos SM and Grey Knights have just had the codex pass, as are Ad Mech. Yep GK and Ad-M have got their Triumvirate models (Odd they didn’t do Cypher, however he’ll probable come with the DA codex). GK got a couple of extra units added from utilising existing kit; like wise Ad-M are having Knights added, may more. I certainly/strongly expect this pattern to be the same for the upcoming Craftworld, Astra Militarum, Tyranids and no doubt will be the same for the final 3 books being done by the end of the year.

      • benn grimm

        Not massively surprising, but still disappointing. Isn’t Cypher in the chaos codex?

        • I_am_Alpharius

          He’s in the CSM codex. I was talking about the model being available separately 🙂

          • benn grimm

            Ah ok, cool, gotcha 🙂

  • Jeremy Larson

    Deathshroud get straight-up Look-Out-Sir, while everyone else takes a mortal wound for the trouble. Anyone else worried about the power-curve of the death guard?

    • benn grimm

      It’s called codex creep/new shiny syndrome, gw specialise in it.

    • I_am_Alpharius

      Nope – It all superficially reads pretty awesome but nothing too much to worry about.

    • Chris Koster

      It could actually be worse for the deathguard. Sometimes just taking a mortal wound from a hit IS better then a hit from a lascannon or melta which could strip allot more then a wound.

    • LankTank

      Deathshroud are 75pts a pop, with only 2 wound to do a look out sir. And imstead of just taking a single mortal wound (and possibly DR it) they take the full hit. As they will likely intercept plasma, melta, lascannon shots om characters this means a decent chance for an instant kill of your 75pt model. Not as broken as immediately seen. If they were 30pts then it would be a hard pill to swallow

      • Jeremy Larson

        Very good points. Thanks.

    • Marcet

      If I read the ability correctly, Death Shrouds can’t intercept psychic abilities. Also, they intercept the hit meaning that if a weapon does mortal wounds they’ll take those. Still, they’ll give DG characters a huge buff in resilience.

      • Shadii Rat

        Just what DG characters needed, more resilience. Because Typhus wasn’t hard enough to kill as-is.

  • Rafał Pytlak

    Dem cool Deathshroud minis. Even better than the Horus Heresy versions, and that’s no easy feat…