AoS: New Shadespire Releases

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Shadespire looms over us all. Look at what stirs in the depths…

That’s right, the ominous City of Mirrors is on the horizon. Nagash’s reach extends–and within the shadows of this city, heroes and villains alike fight to escape. On October 14th, you’ll be able to set foot into this shadowy realm, but lurking in the recesses are more fighters eager to join the fray. Take a look.

via Warhammer Community

You’ll be able to pre-order the Shadespire core set on the 14th of October. This boxed set contains everything you need to get stuck into fast-paced arena combat with your friends. Easy-to-build miniatures, quick-start rules and easy set up means you’ll be able to get playing straight out of the box, while the advanced rulebook is full of new ways to play. As well as two complete warbands, there are also two power decks, as well as a number of cards you can use to build and customise powerful decks of your own. You’ll be able to pick these up in store on the 21st of October.

After the core set, you won’t have long to wait for the first expansions for Shadespire. The Sepulchral Guard and Ironskull’s Boyz will be available to pre-order on October the 28th with a release on the 4th of November.

Each of these sets contains a new warband for the game, as well as 60 cards unique to the set. There’s something in each expansion for every warband, with cards in each set that can be used by anyone – you’ll want to pick up both to make sure you have the most tactical options when building your deck. You’ll want to get practising and building your best deck as soon as possible – there are in-store organised play events coming in a few months time, giving you your chance to prove your mastery over the City of Mirrors in tense competitive skirmishes.

In this game you collect miniatures, build a deck, and select upgrades–it’s basically the perfect game.

  • MMO Builder

    Anyone pumped about Shadespire?

    • Gunther Clone C

      Actually, I am. Small scale games are faster to play when I don’t have much time to play. Waiting for Skaven though. I also wonder if the rule book will be sold separately.

    • Xodis

      Very much so. Balanced small scale battles? Yes please!

    • zeno666

      Nope

    • Vicent Martín Bonet

      Indeed I am. Indeed I am…

    • Luca Lacchini

      Yup. Preordered everything at my FLGS.

    • Chris Hateley

      No. But I am pumped about the models. Those orcs will be going in the front rank of my black orc unit for Warhammer, and the skeletons… well I don’t know how that’s going to work since they all have different weapons, but I’m determined to shoehorn them into my Vampire Counts army somehow. Life finds a way…

      • Malisteen

        most of them have weapons of some kind, and most of them have shields, so they can be slotted into sword & board skittles easily enough. The leader makes a great basis for a wight king with Infernal standard. Granted, if they have the standard they aren’t supposed to have a shield, but I don’t think anyone would argue it.

        And that’s assuming they don’t get their own AoS unit entry as ‘Sepulchral Guard’. I believe they’re supposed to. If not separately on their release, then at least in the inevitable Deathrattle battle tome, which pretty much has to be coming within the next 6 months. If it weren’t, then Deathrattle subfaction rules would have been included in the GH2.

        • Chris Hateley

          I don’t do AoS, don’t care for the setting. I stuck at Warhammer 8th.

          Agreed the daddy is a bit too special to go in a bog standard unit. I probably am going to add him to my growing collection of wights.

          I’d still have to do something about mace, scythe and great sword though, since the rest of the unit all has swords. I’m a bit fussy like that.

    • ZeeLobby

      Will have to see. Waiting to see how it’s rolled out before jumping in. Competitive is being thrown around a lot which makes me skeptical.

      • zeno666

        This company doesn’t know how to write competitive rules.

        • Jeffrey Egan

          That’s the spirit!

          • ZeeLobby

            Haha. In his defense, GW has never written really competitive rules, from their core rules to their unit entries. The fact that their hyping up the competitive aspect of this gives me hope, but not much.

            I’m already put off by the fact that the game focuses around card draw AND dice roll mechanics. Really hoping this isn’t balance through RND.

          • Graymantle

            Have you played Star War Destiny? That uses draws and dice, and is very competitive. Also, quite fun.

          • ZeeLobby

            Yeah. I mean it can be done. It just requires an effort never before displayed by GW. So I’m a little cautious. Destiny also has a fair amount of tactical depth, which effects the outcome moreso than the cards it dice in most cases.

        • EnTyme

          Ever the optimist, zeno! Seriously, though, the people who have received review copies seem pretty high on it and claim that the first two warbands at least seem pretty well-balanced. The rules are also allegedly very tight. I’m willing to at least look at the game before dismissing it.

