AoS: The Firestorm Begins

The Season of War is getting an expansion with Firestorm and Games Workshop has new details on how it’s going to go down!

via Warhammer Community

Firestorm is a new way to play Warhammer Age of Sigmar, allowing you and your friends to battle for supremacy in map-based campaigns. As you win battles, you’ll be able to capture territories and build a kingdom of your own, adding powerful gameplay benefits to your army. Inside the box, you’ll find the campaign map, decks of dominion cards for each player and stickers to mark your impact on the Realm of Fire – all of these are fully reusable, meaning after one Firestorm campaign you’re free to set up another one. There are unique strategic challenges to map-based play for gamers, while for narrative players this is an easy way to structure a campaign. Firestorm has been designed to be compatible with any kind of play – you can fight your battles in tense games of Skirmish or try the new siege rules from the General’s Handbook 2017, or even string them together to create varied, rich, and thematic games.

That’s not all – Firestorm also has a ton of new allegiance abilities that will be available to use in Open, Narrative and Matched Play. Here’s how those will work:

With the new General’s Handbook out, there are more allegiance abilities than ever to customise your collection. Firestorm allegiance abilities act as an additional allegiance ability for your army on top of any others it may already have; a Hammerhal Darkling Covens army, for instance, would benefit from both the Hammerhal traits and the Darkling Covens traits.

As an example, Games Workshop showed off what the Pride of Hammerhal ability looks like also:

That is really going to help out with units in the Order arsenal. It really benefits low model count, elite armies as you can get a massive boost for being outnumbered. At the same time, even high model count armies like Freepeoples will appreciate the +1 to their Bravery just for being from Hammerhal!

For More on Hammerhal check out the full article here

There are lots more Cities and Warlord armies in the expansion and we’ll be checking those out all week as well! I love campaign supplements because it’s always interesting to see how they are setup and what special rules are applied. Playing in a campaign also ups the stakes for me as well. It’s a lot more interesting to get invested in a 6 week campaign with friends than to just play pick-up games all the time. Plus, it’s neat to see armies and characters change as the narrative of the campaign develops. If you’ve never played in a campaign, give it a shot! They can be very rewarding – plus you’ll have stories to tell in your gaming group for years to come.

 

Are you excited about a new campaign supplement from Games Workshop?

 

  • Severius_Tolluck

    Unfortunate naming. Should have kept it Border Princes to reduce confusion. The reason is, the campaign system that Battlefront uses is called Firestorm already.

    • Cergorach

      THAT is from an old world, a world most new fans of AoS have never heard off! And an AoS player would never heard of a historical game supplement called Firestorm…

      That might sound sarcastic, but is probably quite true… The average AoS/40k customer just hasn’t been around that long and doesn’t play historical wargames…

      • Severius_Tolluck

        Maybe. Still doesn’t stop confusion for little timmy going and grabbing a battlefront firestorm map, and then release oops., wrong game.

        • Cergorach

          Luckily they don’t sell Battlefront at the GW or toystore (or even most FLGS)…

  • Carey_Mahoney

    … Storm
    Storm…
    …Storm
    Storm of…
    Storm…

    GW naming in it’s usual full creative force.

    • Vicent Martín Bonet

      I mean, did it take you so long to figure it out? They’ve never been original.

      • Carey_Mahoney

        Why do you think that I noticed that just now?

        To be fair, they’ve not always been like this. But from some point in time on, they decided to just keep on clinging to Storm-Storm-Storm-Storm…
        Other notable iterations of lazy naming were Codices Blood-Blood and Wolf-Wolf.

        • Vicent Martín Bonet

          Eh… in so far, the last three sets they have released have been: Thunder and Blood, Blightwar and Firestorm. Hardly an indicative, one out of three.

          • Carey_Mahoney

            I don’t bother to enumerate all their publications and products since, dunno, 2008, that were named something with Storm. But it’s a lot of them. If you don’t believe me, feel free to check for yourself.

          • Vicent Martín Bonet

            There’s storm of chaos… followed by crown of dominion, End Times (a series of books with 5 volumes, none named after storm), the Realmgate wars, the other two boxed sets I’ve mentioned.Storm of sigmar… well, to be honest it feels they use it but nowhere to the level you’re implying to.

