Astra Militarum Regiment Tactics: Vostroyan Firstborn

Today we look at Codex Astra Militarum, and the the Vostroyan Firstborn, now let’s dive in! 

Hey guys and girls, BigVik here again with the next in my series of articles about list builds highlighting each regiment in the new Astra Militarum Codex. This week we talk about the Vostroyan Firstborn! Check the Tactics Corner for more great articles!

These guys are very interesting with how they are represented on the table. Vostroya is a semi-forge world headed by Techtriarchs which makes them a mix of Cult Mechanicus and Imperial Government. Due to the strong relationship with the Cult Mechanicus, Vostroyan Firstborn units have finely crafted heirloom weapons which are noticeably superior to those of other Guard regiments. Combine this with a long standing tradition of martial excellence and you get a family of regiments which have some of the best soldiers, fighting with some of the best equipment the Guard has to offer!

Meet the List

Now lets dive into the list!

Brigade Detachment (Vostroyan, +9 CP, Troops have ObSec)

  • 3x HQ- Company Commander
  • 6x TROOPS- infantry squad w/ plasma gun, heavy bolter
  • 3x HEAVY SUPPORT- Heavy weapon team w/ 3 mortars
  • 3x FAST ATTACK- Scout Sentinels w/ multi-laser
  • 3x ELITES- 5 ratlings

Spearhead Detachment (Vostroyan, +1 CP)

  • 1x HQ- Company Commander
  • 2x HEAVY SUPPORT- Heavy weapon squad w/ 3 mortars
  • HEAVY SUPPORT- Leman Russ w/ battle cannon, 2 plasma cannons, lascannon

Spearhead Detachment (Vostroyan, +1 CP, Leman Russes gain ObSec)

  • HQ- Tank commander w/ battle cannon, 2 plasma cannons, lascannon
  • 2x HEAVY SUPPORT- Leman Russes each w/ battle cannon, 2 plasma cannons, lascannon
  • HEAVY SUPPORT- Leman Russ w/ battle cannon, 2 plasma cannons, lascannon

What the List Does

This list is a twist on the typical conscript screen. Because there are 6 separate squads it will be hard to clear all of them in one turn, the fact that each unit has a special and heavy weapon means they will probably be putting work in for about the first two turns, especially with the extended range of weapons, this means your opponent will need to clear the screen as much as anything else, making target priority even harder for your opponent. With an abundance of mortar squads and anti-tank Leman Russes, you can count on taking down 2 average profile tanks a turn, and clearing away a squad and change of a space marine squad. If your opponent is playing another gun line you can spread your army out to score objectives to further confuse target priority, allowing those Leman Russes and mortar teams to keep doing the Emperor’s work.

What Relics to Take

If you are afraid of having your warlord sniped out, it may be a good idea to take the Vostroyan artificer armor, increasing your warlord to T4 and 2+/5++, otherwise I think you’re going to want to keep to Kurov’s Aquila.

What the Strengths are: This army is definitely MSU if I’ve ever seen it. There are a total of 30 units in this army, and every one can do work in some capacity. This ensures that you can either castle up to gun your opponent down, or spread out to threaten objectives throughout the board to scare your opponent into having to kill otherwise low priority targets.

What the Weaknesses Are

The weakness of this list is the fact that the units themselves, with the notable exception of the Leman Russes, are very squishy, thus with proper target priority your opponent can clear several squads a turn to keep you off objectives while they score objectives, creating a scenario where this list will be kept off the objectives, killing just about everything on the table, but still losing if there is progressive missions.

With all that being said, I love the feel of this army, though it still has the horde feel of Guard, there is a certain quality to the way these guardsmen are being fielded, whereas other lists want to have conscripts, the extended range of the Vostroyan guardsmen ensures that you want to have the maximum number of models doing actual work, hence loading the squads with high output low cost weapons.

Well that’s all I’ve got for today.

~How would you guys build a Vostroyan themed list, post it in the comments below! 

And as always, Frontline Gaming sells gaming goodies at a discount, every day!

Frontline Gaming will buy your used models for cash or store credit!

  • YetAnotherFacelessMan

    Lo, and the prophecy has come to pass:

    The nerf to conscripts has made the basic infantry squad an appealing alternative. They’re almost as cheap, can take a special weapon and a heavy weapon, and they don’t have the leadership issue. They’re ready to go straight out the gate, without a commissar, astropath, or any other contrivance.

    MMM. Feels good, man.

    • Chad Underdonk

      2 Guard Squads were always better than 30 conscripts. The only ones who thought otherwise were net listers who latched onto a “foolproof” no need to think unit.

      “Oh a big unit that is hard to get rid of but can’t really do anything? Well I don’t have to think about how to use that one do I?”

    • Fredddy

      Both units had their specific place in an army, you had to maintain a balance between them. Infantry squad had all the benefits you mentioned before the conscript nerf too.

  • Jeremy Larson

    This isn’t a tactics article, it’s just a bare-bones list showcase. Talk about the regimental rules, what their benefits are, and how ANYone can use them, not just this list.

    • Drpx

      In 40k list building is the tactics. Which is why I don’t go tournaments anymore.

      • Jeremy Larson

        It’s only half the tactics. Now yes, it is HALF the tactics, but a decent list played greatly will beat a uber-net list played badly.

      • Alienerd the unbannable

        You can always tell the gamers who know their list from those who read a net list once, dropped £300 on said models from net list and now expect to win because teh man on teh internets put this list up as ‘invincible’ or what not. Like if I buy a Ferrari but have no driving lessons I am automatically the best driver around herp derp kind of effect.

        • Drpx

          Oh yeah, I forget that knowing what to shoot first matters sometimes too.

  • MarcoT

    Leman Russ Demolisher with Multi-melta sponsors, which I happen to have since the Vostroyan release years ago, are absolute monsters with the Vostroyan doctrine. No tactica should go without mentioning either that configuration or the Punisher one.

    • Muninwing

      the most recent LR i bought is 100% magneted, and will probably sport a punisher. as a command tank, it’s even deadlier.

  • jexinator

    I don’t have my codex or battlescribe app on me, is it a 2k list or a 1850 ?

  • John John Slade

    Strange though…. Why would Vostroyan build lasgun with wood? Isn’t that cause burning? U know laser are very hot at higher temperature.

    • Moonsaves

      You’d assume the actual metal firing mechanism and barrel would be inside of the wooden body of the rifle (which you can see if you ignore the wooden parts when looking at one).

      Also depends on the wood used – in the 40k universe, it could be assumed that there’s plenty of alien species of it that would have properties we don’t know about, or varnishes that would make it fire retardant etc.

      The Tanith put a lot of stock (heh) in Nalwood as a material in their rifles.

      • John John Slade

        Hmm… make sense.

    • Fredddy

      You could actually make a flamethrower with wooden parts: