Meet The Deathshroud Terminators: The Ultimate Bodyguards

The Deathshoud Terminators are going to be the best Bodyguards in the game – These Meatshields bring the BEEF!

Mortarion’s elite Bodyguard are back and they are invaluable for keeping your Death Guard Characters in the fight and in line. The Eyes of Mortarion are upon you! Let’s dive into the Deathshround:


The Deathshroud have a typical “Nurgle Terminator” stat-line with some extra changes. First off, they only more 4″ – but that really won’t be a problem if you use Teleport Strike (see below). They hit on +3s for both shooting and assault. They are 5s for Strength and Toughness which is nice. They come with 2 wounds each and pack 3 attacks – not too shabby! Oh and that Cataphractii Armour grants them a +2/++4.


Each Deathshroud model comes standard with a Plaguespurt Gauntlet. They don’t have a long range and are only Strength 3 – however, they are Plague Weapons that can be fired while engaged and do D6 auto hits. You’re re-rolling to wound rolls of 1 with them and with the right things in place you could also do some pretty mean things with either extra Mortal Wounds or increasing your to wound rolls by 1. You might have to spend some command points to do so, but it would be worth it.

The Manreapers are where it’s at! Effectively Strength 8, you’re getting at least 3 swings with them which are also Plague Weapons so, again, re-rolling failed wound rolls of 1. And lets not discount that -3 AP either! If you can get the Deathshroud into close combat they should pull their weight – or at least slow your enemy down!


Death to the False Emperor and Disgustingly Resilient – We’ve seen these before but DR is really great on these guys in particular. We’ll see why below.

Cataphractii Armour – this one is for all you Heresy Era Fans! You can bust out your Forge World models for these guys if you want to and no one can give you any crap about it!

Eyes of Mortarion – Death Guard Characters get a nice boost to their attack characteristic. That might not seem like much, but on a big hitter like Typhus it’s something extra. Or if you have a Nurgle Daemon Prince as your Warlord and use the bonus attack trait from the BRB, you’ve got a pretty killy model marching downfield!

Teleport Strike – Who needs to walk when you can just drop in where you need to be. You could keep your Deathshround in reserve, allow Mortarion to fly up and then plop these guys behind him. Now Mortarion has at least a couple “extra tough extra wounds” to chew through.

This last ability however is what makes these guys so fantastic:

Silent Bodyguard: On a 2+ one of the Deathshroud intercepts that hit – the character is not hit by the attack the this unit is instead.

This is HUGE. Let’s compare that two a couple other Bodyguard units and let’s see if you can spot the difference:

Tyrant Guard’s Shieldwall only focuses on wounds already lost and not the hit that causes the wounds. This might not seem like a huge deal, but that means if you shoot a Hive Tyrant with a Lascannon, you’re wounding vs the Tyrand and not the Guard. Plus the defender is rolling a +2 per damage caused, not on the failed wound roll. That means if you roll 6 damage, that’s 6 dice the defender has to roll a 2+ on vs 1 for the Deathshroud above. And because it’s Generating Mortal Wounds per die roll, that means those 6 dice are now killing 2 models vs just one (providing the defender rolls all 2+ on those dice).

T’au Shield Drones used to have a different (some would argue better) version of the rule. But now Saviour Protocols is different:

Again, this is passing off the successful wounds and not the hits. Those drones do not get their +4 invulnerable save and they just take a Mortal Wound. They are in a similar situation as the Tyranid’s Tyrant Guard as above.

In the Deathshroud case, the shot from the attack is a successful hit, however, the shot is transferred to the Deathshroud. You now roll to wound vs the Deathshroud and not intended target. Consider that the Deathshround are Toughness 5 with a +2/++4 and have Disgustingly Resilient on top of that. They have at WORST a 50/50 chance to ignore the damage on the front end and two wounds to chew through on the back end with another 1/3 chance to ignore those!

Personally, I like the Deathshroud’s Bodyguard ability because it’s simple to understand. It triggers on “the hit” and not “the wound” step. It also makes sense thematically – the Bodyguard takes the hit! I really hope for all “Bodyguard” units in the future this is how the rule works.

These guys are pretty pricy in both Power Level and Points – a squad of 3 can clock in around 200-250 points depending on how you load them up. But if you need to keep your character alive they are pretty much the best option for that.


