Warhammer Total War 2: Mortal Empires Demand Blood for the Blood God

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Warhammer Total War 2 has two different releases today. A grand-scale campaign and all the tools to make it bloody enough to satisfy Khorne (arguably).

Mortal Empires releases today, bringing the full breadth of the World that Was to your PC once you finish updating. It’s a fairly substantial update, bringing you the most dense/massive map ever made in a Total War game to date–the entirety of the Old World and Lustria that were featured in Total War Warhammer 1&2 are your playground here, offering up an open-world campaign where you can set your sights on nothing less than dominion of the world. Bring new features like treasure hunting in ruins, and encounters at sea across the world so that your Empire forces can deal with pirates in addition to the loyalty, rampaging Chaos forces, and more.

via Warhammer Community

Mortal Empires is a new grand-scale campaign, free to owners of both Total War: Warhammer and Total War: Warhammer II. Once downloaded, the campaign is accessible through the Campaigns Menu in Total War: Warhammer II.

Encompassing the vast combined land masses of both the Old World and the New World, Mortal Empires enables you to embark upon colossal new campaigns playing as any Legendary Lord from both games, including any introduced Free content packs and any you own as DLC. Players will be able to embark on campaigns as any of the 35 existing Legendary Lords from both games. This includes the Dwarfs, Greenskins, Empire, Bretonnia, Wood Elves, High Elves, Dark Elves, Beastmen, Warriors of Chaos, Skaven, Vampire Counts and Lizardmen.

Unlike the Eye of the Vortex campaign that shipped with Warhammer II, Mortal Empires doesn’t focus on one overarching narrative. Instead, it offers the classic sandbox Total War experience in the World That Was, expanding your empire in any direction you choose with no limits. You’ll still experience the escalating Chaos Warriors invasion from the original Total War: Warhammer Old World campaign, but with an exciting new twist: the forces of Chaos don’t just attack from the Chaos Wastes, but from other, unexpected directions as well…

This content is a massive free expansion to owners of both Total War: Warhammer & Total War: Warhammer II, and requires ownership of both games to play.

Features:

  • A new grand scale campaign set across the Old World and the New World.
  • Play as any Legendary Lord from both games and any owned DLC.
  • Thousands of hours of gameplay.
  • 295 conquerable settlements.
  • 117 starting factions.
  • Up to 35 playable Legendary Lords.
  • Free to owners of both Total War: Warhammer & Total War: Warhammer II.

PLEASE NOTE: The Norscan factions, introduced in the Norsca Race pack for TW:WH1, are not yet playable in Mortal Empires. They will become playable to owners in a free update later in 2017, bringing the Legendary Lord count to 37.

But wait there’s more. You can also add blood and gore galore, encore for more, paint the floor (red) enemies of yore? (dead). Blood for the Blood God is an update that brings you all kinds of blood and gore effects.

From the icy peaks of Naggaroth to the arid reaches of the Southlands, each race struggles for dominion. As their conquests grow, the land turns crimson, and rivers run red with the blood of the slain!

Blood for The Blood God introduces a host of gory, mature-rated effects to Total War: Warhammer II, including:

  • Blood spurts.
  • Gory spatter on unit models.
  • Limb and head dismemberment (humanoids and non-legendary characters).
  • Zombies and skeletons may continue to fight after dismemberment!
  • Explosive gibbing from deadly mid-torso strikes.
  • Blood-drenched UI elements.
  • Random, global campaign events that generate greater carnage in battle.

Once downloaded, Blood effects can be enabled in the Advanced Graphics Settings of Total War: Warhammer II.

Please note that depending on your country of residence, Blood for the Blood God may raise the age rating of the main game.

Now to go see if I can build a perfect utopian society of Lizardpeople.

  • Marco

    Long live Warhammer Fantasy and Fantasy and the Old World!

    • Angus MacKenzie

      #WHFBIsDeadGetOverItEmbraceAoS

      • Rob brown

        #AoSisafadthatwillsoonberetconned.

    • Your meme is dead

    • Mathew G. Smith

      It got a proper Blaze of Glory sendoff and everything.

    • Jonathon Runge

      Age of Sigmar is the uncultired man’s Exalted. The Warhammer Fantasy is a prime videogame and role playing setting. To tell a story a setting needs limitations that allow for effective stakes and conflict. The solidity and power scaling of the old world allows for a more immersive and connected experience that Age of Sigmar cannot deliver on a fundamental level as a result of its origin and the rules of how reality behaves established in how the setting works.

  • Jared van Kell

    I may just have to go conquer the world in the name of the Lady.

  • YetAnotherFacelessMan

    Enjoying Mortal Empires. Blood for the Blood God can stay unpurchased, though. I’m a little sad they couldn’t work out Norsica in time for launch, but I’ll look forward to them arriving. Apart from that (and missing a few of my cosmetic mods) it’s a great mode. So much so that I’ve uninstalled TW:W1. ^_^

  • Age of Poopmar fanbois on suicide watch. AGAIN.

    Waiting for the third (and last) Total War which will feature Khemri, Ogre Kingdoms and Chaos Dwarves.

    • YetAnotherFacelessMan

      We might get the Tomb Kings in TW:W2. Their area is in the borders and currently occupied by generic undead. I’m really curious what races will actually be in TW:W3.

      • These last 3 races will be in last part. It was already announced.

        • YetAnotherFacelessMan

          Source? I’m finding nothing on their facebook, homepage, twitter, and wiki.

      • Jared van Kell

        For some reason I think we will be seeing the End Times campaign. It certainly would not surprise me since we already have most of the characters involved in it.

        • It would a riot if they incorporated AOS into the total war games as well. The salty rage could be hurricane-level if that happened.

        • YetAnotherFacelessMan

          We sort-of already have it. I ended all the times playing as Archaeon.

          One of my favorite things is still that the Bretonnian victory condition is “Prove Bretonnia is awesome and stop the end times by yourselves.”

  • EnTyme

    *sigh* Seriously, people. WHFB is gone as a tabletop game. Enjoy it as a roleplaying and videogame setting and start playing 9th Age, KoW, or Runewars, then move on with your life. AoS isn’t going anywhere. Despite having a down year, it still outperformed any year WHFB had in its final decade. Accept that people like different things. Your life will be much happier after you do that. Now if you’ll excuse me, I’m going to go play Mortal Empires while I ponder the paint scheme to use on my Shadespire minis.

    • ragelion

      Wow someone reasonable take a like!