Total War: Warhammer 2 Out NOW

What are you waiting for. Get over to STEAM and grab it – it’s LIVE!

It’s been a long wait – but it’s here at last.  If you love the Old World – take a ticket back to the glory days of Warhammer Fantasy, courtesy of Creative Assembly.

Total War: Warhammer II $59.99

 

Total War: Warhammer II STEAM Page

Total War: WARHAMMER II is a strategy game of titanic proportions. Choose from four unique, varied factions and wage war your way – mounting a campaign of conquest to save or destroy a vast and vivid fantasy world.

This is a game of two halves – one a turn-based open-world campaign, and the other intense, tactical real-time battles across the fantastical landscapes of the New World.

Play how you choose – delve into a deep engrossing campaign, experience unlimited replayability and challenge the world in multiplayer with a custom army of your favourite units. Total War: WARHAMMER II offers hundreds of hours of gameplay and no two games are the same.

World-Spanning Conquest

Engage in statecraft, diplomacy, exploration and build your empire, turn by turn. Capture, build and manage teeming settlements and recruit vast armies. Level up Legendary Lords and Heroes and arm them with mythical weapons and armour. Negotiate alliances or declare Total War to subjugate any that stand between you and your goal.

Epic Real-Time Battles

Command thousands-strong legions of soldiers in intense tactical battles. Send forth ferocious, twisted monsters, fire-breathing dragons and harness powerful magic. Utilise military strategies, lay ambushes, or use brute force to turn the tide of combat and lead your forces to victory.
The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breath-taking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races.

Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield army abilities.

Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal third campaign. Exploring a single open-world epic map covering the Old World and the New World, players may embark on monumental campaigns as any owned Race from both titles.

Conquer the world, together

Each of the Races in Total War™ WARHAMMER II will be playable in single and multiplayer campaign, plus custom and multiplayer battles. As the two Legendary Lords for each race all have their own unique campaign start positions, you’ll be able to play a 2-player co-op campaign as the same race. If you own both parts 1 and 2, you’ll be able to play in multiplayer as any of the races you own.

The World of Total War: WARHAMMER II

Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent.

Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail.

The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.

Meanwhile the Skaven, led by Queek Headtaker, stir in their foetid subterranean tunnels. There they multiply unchecked and look hungrily towards the surface, their motives obscured. The time for revelation is nigh…

Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.

~ Get it NOW!

 

  • Rob brown

    Wow, how awesome!

    If only there was a miniatures game that supported these characters and armies with campaigns released once a twice a year to represent the great conflicts within. Maybe they could release a new model or two to develop the races, or add new sub-factions like some other games do.

    …oh wait… no… we had that and then it was blown up!

    Thanks Creative Assembly for treating the IP with more love and respect than GW did! I’m about to head home to download it and if this is anywhere near admin good as the first, I won’t be getting any painting done for a while!

  • YetAnotherFacelessMan

    It’s not bad, but the setting is a little boring. I hope they add new and interesting little bubble worlds in future expansions, because the main map is basically just Earth. 9/10 for gameplay, 2/10 for originality of setting.

    *trollface.jpg*

    • Vicent Martín Bonet

      Dude… age of sigmar’s realms have never been bubbles…

      • YetAnotherFacelessMan

        Age of Sigmar? Who said anything about age of sigmar? Certainly not me! ^_^

    • Havik110

      Tell me more of this bubble hammer…the low fantasy world with tons of back story and fluff is boring…if only we could somehow get SPACE MARINES into warhammer….

      • EnTyme

        By what logic is a world with so much magic that a swirling vortex had to be created in order to drain off the excess considered “low fantasy”?

        • Havik110

          I think it was more grounded (maybe it was just the grimdark setting) than bubble hammer. Sure there were gods, and magic, but i think (especially with the slann/elves/colleges) that magic was more of a science/math than magic.

      • ragelion

        WHFB is not low fantasy. It’s high fantasy. -_-

  • GnomesForge

    So hows that new AoS setting working out? Good?

    • Vicent Martín Bonet

      Oh yeah, turns out the Kharadrons were a brutal hit and that the fantasy range has increased substantially respect the last years according to the AGM.

      • YetAnotherFacelessMan

        Yeah, I never knew just how much I wanted aetherpunk skypirate dwarves until they were an option.

      • GnomesForge

        Sweet. So they going to start doing the total war series in the AoS world?

        • EnTyme

          You are aware that video games take several years to make?

          • GnomesForge

            So is that a yes, or?

          • Vicent Martín Bonet

            Hell no. Nor I want them too. First make a Borderlands style game and a WH:quest style game and we will talk.

        • Honestly, it could be cool if they do it right. The sheer variety of setting sand interactions alone would make it visually impressive, and could provide some unique challenges.

  • luke-vdv

    Great game and great setting. Can’t wait to combine the New World with the Old World and eventually march my Tomb Kings from their tombs. If only this world existed in a supported way in tabletop form too…