What do you think of the Deathshroud? Would you want them to have your character’s back?

  • JTD7445

    The above is a very good example of why Tyrant Guard are pretty much useless. You could end up with a situation where them taking hits is extremely detrimental to the unit, especially when taking multiple hits vs a Lascannon. One Lascannon hit could potentially kill 2 Tyrant Guard, vs 1 Deathshroud max that would die. Hell, multiple Lascannon shots very easily could kill the whole Tyrant Guard unit AND STILL have the Hive Tyrant they were supposed to protect get hurt and possibly degrade. Useless unit. Take another Hive Tyrant instead. Always.

    • Tom Higgins

      1 Lascannon round cannot kill multiple models though, as wounds aren’t transferred to other models.Unsure if that would affect your maths on the unit in question.

      • __

        But in this case, the tyrant guard unit suffers mortal wounds, which do transfer to other models.

    • Majere613

      I suppose the flipside of this is that with the Tyrant Guard they get to use the defences of the Tyrant, so for example S3 weapons like Lasguns which need 6+ to wound the Tyrant would have needed 5+ to wound the Guard. With the Deathshrouds, shooting at S5 which would need 5+ to wound Morty will need 4+ on the Deathshrouds.
      The Tyrant Guard also work against psychic powers, which the Deathshrouds don’t.

      • mellr0

        Thats how i viewed it.
        If you hive tyrant with ignore wounds on a 6, you choose which order to roll losing a wound. So, ignore wounds on a 6, pass to hive guard and catalyst so ignore on 5+.

    • Heinz Fiction

      Dude, never take a Hive Tyrant. Take Broodlord or Swarmlord instead 😉

      That aside, the Tyrant guard provides 9 ablative wounds with T6 3+/5++ (the Tyrants defense) for 7 power level while the Deathshroud provides 6 ablative wounds with T5 2+/4++ for 11 power level. Considering the difference between taking hits which can result in overkill vs mortal wounds which can’t, this seems reasonably balanced to me.

      • LankTank

        Flying Hive Tyrant. Flying one. Still SO good

      • mellr0

        Hive tyrant with rending claws and venom sacs is cheap and effective with a unit of hive guard

  • Fergie0044

    “a squad of 3 can clock in around 200-250 points depending on how you load them up”

    How? They have only one option, an extra pistol for the champ, which I’m guessing isn’t very expensive.

    • benn grimm

      Adding up points is too hard now we have power levels…

      • ZeeLobby

        I dunno. Those get into the hundreds. Maybe we need potentiality points as a higher tier.

  • petrow84

    Am I missing something, or there is a slight misunderstanding with the Saviour Protocols?
    “When an enemy attack successfully wounds it” – in my understanding this is for the “Wound roll” step throughout the resolution of the attack phase.
    After that, you will allocate the wound, though not for the original target but rather the drones. You’ll skip the Saving throw part, as mortal wounds don’t allow saves, then inflict one point of mortal wound instead of the original damage.

  • Thomas

    These guys seem *very* expensive for what they are.

    • Fergie0044

      I wonder how they compare with the other DG termies? If you’re not going to use them as a shield for your characters will these guys be worth it? Even the +1A for characters probably isn’t enough to justify their cost.

      • Thomas

        Yeah, I’m hoping the other Termies are basically Chaos Termies with Disgustingly Resilient. Means they won’t cost 300pts a unit or something.

        I mean, I’ll probably pick up a unit of these, but they don’t seem worth it in anything but the most narrative or casual games.

        • Ish

          I don’t think they offer much value to Mortarion, but they aren’t limited to being bodyguards for just Old Moody.

          The Death Guard rely fairly heavily on force multiplier aura characters. These guys can protect any friendly Death Guard Character within range. So the Blightbringer, Putrifier, Plaguecaster, and Typhus that you’ve got bubble wrapped behind a sea of Pox Walkers? They’re all covered.

          • Fergie0044

            Good point. Hang back and protect that grenade character if you’re really relying on pulling off that trick. Then use them to counter charge something?

          • Thomas

            But Typhus doesn’t need a bodyguard (because Poxwalkers) and the other guys, while good, aren’t good enough to warrant a bodyguard unit that’s worth 40 Poxwalkers but only has 6 wounds.

          • LankTank

            Or a bodyguard that is more expensive than the unit they are protecting. Honestly I think Deathshroud aren’t really going to cut it. Still going to buy them though XD

          • Ish

            Well, being a bodyguard isn’t their /only/ role on the field. They’re pretty darn good butt-kickers in their own right.

        • KingAceNumber1

          I disagree, they’re a melee powerhouse and DG have a ton of ways to keep them safe. Miasma of Pestilence or Cloud of Flies on these guys is going to be a big headache, and they’re swinging 10 s8 ap-3 d3 damage attacks… that’s a lot of output, even not counting the 3d6 spray pistols.

          • Fergie0044

            There’s def a place for them in an army but its a very specific one. Sure they’ll cleave through MEQs, wounding on 2+ but that wastes their extra damage. Better going for high T high W targets, but this will usually mean their pistols will be worthless. The ideal middle ground is 2W elite infantry that they can still wound on a 2+ and can still threaten with their pistols. Primaris marines and terminators being examples of the perfect target.
            Course this is all theoryhammer.

          • Thomas

            Yeah, but with only two wounds a pop, their roll as bodyguards isn’t exactly great. It’s an expensive unit with a combined total of 6 wounds that can easily be hosed down with small arms fire.

            And then there’s the fact that you’ve either going to be sending them in with a CQC character or a having them hang back to protect a support character. Neither seems very useful.

            Typhus will generally be surrounded by Poxwalkers, buffing them up and not really needing a bodyguard unit worth two PW squads.

            Support characters are going to be away from the fray, so those ten attack aren’t really going to be going anywhere unless your opponent decides to commit a deepstriking squad to kill a single cheap buff character.

            Sorry, but these guys just don’t have a niche to me. They’re too expensive, weirdly fragile and don’t have a clear cut battlefield role besides situationally keeping a couple of wounds off an already tanky character like Typhus.

          • 415Native

            I see what you mean about the small niche for these guys. I’ll be picking some up just because they are rad models, but I can see them having a hard time fitting into lists, especially if they are 250pts for three dudes.

          • Thomas

            I’ll pprobably be getting some too for the same reason. They look ace. I’ll even use them in casual games, I just won’t be using them against my more competitive buddies

          • LankTank

            I agree in most part. They are still cool though.
            I think the one character they should definitely not be protecting is Mortarion.
            Total of 750 pts. It’s not like Mortarion really NEEDS more help. He is going to be so hard to put down as is

      • LankTank

        If I recall from Miniwargaming they are base 37pts? So 51pts for powerfist/Combi Bolter but getting towards 60-70pts if you give them some heavy weaponry.

  • euansmith

    “Plaguespurt Gauntlet” or the “W*nking Glove” as I shall hence forth refer to it.

  • william timonen

    Im pretty sure the HH-models are in Tartaros armor?

  • James Regan

    I think those gauntlets are probably a good way of stopping them being a easily tar-pitted by chaff- versus conscripts, for example, its and extra ~5 casualties per turn for a 3 man unit. I think that this utility is helpful, while the poor AP, range and S mean it’s only likely 1-2 extra wound against MEQ. I think this sort of pistol is a good way of stopping supposedly extra powerful melee units suffering too much from not having enough models/attacks to combat big but rubbish blobs when put totally out of position (you don’t want your elite unit stuck in combat for 2 turns with what basically amounts to a fresh breeze in turn of ability to do return damage). The only real disadvantage to this design wise is it’s also extra good versus hormagaunts and any other especially squishy dedicated melee that can be above the 10 men= 2 assault phases of manreapers threshold)

  • LordKrungharr

    I hope Perturabo shows up someday in 40k with the Iron Circle. They’ll be the bomb diggity of body guards

  • Dennis J. Pechavar

    Looks at 30k army. Sees the six Deathshroud owned. Happy as all get out!

  • Chris Nordmann

    I’m thinking 12 or so of these guys and a Plaguecaster for Miasma of Pestilence Is a solid base for giving our beloved Morty a chance at getting really stuck into the enemy army. Is that Overkill? It seems with the amount of heavy firepower out there, that any less will get shredded before Morty can be properly delivered.

  • J Mad

    Dont forget Court of Archon. Where Sslyths are Tougher but you have to use the Archons T3 toughness rather than Sslyth T5! -.-