Unboxing Zombiecide Black Plague – CMON

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Come join the BoLS Crew as we unleash Zombicide: Black Plague upon our viewers.

Zombicide: Black Plague is a game that pits you and your friends against an evil horde of the undead (and their necromancer overlord) set in the middle ages. As you might expect, the game can be quick, brutal, and unforgiving–with a threat counter that rises, ensuring that as the game progresses, the forces of the undead become more and more relentless. All the while, you’re scavenging for supplies–weapons and armor that can help you turn the tide of darkness that has beset your town.

This game is a ton of fun.

Zombicide: Black Plague continues that fine, storied tradition of zombie-slaying mayhem (zombie slayhem?) that other Zombicide games began. Only now players will arm themselves with swords and leather armor, or learn spells as they go toe to toe with the shambling hordes of the undead that assail their town.

There are six different heroes to choose from (seen here), including a blacksmith, a few different sword guys and gals, and a wizard. As we’ve mentioned, your success in the game is dependent upon being able to find equipment and other items to give you a leg up against the zombies. But, the more you kill, the deadlier the game gets. You’ll keep track of it all on these plastic dashboard tray things.

You can see along the bottom the flames grow brighter and hotter as you kill more undead. This means you’ll get more powerful–but there’ll be more and more zombies everywhere. You might run into a horde of fatties or worse, unleash an Abomination.

I will say, the miniatures for this game are incredibly detailed. You’ve got a couple of different sculpts for each type of zombie, and featured prominently on the right there are the Abomination and the Necromancer–these guys are jerks who will cause more zombies to spawn, but then they’ll try and escape (and if they do it makes things worse for you down the line).

All of this zombie slayhem is set in a medieval town as configured by the double-sied, multipart board that you’ll use to create buildings and blind alleys (the perfect place to get mobbed by zombies until you’re dead). But these tiles are also home to the gear you’ll need to find–so you’ll have to weigh the risk of possibly making noise and attracting more of the shufflers vs, the reward of getting a sweet new sword.

Anyway, this game is a ton of fun, and you can find out more from CMON.

In a mad quest for forbidden knowledge and ultimate power, the necromancers have unleashed the apocalypse upon the living. Zombies have destroyed the King’s armies, and now roam the land, spreading chaos and death. Is it the end? Are we cursed to die, huddled in our homes? It’s a dark time, but not for those with a will. Draw your sword, span your crossbow, and ready your spells! For the few, the brave, it’s time for… ZOMBICIDE!

Zombicide: Black Plague is a standalone cooperative boardgame for 1 to 6 players that brings the relentless zombie-killing action of Zombicide into a brand new fantasy setting! Players control a party of survivors as they fight to rid the land of an invasion of zombies controlled by the game itself. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them!

Of course, given the time period, getting eaten by zombies is actually not that bad a way to go, all things considered.

  • karloss01

    Five years too late for this post, as the game’s had four expansions:

    Wulfsburg – introduces Wolves that are faster then the standard zombies, magic items, tower tiles and four new heroes.

    Green Tide – introduces Zombie Orcs which are more damaging and can form a horde off board, new tiles including flooded areas, siege weapons, paired equipment and six new heroes

    Friends and Foes – introduces tainted zombies that hurt you when killed in melee, Familiars and four new heroes

    No Rest For the Wicked – introduces ghosts, rats and a zombie dragon!

    this is in addition to numerous guest artist releases (boxes that hold three to four new heroes), Mob boxes (Skeleton Archers, Undead Crows, NPCs and more abominations ) and plastic tokens to replace the originals (Including a 3D door set).

    As for quick clean up, doesn’t work in practice; the plastic inserts are moulded to the specific model so you’ll need to separate them out and then line them all up. It can take up to an hour to pack away if you have anything more then the core set (which I do) so I bought a foam tray that I can just put them in without separation.