          • Carey_Mahoney

            Gathering Storm…

  • gordonshumway

    So I am just starting to get into AoS and it is perplexing me on some fronts… Order armies just get an extra bonus now for no reason and it costs no extra points? Isn’t this down the route of Formations and how they got us into so much trouble with power creep in 7th?

    • Vicent Martín Bonet

      Eh. No, this is nowhere comparable to formations. Plus the other factions are also going to get those buffs (though not as varied) so… your point is?

      • gordonshumway

        1) I was asking for more information because I am new to AoS…so thanks for the attitude.
        2) Nobody said it was as bad, just going down a similar path…
        3) What it says on the community site:
        “The Great Cities are the kingdoms of Order in the Mortal Realms, each home to a unique and varied collection of humans, elves, duardin and Stormcast Eternals.”
        Nowhere does it talk about the other three Grand Alliances getting these extra bonuses for now…and I was asking because it is unclear to me.

        • Vicent Martín Bonet

          While they haven’t mentioned it here, the first announcement for commanted both siddes would get. We know there’s seven for the cities and 3 for the other alleigances (and then again, these rules aren’t that hot, +1 bravery is nice, not bank breaking, and the rest of boons either kick in too late or require very situational scenarios.

      • Grimbuddha

        Way to be inviting to new players.

        • Vicent Martín Bonet

          Grow some skin. That comment wasn’t even close to hostile.

          • Grimbuddha

            Didn’t hurt my feelings, dingus, but it was a flippant and unhelpful response to an honest question. Try using emojis if you don’t understand that tone doesn’t translate well in dry text. Maybe then you’ll just come off as brain damaged, not just intentionally rude.

          • kobalt60

            So using emojis equates to some level of brain damage?…….actually, that sounds just about spot on.
            +4 internets for you

          • UnpluggedBeta

            Yeah, you came off a little rough there.

    • wesley570

      The “formations” are more along the lines of Warscroll Batallions. But as of the GHB17 they are so expensive to use in matched play most of them, even the really good ones, aren’t an automatic choice anymore.

  • Not holding my breath that this will have anywhere near the depth that I need for my campaigns, but at least they are doing something with map campaigns.

    • Cergorach

      Get a hold of an old copy of the Might Empires rules, some of those new plastic tiles and some bases of Warmaster minis (as armies)…

      • I have the 80s rules plus the old tile box sets. I used them as influence when I created Azyr Empires. http://narrativewargaming.com there is a link to Azyr Empires there. It is a rather large system and I’m working on a 2nd edition that is much more trimmed down.

    • I just hope it’s good enough, Skirmish was a good idea but too streamlined, path to glory is pretty good, if a little short, I’m hoping they don’t go the overly-simple route here

      • Yeah. GW game design the past many years has always been leaning towards overly simple. Thats a problem to me.

        • I just hope Andy Hoare can deliver a Necromunda thar actually improves on the game rather than just making it simpler

  • Marco

    Long live Warhammer Fantasy and the Old World!

    • Cergorach

      But it’s dead, dead, dead! Unless you play video games…

      • luke-vdv

        For now…

    • UnpluggedBeta

      Man it’s dead, let it go. I want it back too, but this is the new normal. Try and enjoy it for what it is.

  • Matthew Pomeroy

    I kinda like the look of this, couldn’t care less about the realm of fire in particular but the concept overall is good, wouldn’t mind seeing it for other realms. This could be a big boost to help an otherwise mediocre game get better footing in places where its not popular.

  • kobalt60

    While I still can’t play AoS, gw should be encouraged to continue this level of support for their flagship games. Always been a fan of campaign support rules/kits etc. (Except storm of magic. That was the derp that killed wfb)

    • wesley570

      People can say what they want, as is their right, but they’ve been killing in the last year or so. Skirmish was slightly underwhelming, but for a $10 add-on it serves it purpose. I’m really excited to see what the new year brings.

  • wesley570

    Obviously I haven’t played the campaign yet but I’m still surprised at the amount of depth to it. I mostly expected a bare-bones map campaign with a few battleplans and maybe some times of war. Combining this with the Path to Glory rules should be a good time.

  • UnpluggedBeta

    This looks interesting as hell. I hate AoS, but those sculpts are so beautiful that I wanted something to hook me in; this might be it… maybe!