          • ZeeLobby

            Agreed. I’m excited to see where it goes. Again, if $25 single models get included I’m out, haha. But beyond that I’ll definitely try it.

          • zeno666

            They usually send review copies to yay-sayers, so I wouldn’t rely on their opinions 😉

            But if you’re interested you should give it a go!

      • marxlives

        Me too, I hope the game is good, and I hope it gets support. But I am going to wait. The toss up is between this (which may get limited support) and other skirmish games that have campaign rules and get consistent support (Malifaux, Dark Age, Infinity). Is it going to be great for AoS fans who want skirmish without trying other games…for sure. But as an outsider, I got to compare it to other systems that are skirmish that I play and own and get constant support.

        • ZeeLobby

          Yeah. Definitely in the same boat here. No harm in waiting to hear what the communities take on it is. Especially from those who aren’t GW fanboys or financially reliant (like BoLS).

      • Matthew Pomeroy

        the reviews I have seen online have made me decide definately no.

    • Rainthezangoose

      I’m up for it, if only something small to bring into generic game clubs that can be played in a small amount of time.

    • Wolfsark

      I am! However, I go to two different stores where the players mostly enjoy 40k. Not only are they not excited about shadespire, they don’t even know about it at all!

  • skeletay

    I’m getting those skeletons for warhammer quest

    • zemlod

      I need to get those Skellies just to paint them!

    • Rainthezangoose

      Be careful lad I picked up a necromancer and some vampire count skeletons but with the old tombking shields just for WarhammerQuest quest and I accidentally got in to AOS and have an entire Death army 😸

      • Hagwert

        I here you on that one , it’s a slippery slope. One day your picking up a few minis just to paint , within a few weeks you’ve got an army and by the end of the month your stood on the side of the road with a hand written sign which says I will degrade myself for plastic crack!

  • lenny meyer

    Very much so. Balanced small scale battles? Yes please!

    • zeno666

      No I’m sorry. GW doesn’t do balanced.

      • euansmith

        You appear to be responding to an echo of @Xodis:disqus’s comment from higher up the thread. Or is your comment an echo from… well pretty much any GW thread 😉

        • zeno666

          Oh yeah, didnt notice that 😉

        • Xodis

          lmao, my own stalker!! Im so honored.

        • Matthew Pomeroy

          Nailed it

      • Cergorach

        GW does balanced very well, just play two armies with a perfectlly mirrored battlefield with the same composition and it’s perfectly balanced… Just like Go, Chess, Checkers and Tic-Tac-Toe….

        With different stats, abilities and values you really can’t ever expect true balance. Don’t believe me, just look at all the ‘balance’ patches modern multiplayer computer games make… Blizzard, Valve, Riot make constant balance patches, year in year out. And those guys generate many, many more millions then GW makes…

        • zeno666

          You are correct.
          But I expect them to at least try.
          And not beeing so blatantly obvious about their cash grabs all the time.
          Here is a nice example I just stumbled upon.
          Warlord trait in Index (talking 40k here, I’m not touching AoS) gives you 6+ Feel No Pain.
          Warlord trait in Codex gives you 6+ Feel No Pain AND +1 to your Wound stat.

        • Malisteen

          You seem to be arguing based on the theory that there’s no such thing as good or bad, better or worse, only “perfect” and “imperfect”. That’s pretty flawed reasoning. I mean, apply the same line of thought to anything else. No lubricant will completely eliminate friction, so it doesn’t matter if you ever change your car’s oil. No water is perfectly pure, so there’s no point in trying to filter any contaminants at all. See how silly that is?

          It’s possible for a game to have ‘good’ or ‘bad’ balance without having balance that is ‘perfect’ or ‘completely unplayable’. It’s a spectrum, not a light switch. And while AoS isn’t completely unplayable, I’m not the only one who likes it conceptually and would really love to play it, but thinks that it needs a few hard shoves towards the ‘better’ end of that spectrum before I can really sink my teeth into it.

        • ZeeLobby

          Ah, another only perfect balance or total chaos argument. No one is asking for “perfect balance”. No one has ever been asking for that. Doesn’t mean there’s no gray area in-between.

          • Cergorach

            I wasn’t the one that said there was NO balance. I only pointed out that GW has perfect balance under certain circumstances…

            How blanced the game is is completely depended on the local meta. In online play you have a (pretty much) global meta, with board/mini wargames you pretty much only have local. No company can patch for that!

