40K: Ad Mech Forge World Focus: Mars

Games Workshop shows off some of new info on the upcoming Codex: Adeptus Mechanicus starting with Forge World: Mars!

Stoic, silent, and deathly efficient, the cogitators of Mars have been hard at work in the reds sands. Soon, the Adeptus Mechanics will get a brand new Codex and with lots of new rules. Today, Games Workshop is teasing some of those new rules. Let’s take a look at one of the seven Forge Worlds that will be featured in the book: Mars.

via Warhammer Community

Adeptus Mechanicus armies benefit from a powerful forge world dogma – equivalent to Legion Traits or Chapter Tactics – which apply to every unit in an Adeptus Mechanicus army, not just your infantry! Mars’ forge world dogma is Glory to the Omnissiah, a trait that’ll make your army very powerful, if unpredictable.

In the current Index, Canticles is a chart of 6 “buffs” that can apply to any unit with the special rule. They include things like +1 strength or re-rolling 1s – things along those lines. Will the chart remain the same? If so getting two of those buffs randomly sees like it could be useful to me!

The Glory to the Omnissiah allows you to roll two dice and get the benefits of BOTH results. If you roll doubles, then unfortunately you just don’t get the benefit. That’s pretty neat and really gives you a reason to bring this guy:

Belisarius Cawl is perhaps the most venerated Tech-Priest in the whole Imperium, and he makes for a superb leader to any Mars army, his Archmagos ability helping to ensure that you roll the Canticles of the Omnissiah that you need as well as ensuring you never end up with a duplicated result.

It doesn’t sound like Cawl’s Archmagos ability has changed much. Previously it allowed you to add or subtract 1 from your Canticles roll. That seems to combo extremely well with Glory of the Omnissiah.

Warlord Trait: Static Psalm-code

Cawl also has a specific Warlord Trait (we’re going to bet that there are 6 total) called Static Psalm-code that increase any aura abilities by 3″ for your Warlord. That sounds pretty good in general. If the Ad Mech get abilities like we’ve seen you can count on some type of re-rolls to hit/wound. Heck, it could be something different like the Death Guard where it’s a unit that causes a debuff to your opponent’s units. Whatever it is, an extra 3″ could be pretty useful! Using Cawl’s abilities from the Index as a baseline, Lord of Mars would allow him to give units within 9″ a re-roll to hit in the shooting phase. With the right unit that could be devastating…

Corpuscarii Electro-Priests can throw out a terrifying amount of firepower; a unit of 20 with re-rolls to hit from Belisarius Cawl being nearby will inflict, on average, a colossal 80 strength 5 hits on any given enemy unit; combine this with the Wrath of Mars stratagem and you’ll deal an additional 13(!) mortal wounds as well as any other damage!

Well – that answers that! That’s a pretty brutal example of how you can use Cawl with the right unit to really amp up the damage. And if you REALLY want to take that damage up one more notch check out this Stratagem: Wrath of Mars.

Using the example above – if you get 80 hits on a unit and you roll statistically average, you’re going to generate 13 mortal wounds. That’s before you get any other bonuses/re-rolls factored in. I don’t care who you are – that’s going to sting!

 

This is just the first Forge World of the Ad Mech to get the spotlight – what do you think so far? Are you excited about the Robot-men from Mars?

  • Fraser1191

    I kinda feel like the mars tactics are kinda lack luster but other then that is be aiming for the cover bonus whole outside of cover canticle

  • I_am_Alpharius

    Wrath of Mars is just pure filthy nastiness (in a good way)- Ouch!

    • Jimmy van der Poel

      That extra 3″ is going to be horrific 😉

    • Commissar Molotov

      It’s basically the same as the Imperial Fist “Bolter Drill” stratagem, isn’t it?

      • I_am_Alpharius

        Nope. Bolter Drill allows Fists to shoot one extra shoot on hot srolls of 6+, which then still needs to be roll to hit (can’t generate more hits). Wrath of Mars is straight up 1-mortal-wound in addition to the damage caused by the weapon that fired. Far more scarey!

  • Jimmy van der Poel

    Not an AdMech player myself, but sofar, I really like how they implement fluffy gimmicks like Legion traits/Chapter Tactics/Dogma’s..for me, it gives the game so much more flavor, and I sincerely hope they keep it up for all the other armies out there, like the various Dynasties of the Necrons, Hive fleets of the Tyranids, etc, etc..

    • I_am_Alpharius

      It’s got to be a certainty that every army will be getting rules that give different internal factions unique rules. There is not a single reason for them not to. Every army has background that facilitates it.

      • Jimmy van der Poel

        Exactly…I for one am really curious what they will do with Imperial Gu…sorry, Astra Militarum’s staple regiments like Cadians and Catachan’s.

        • I_am_Alpharius

          Not long to wait on that front, it will out within 6-8 weeks

        • Carey_Mahoney

          Yeah.
          I’d be curious about what they have for Tallarn. Probably some kind of pseudo-outflanking.
          Mordian Iron Guard would also be interesting. They’re supposed to be resilient (iirc), but I guess they’d rather give some version of FNP to Vostroyans due to their bionics.

    • Carey_Mahoney

      For sure. Though, these will certainly not vary too much across the books.

  • Brad Parks

    Mars and Cawl are sadly auto take unless they make some truly incredible forge world rules.

    • Carey_Mahoney

      … / unless you’re a fluff player.

      • Brad Parks

        Or they could just actually try to balance things.

        • OctopusVolcano

          I agree. It’s not that I don’t like the rules, but cawl is already really good, now he’s even better. I really hope there’s something to incentivise not using him because playing Mars admech is the fluff equivalent of playing a smurf space marine. Dull.

          • Heinz Fiction

            But someone has to do it so all the Blood Angels and Space Wolf Players can feel special…

  • Carey_Mahoney

    GW should leave the religious vocabulary to the Adeptus Ministorum units to avoid redundancy. Just sayin’.

  • Bootneck

    I see what GW has done here; Corpuscarii Electro-Priests , now i’ve seen lots of Ad-Mech armies – I have never seen anyone field these guys and certainly not 20!

    Its almost like they’ve buffed all the units they’ve got stock-piled on the shelves. . .

    • Mr.Gold

      The wrath of mars stratagem might also be useful on a unit of phosphor kastellans – they shoot twice with the protocols changed that is 36shots for 2 robots. Which will still hit hard even without the stratagem…

      • zeno666

        I hope they fix that unit in the codex

    • Alpharius

      It almost like they’ve buffed all the units that weren’t seen very often and needing buffing… you know how game balance works. But no, it can’t be. It must be evil GW at it again with their evil corporate plans to do evil stuff like being a business and wanting to sell their own product.

      • NNextremNN

        Why not both?

    • zeno666

      Haha yeah, its quite obvious and sad.
      But this is how GW do things. All about the money.

    • OctopusVolcano

      Thats because 20 of them would set me back £100 >.<

  • Snord

    This army needs more models before it’s really convincing. Starting with a tank of some sort.

    • NNextremNN

      What about the Onager Dunecrawler?

      • OctopusVolcano

        Better than most marine tanks thats for sure 😉

  • zeno666

    Does Wrath of Mars stack with similar effects?
    IIRC their troops have something similar on their guns.

    • Mr.Gold

      Yes: in addition to any other damage…
      The vanguard have D2 on a 6+ to wound

      • zeno666

        Ouch. Oh well guess they didn’t playtest that one either.
        Might be fixed in the next expensive errata, or chapter approved as they call it.

      • OctopusVolcano

        vanguard are max 10 per squad though and that 2 dmg is still 0 ap and doesn’t spill to other models. Not quite as spammy as priests, whose dmg is also 0 ap. There’s only the volkite weapons and snipers that already deal mortal wounds on a 6.