Astra Militarum Codex Review: Spoiler, Everything is Good – FTN

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We run down the goods on Codex Astra Militarum. The Big Guns Never Tire and neither do the Bulwark of Humanity!

There is a TON of information in this book and it’s truly a list maker’s paradise with countless options of good, effective, and cool looking units.

 

 

Yo,

The Astra Militarum (IG) join the ranks of personalized army options with Regimental Doctrines.    Each of the well known and supported model lines get special rules specific to them.  There are some VERY powerful ones like the Catachan who get to re-roll one of the random dice when determining the number of shots their vehicles fire and the Cadians that get to re-roll 1s and potentially all misses when they stand still.

We don’t talk about this in the show but the Devil Dog may see some play.  It is an assault d3 weapon with a 24 inch range.  You’ll hear in the show that there are lots of ways to manipulate or augment weapons like this.  Several of the super heavies get a d6 added to their primary weapons.  These things have been a fringe choice in the past but maybe this is what they need to be more of a competitive list option.

Yarrick is back to his old self now with the ability to issue orders.  He has been in every IG list I’ve created since 8th started and that will likely continue.  Conscripts basically work the same for everything you were really taking them for anyway so you will want a Commissar or two and Yarrick certainly fits the bill.

Leman Russ tanks drop 10 points and get some spicy new rules on top of being a value buy.  When taken in a spearhead they’ll gain ob sec…  ob sec cheap tanks that can double fire their primary weapons?!  Yes, please.

One stand out change in the book, and the only thing that I can find to the negative, is Plasma Guns for models with a 3+ BS cost almost double now.  Is it worth it?  I don’t know but I think the people who were taking them from the index will need to re-think some portion of their lists.

The codex is jam packed with powerful options for the Guard and even though this episode is longer than normal, we don’t get to everything.  More coverage to follow in the form of bonus episodes and videos.

 

The Finishing Moves segment is sponsored by Frontline Gaming. Their new mats are now hot off the presses and getting ready to be shipped. Please check them out, even if you already have a game mat. Their new styles are very impressive. If you haven’t already get your tickets NOW for the mega Las Vegas Open.

Finishing moves will be back next week.  This episode is all IG review.

 

 

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FTN mostly focuses on Warhammer 40k, but again you will see in the first few episodes we take a severe deep dive into nerdom. These have been a blast to record and I hope they help pass the time for you.
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Credits:
Paul Murphy – Host
@warmaster_tpm

Panelist:
Justin Troop – troopsmash
Christopher Morgan – captain morgan
Andrew Whittaker
Horton Doughton
Ricky Addington

  • Paul Applebaum

    Thank you for the summary for those who can’t watch the video.

  • Moonsaves

    I can see the reason for plasma gun cost increase. Certain regiments like the Mordians are going to get a lot of mileage from them.

    • Mateusz Kuzio

      But plasma gun price for those regular grunts stay the same. Only tempestus and vets got peice increase on gun.

  • 40KstillRulesTheTT

    Grey Knights scared me, but as an AM’player I just don’t feel like steamrolling my fellow games Without the need to think much. I just hope between GK and AM codexes, an arms race hasn’t been started for the next codices… this feels like « the old GW », not giving a crap about balance

    • 40KstillRulesTheTT

      I bet you all for the next codices: tyranids will suck and eldars will get just as OP as Astra Militarum:)