          • ZeeLobby

            Except now, thanks to the internet, and global access to information, determining the winners and lists from major tournaments would be an easy thing for GW to do. Sure local metas will always be in flux, but most competitive metas go where the broken/imbalanced lists are. This is why Eldar dominated 6th/7th globally. Both the external and internal balance of these editions was pretty poor.

            I just don’t see why this isn’t something they should strive for, but they at least recently really haven’t. They’re at least getting more responsive to external pressure (via FAQs), but internally they still appear to be throwing out head-balanced rules without clear playtesting. I’m just hoping they spent significant time playing these factions internally, and it’s the depth of faction and tactics which drive the balance rather than randomness of dice and cards. Otherwise it really won’t take off, especially if competition is one of their major targets (which all their ads seem to imply)

            I mean there’s a limited set of characters/factions now. Now would be the time to balance. It’s easier to build on top of core balance than to try again later.

          • Cergorach

            No, that’s the tournament meta and probably horrible for regular players, they tried that in the past and that failed horribly! GW doesn’t make tournament games.

          • ZeeLobby

            Hate to say it, but tournament meta drives local meta in many cases. I mean the internet is only a smartphone away. GW has tried to ignore the actual players of their game in the past, and it didn’t go well for them. They definitely wouldn’t have involved TOs in the creation of 8th if it’s something to ignore. Balancing competitive play has the added bonus of balancing casual play as well. It’s really a win/win. Never understood why people defend their lack of effort in any case.

  • euansmith

    That’s a fair few cards per force there.

    • ZeeLobby

      Makes me wonder if this is going to be another case of balance by randomization.

      • Malisteen

        most likely. Additionally, the cards cost next to nothing to produce, but will likely be used to justify significantly higher prices for these boxes vs. the already high price they would have charged for the models as stand alone AoS releases.

        • ZeeLobby

          Yeah, I mean honestly I’d be fine with the premium they’d charge assuming the game is actually competitive. I find it really hard to believe that they’ve somehow actually balanced a game built around a random card draw/hand mechanic. I mean I know that balanced card games do exist, but my guess is it’s more like “oh, i got an awesome hand, while yours sucked, gg”. Randomize/repeat.

          • Malisteen

            eh, I mean magic works. Building decks to manage probabilities is part of the game, and as long as there’s some sort of mulligan mechanic it should mostly work out. The question is whether anyone will play it even if it is good. We’ll see, I guess, but I’d have much preferred a Mordheim re-release to this. Also not a balanced game, but the fun is less grounded on the competitive level there. That said, I’m relatively confident that we’ll see some sort of mordheim re-release or knock off in the not too distant future, so I don’t really begrudge Shardspire existing.

            I do kind of wish that the undead faction for it had been something new, rather than just skeletons. Don’t get me wrong, they’re great looking skeletons, but GW already sells some nice skeleton models, and even within their skeletal line, more lightly armored melee infantry really isn’t what they needed in AoS, where the main elements they’re lacking are mostly big stuff, mages, and ranged units.

            Ghosties on the other hand, now there’s an undead subfaction that could really use some basic infantry. A Shardspire warband made up of ghostly warriors trapped in the city long after their bodies had fallen to dust would be a cool and thematically resonant unit that /also/ would have been something actually new to GW’s fantasy undead line /and/ filled a pretty significant gap in an existing undead subfaction.

            Again, though, I’m not /really/ complaining. They may just be more skeletons, but they are some mighty good looking skeletons. Complain as I might, much as I’m almost 100% sure Shardspire isn’t actually going to take off in my area, I’ll still probably end up buying a box of them.

  • GrenAcid

    Lookin forward to see Skaven and hopefully Elves/Lizardmen soon.
    Its not as cool as Mordheim but with those models I can mimic that feel in AoS setting.

  • Jeffrey Egan

    I’ve played a demo of this game at Adepticon. I think it’s going to be a big hit.

  • EnTyme

    The Shadespire website mentions the players collecting game boards to use, but it looks like we won’t be getting new ones with each warband. Wonder if these will be released separately like Blood Bowl pitches. BTW, GW, if you’re wanting to imitate American Football with BB, we play that game on a “field”, not a “pitch”.

  • Dan Wilson

    The leader of the sepuchral guard is AMAZING. Pity the rest are blaergh…