40K: The Warlord Traits of the Eldar

The Eldar have 11 Warlord traits to work with – come take a look at them and see what they can do!

The Warlord Traits of the Eldar reflect their different options and styles pretty well. There are 6 “generic” traits and an additional 5 that are Craftworld specific. Regardless of the list you’re wanting to run, there is a trait out there you can take advantage of – even if it’s pretty straight forward like An Eye on Distant Events. The trait doesn’t have to be super complex to be effective! You could even say they are Eldar Elegant…

Let’s dive into the Warlord Traits of the Eldar!

“Generic” Eldar Warlord Traits

Ambush of Blades

Ambush of Blades is great if your Warlord is going to be in the thick of the fighting. Slap this on a Close-Combat Autuarch and lead the charge with Striking Scorpions or Howling Banshees and cut the enemy to ribbons. (Phoenix Lords can’t have Warlord Traits…sorry.)

An Eye On Distant Events

This one is probably my favorite “generic” trait. You simply can’t shoot at the Warlord with your Overwatch shots. Again, this pairs nicely with getting charges off.  Facing a unit of Auto-hitting Flamers? Use your Warlord to “take” the enemy’s Overwatch shooting and then charge in with another CC focused unit to actually mop-up.

Falcon’s Swiftness

Falcon’s Swiftness is another great “generic” trait. What Warlord couldn’t benefit from an extra 2 inches of movement?! Are there better traits out there – well, keep reading to find out. At the same time if you simply don’t know what to take then you can get down with the swiftness. (Hint: Autarch on a Jetbike. Zoom. Zoom.)

Fate’s Messenger

Hey you get an extra Wound and you get a “Feel No Pain” roll on top of that. Again, this one is perfectly adequate. It’s not flashy and it’s not game breaking but it will help your Warlord survive longer.

Mark of the Incomparable Hunter

Congratulations! You win the award for the longest trait name. And hey, this trait is also generically useful! If your character has a deadly shooting attack, why not use them to snipe out enemy characters. This pairs really nicely with other units that can snipe characters. You know the ones…

Seer of the Shifting Vector

This one is a free re-roll for a single hit roll, wound roll, save roll, Psychic test or Deny The Witch. It’s only once per battle round. Personally, I’ve very “meh” on this one just because you have Command Points for these. Then again, it is once per BATTLE ROUND. You could save quite a few CPs with this Warlord Trait.


Craftworld Specific Warlord Traits

Alaitoc – Puritanical Leader

Auto-passing Morale tests is pretty solid. Then again if your Eldar and you’re taking Morale tests you’ve failed the first rule of Eldar: Don’t get hit!

Biel-Tan – Natural Leader

Re-roll all failed hit rolls for a unit within 3″ of your Warlord. Now, Beil-Tan also has re-roll 1’s for all Shruiken weapons as a Craftworld Attribute. So is this over-kill? Only if you’re stacking this on units with Shruiken weapons. You can use this on vehicles like Falcons or Wave Serpents. Or even those tiny Wraith guys… what are they called? Wraithknights? Re-rolling the misses for BIG guns seems like a good idea.

Iyanden – Enduring Resolve

Are you really worried about shutting down the enemy Psychic phase? Well, Iyanden’s Warlord trait allows you to get an additional chance to deny a psychic power. This applies to non-psykers as well which is kind of neat. The enemy might not be expecting your Autarch to deny a power. If they can already stop a power they get to try to deny one more power per phase. Neat.

Saim-Hann – Wild Rider Chieftan

If you want to go head-hunting this Warlord Trait is perfect for that. First off it allows you more control over your pile-in/Heroic Intervention moves. It also gives you an additional attack against a character. Not too shabby. Now you just have to charge in there and start swinging for the fences!

Ulthwe – Fate Reader

At the start of your turn you get a free Command Point on a 6. If you’re feeling lucky this could be pretty great. But if you’re feeling lucky, shouldn’t you have plenty of Command Points because you’re not needing to spend them?! Hmm…doing some quick math, I don’t know if I really like this trait. Good thing the Eldar have some other strong “generic” trait to choose from!


Well that’s it for the Eldar Warlord Traits – what do you think? Do you see any clear winners? What about big losers? Let us know in the comments below!

  • Heinz Fiction

    Ok, which Eldar charcter can actually make use of the “target characters” trait? As i understand the Autarch doesn’t have access the the reaper launcher anymore. Are there any other long range options left?

    • Spade McTrowel

      Avatar maybe. Assuming he doesn’t have a set warlord trait in the Codex.

      • John Kerrigan

        he doesn’t, 12″ full power melta shot that can shoot after advance and hit on a 2.

        • James Regan

          I know it’s thematically supposed to be him throwing the spear or something, but i instantly imagined the avatar just sort of looking over at a space marine captain and him burning up cartoon style, leaving just the boots

    • jake-man

      Autarch with swooping hawk wings and fusion gun deepstriking could make good use of it, to ignore blocking units to the character you want to hit

      • JD Robertson

        This, or even a Farseer with a Singing Spear (always wounds on 2+, D3 damage). The Eldar have a lot of good options here. I wonder if Maugan Ra gets this trait?