    • Dan Teh Chad

      Five years too late? That’s either a pretty big misunderstanding of the product timeline, or a pretty significant exaggeration. Either way, it’s wrong. Get your facts straight before you try to correct others.

      Zombicide, the oroginal, modern era setting, was published in 2012, five years ago. In subsequent years, season two, an expansion, then season three and an expansion were published. All before Black Plague was published.

      Black Plague was shipped to Kickstarter backers between May and June of 2016, so backers had it roughly 18 months ago. The “Four Expansions” you say have been released only take you further from accuracy.

      -Green HORDE (not tide) on Kickstarter just two or three months ago, and is not an “expansion”, but a standalone sequel compatible with the original. Compatibility does not equal expansion.
      -Friends and Foes is an expansion for Green Horde, requiring components from Green Horde.
      -No rest for the Wicked is an expansion that will also rely upon components from Green Horde to play.

      What do Green Horde, Friends and Foes, and No Rest for the Wicked all have in common? They aren’t expansions for Black Plague, and they have NOT been released yet. With luck, backers may get the core Green Horde game a few months early (somewhere between late December and mid January), but Wave 2, containing the additional content will likely be somewhere between May and July of 2018 -I’m a backer, but that was posted on an update that can be viewed by anyone.

      How on Earth could you spend an hour cleaning that thing up? There are a few artist packs I haven’t picked up, but I’ve got all the other released expansions for both the original modern era and the more recent Black Plague setting… Granted, setup can take a bit of time, especially if it’s a large mission with higher player counts -but I can’t imagine teardown taking that long. Even lolligagging around, I don’t think it’s ever taken me more than thirty minutes for an extremely complicated set up to be organized back into the box. Personally, I can’t see the use j. Those plastic trays, they’re a nuisance, and there are much more effective ways to organize your components, especially if they aren’t painted. Though I do wish they would consider a somewhat larger box with more free space to support the add-on content that tends to accompany these games. It was a serious undertaking to figure out how I would get their most recent spinoff, “Massive Darkness” into the core box with all the bonus KS content, I don’t know how I’ll get the last couple enemy packs in there when I pick them up down the road.

      Either way, the fact that they were unboxing a “new” product over a year old is befuddling -with a brand new title using the same basic game engine having just been released, that would have made a lot more sense.

    • euansmith

      In the OP’s defence; Everything but Wulfsburg and some of the Guest Artist boxes are still in the pipeline.

      Wolves are freakin’ horrible; worse even than the Wolfbomination. At least he’s only handing out one wound per turn; while a pack of wolves can shred a party in a heart beat. I’m wondering how the Orcs are going to change the dynamic; let alone the Ghosts.

  • af

    How different is this from the original core set? I already own the original, and honestly I don’t think I’ll be buying any expansions. I do find the game fun, but I don’t think I need anything else. Am I missing much?

    • Dan Teh Chad

      While I wouldn’t recommend multiple seasons of the game to everyone, I will say that Black Plague was so different an experience that I would recommend that one pretty highly.

      Black Plague, being more like a reboot than an expansion, improves upon a LOT of the original game -in mechanics and in physical components. It’s just a much more refined game, by a much more experienced studio. The new dashboard setup is such an improvement that it’s difficult for me to go back to the older settings sometimes, , the health and blocking elements were very welcome, and the necromancers, with their ability to add new spawn points to the board, bring a new rush to gameplay. Zombicide was, in many ways, a campy B-movie; but Black Plague has been polished into a product still functionally similar, but far greater in quality and versatility.

      • Iain ‘Casper’ Davies

        In game comparison terms though, I would say Black plague is not as much fun as the originals. They miss out on a lot of puzzle elements like electric turning doors and it becomes a bit of a hack and slash slog. Very luck of the dice oriented. In terms of minnis and presentation, beats the originals by miles!

  • Hagwert

    Any game that has a wizard that looks like Freddie Mercury has got to be worth a look !