40K Breaking: Tyranids Get Double The Firepower

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Return of the Kings: Dakkafexes set to reign supreme once more.

Hot off of the internet, a new photo from the latest White Dwarf with an important detail about why you’ll want to double down on doubling dakka, get ready to outfit your Carnifexes to bring the pain and the Devourer Shots.

First up, here’s a picture from the latest White Dwarf, spotted on the Casually Grimdark Blog:

This is huge. Dakkafexes are back–Adam Harry won’t stop shouting this, which I assume is a good thing for Tyranids in general. If this holds out to be true (which, I suppose the image could always be ‘shopped), then it means a big boost to big bug bio blasters. Here’s a look at how things stand in the Index, taken from the Tyranid Arsenal section:

So one choice for a Monstrous Bio-Cannon is Two devourers with brainleech worms. So already that’s 12 Str 6 shots out to 18″ with one selection. But, wait, Carnifexes can take up to four of them (at least as far as the Index stands currently). Here’s the current, pre-codex “Carnifacts” :

The relevant part is in the middle, where any model may replace both of its pairs of monstrous scything talons with two items from the Monstrous-Bio Cannons list. That means you’ll be able to swap out the scything talons for a grand total of four devourers with brainleech worms, giving you 24 shots, which, on a Carnifex delivery vehicle, is going to have little trouble getting up to its targets. Strength 6 is an important one–it means you’re wounding most infantry on 2s, you’re wounding heavier toughness 4-5 on 3s, so you’ll be devastating all but the heaviest of units. And that’s just one Dakkafex–already in the Index they’re not too expensive, and we know they have more options, including “enhanced senses, bio-plasma, tusks, the “charmingly-named monstrous acid maw,” alongside chitin thorns, spore cyst carapaces, toxin sacs, adrenal glands, spine banks” thanks to the official GW Preview of the upcoming White Dwarf.

It all comes down to just one thing:

Dakkafexes are back. Hail to the king, baby.

  • DoctorBored

    A. It’s great that GW is making an effort.
    B. It’s great that GW is bringing back options that are already in the kit.
    C. My ears will finally get some relief from all the Tyranid players complaining constantly about their Codex under performing.

    • Richard Mitchell

      Ya, I never knew why this was happening. Tyranid’s are a horde army. The core mechanics favor horde soups. Ya there is some wait but I wouldn’t be surprised if Nids, Guard, Demons, and Orcs are the top tournament armies for this edition with semi horde Eldar right behind them.

      • ironcurtin57

        Why are you placing Daemons in with the other horde armies? I think they are a little to pricey points wise to work well as a horde

    • ChubToad

      Don’t you worry though, I’m pretty sure they’ll find something to complain about .

      • baxtus

        I’m upset that swarmlord doesn’t have the text, “any enemy figure that is within 18 inches of the swarmlord is immediately destroyed.”

  • Heinz Fiction

    The Devourer with brainleech worms wasn’t bad. Actually it was the second best gun out of the 4 options for monstrous creatures. Problem was that the Deathspitter with maggots was exactly the same with +1 S and AP. And if your plattform already costs 100-200 points you’ll always pay those 3 points more for the better gun (one facet of common logic that GW never got its head around).

  • Vepr

    Tyranids are not going to be a gunline with this change but it will give opponents something to worry about (shooty nids list) that they did not have to account for previously.

  • kbonn

    This just brings Nid twin linked guns in like with all the other faction guns that got double the shots in the index.

  • Jabberwokk

    We needed moar dakka? We gets more Dakka.

    Now I don’t have to rip arms off my dakkafex.

    Also shout out to my orc friends for the term dakka.

  • Tim Brown

    With the increase in lethality across all armies, this change means very little. Short of drop podding ‘fexes next to targets, dakkafexes wont live long enough to make their points back against any worthy opponent. 1 twin lascannon will kill a fex easily enough from clear across the table. Now, what the bugs really need is some sort of feel no pain for all the monsters – via the use of gribblies providing a screen which could do exactly that. Bugs badly need a screen game mechanic to protect the larger bugs.

    • Angus MacKenzie

      If you think making individual Tyranids tougher is the solution to the enemy killing one of your Carnifexes, you don’t understand ‘nids.

      You bring one Carnifex and it will die (under ideal conditions where the twin lascannon has line of sight, successfully hits twice, wounds twice, and rolls enough damage on both shots to kill the Carnifex) in one turn. You bring 6, 7, 8 Carnifexes and play in the real world where lascannons miss, or fail to wound, or roll double 1’s on the damage, or have no line of sight, or are already threatened by lictors/ genestealers/ swarmlord/ hormagaunts/ gargoyles/ mawlocs/ trygons and then things get trickier.

      What tyranids need (and have) is a way to field more big bugs than the opponent can deal with so at least some make it to the enemy’s line and continue the killing the hormagaunts, gargoyles, and genestealers have already begun.

    • Bootneck

      Things like Jormundar hive fleet will help that, combined with Malenthropes or Venthropes shroud ability.

      Also there is catalyst to add to that means a brood of 3 could be quite survivable.

      Lascannon’s would be -1 to hit, 3’s to wound then you’d be on 5+ save, then 5++ per wound after that.

      • Praminat0r

        This is true, 2+ save fexs with fnp will be brutal, but just keep in mind catalyst wont work on the whole brood; as each model is a separate unit after deployment.

  • Azatoth

    “A model can not be armed with more then one cannon”.

    • Watcherzero

      You can take 1 cannon and 2 of the others or 2×2 of the others but not 2 cannon.

      • Azatoth

        My brain farted, did not notice that the devourers do not have cannon in their name. Ty for the clear up.

  • Realist

    Someone explain to me how replace both pairs with 2 cannons becomes 4 cannons

    • Praminat0r

      You are replacing each set of talons with one entry from the bio cannon list (which definitely needs a different name due to “cannon” being listed as a restriction and seemingly causing confusion) and the devourers are listed as being bought in pairs. It has 2 sets of talons, so it gets 2 sets of devourers. The “cannon” restriction only referes to weapons with cannon in the name.

      • Sara

        Technically, the restriction applies to list entries with an asterisk next to them. You know, like every other asterisk clause that applies to some but not all items in a given wargear list. Which happens in this case to be the same as what you said. But it’s less confusing if you just treat it like, you know, every other wargear list in the game no-one had trouble understanding.

        • Praminat0r

          I am aware of how asterisks work, I was referring to someones earlier comment, who failed to notice the asterisks, and presumed that the footnote referred to the list as a whole. I was merely pointing out that calling the list something like “Ranged bio-weapons” would prevent such an error.

    • Muninwing

      both pairs… so two pairs… so four.

      you do not replace a pair (of talons) with one (gun). you replace a pair with a pair.