        BTW, I had not heard about Autarchs losing options in the codex. There’s even a model for the Autarch with reaper launcher even if it is made-to-order.

        • Adam Richard Corrigan

          PL can’t be warlord I think. Shame Fuegan with this would be great.

          • I_am_Alpharius

            Well unless Phoenix Lords have been given a addition rules since the Index (which I’m betting they have not) then they can indeed be your Warlord. Indeed it would seem mad if they couldn’t be your Warlord, given they are the literal embodiment of their Aspect.

            Your warlord can be ANY model in your army; it could even be a vehicle! yet I can’t think that is necessarily going to make sense. If that model happens to have the keyword CHARACTER then you that model can choose to use the associated Warlord abilities for its Faction.

            Needless to say, as funny as it would be to: see Orks being led by a Warbuggy; or a Chaos army being lead by a Spawn; or a Astra Militarum led by a Conscript; or a Death Guard army with Mortarion in being led by a base of Nurglings…. But hey, you know, whatever floats your boat!

          • electricsheep89

            Phoenix Lords can be warlords, but they can’t be given any warlord trait.

          • I_am_Alpharius

            You are indeed correct. I was talking in generalities, since the restriction on Named Characters and, in the case of Eldar Phoenix Lords, are always covered in individual Codex’s.

        • JD Robertson

          Ok, apparently they’ve restricted the Autarch to only the terrible weapon options in the current plastic kit unless you use rules from a non-codex source. That really sucks…

          • Heinz Fiction

            Yeah, sadly they have. And with other options being 12″ range, I’m not sure it’s really worthwhile as I’ll get one shot max before I’m in close combat.

      • electricsheep89

        Codex Autarch is stuck with a fusion pistol though, not a fusion gun, so only 6″ range.

    • BigGrim

      If the option is not in the Codex, you can use the option from the Index. GW have said this repeatedly. Use the Codex with index options.

      • John Kerrigan

        This… However you will lose the new path of command ability.

        • Defenestratus

          Any opponent who doesn’t let you take the new autarch rules with the old autarch gear isn’t someone worth playing.

          • electricsheep89

            It may very well be FAQ’d anyway. The new path of command ability has moved into the army rules section at the beginning of the book (alongside the likes of battle focus), as opposed to on the Autarch data sheet. Seems to lend itself quite well to an FAQ allowing index autarchs to use the rule from the codex, much like how index-only psykers can use the full psychic discipline of the same name from the codex.

      • Andrew O’Brien

        I was under the impression that if you have to pick one. Are you allowed to mix and match?

      • Heinz Fiction

        The Autarch is in the codex however, just with slightly different rules and wargaer options, therefore replacing the index entry. The only seperate variant of the Autarch that is in the index and not in the codex is the Autarch with warp jump generator if I remember correctly.

    • Christopher2004

      Farseers using mind war or snitenor other psychic power

    • Tigirus

      I mean putting it on a waithseer with a d-cannon could be hilarious. That’s my plan for my wraith army at least. That or +2″ of movement.

    • Ninety

      Wraithseer with D-Cannon :3

  • tylran

    So it seems like my Avatar will be trying out Warlord traits 1-4 and see which fits. I can’t even be bothered by Biel-tan trait, even though they are my Craftworld.

    • EmperorOfMankind

      Unless it was removed the Avatar already has molten body which is a 5+ “feel no pain”.

      • John Kerrigan

        unless one of the abilities state that they don’t stack with like abilities (like Fortune) then you would get 2 different rolls per would to negate one on 5-6 and another on 6.

        • EmperorOfMankind

          really? I thought it was always one or the other.

      • tylran

        Neither of the abilities seem to stop the other from working…
        So 5+++ and then 6+++

  • Defenestratus

    Some of these are great – some of them are stereotypically overly-situational even for Eldar.

    I think the Ulthwe warlord trait would be worth it if it generated a CP on a 4 or even 5, but a 6 doesn’t happen often enough to take that one over some of the others.

    • Michael Tangney

      Remember it is every turn so that’s 10 or 12 rolls average 2 CPS per game. Could be clutch, also stacks well with path of command.

  • I_am_Alpharius

    Good spread of traits. Nothing too game changing but all nice a flavourful for the different way Eldar can be played. Par for the course and consistent with all the Codices so far.

  • Red_Five_Standing_By

    An Eye on Distant Events would be a fun one for a melee centric army.

  • fenrisful2

    Biel-tan and
    3 war walkers with bright lances = free 3″ guide
    with no chance of failure.

    Best of the lot IMO.

    Banshee mask trait is second, brutal against T’au.

    • happy_inquisitor

      It only applies to the warlord who can only really tie up in combat the one unit s/he makes the charge on. All their T’au mates nearby can overwatch any units that make a follow-up charge using For the Greater Good as usual so far as I can see.