40K: 5 Things From Outlanders We Can’t Wait To See

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Outlanders will one day be coming to Necromunda. This will be amazing and here’s why.

Necromunda Underhive is here. We’ve been talking about it over the last week or so, but one thing that we haven’t really had too much chance to talk about is the absolute insanity that will be unleashed when they finally getting around to making good on their promise to bring Outlanders to the modern era. This book, if you’ve never had the pleasure of feasting your eyes upon it, is everything good about the world and Necromunda wrapped up in one. If Gang War is the supplement you would pick up to make Necromunda Underhive complete, then, Outlander is the book you pick up to make your life worthwhile.


There’s so much to love about this book–its rules for making life harder and for new equipment, hirelings, and so on–these add so much depth to the game, they make consequences interesting, and offer up so many different kinds of wacky, yet also grimdark trouble to get into. It’s the spirit of the game, really–there’s ratskins, and wyrds, and bounty hunters, and the whole thing is this larger than life, over-the-top pile of fun.

I hope they keep it intact when they bring out the new version. Here’s a few things we’re really excited to see:

One of the things that Outlanders added was the ability to be an Outlaw gang. You got kicked out from the noble houses, and end up losing your territory and so on, basically having to fight their way back to the top without the support–but they have some special abilities as well. If you like your gangs to be a little orkier, you definitely want the Outlaws.

Of course, with Outlaws come bounty hunters. And this was one of my favorite rules. You can basically get some extra money for fighting outlaw gangs, and since we’ve seen some of those swanky bounty hunters released, I’m hoping they get a little more expanded type rules here.

And, since we’ve got Bounty Hunters we may as well talk about their fancy equipment. Things like:

Archaeotech. This is something that anyone can uncover, actually, but it adds just that extra level of ‘things to do while exploring the Hive’ and that’s what really makes Outlander stand out. It adds life to this world.

Speaking of life to the world–we’ve got the second best thing about Outlanders: Ratskins. They are a pretty cool faction, they garb themselves in giant rat skins and command rat skeletons–what’s not to love? But if we want to talk about the single greatest thing in Outlander, it has to be:

Ooh, close. Molten Man here is mostly on fire. I mean, he’s a wyrd who can set everything (including himself) on fire. But, there are times when he is not on fire, because his power is limited.

But. Klovis the Redeemer here is always on fire. He is never not on fire. Scourging, and purging, he makes an appearance as part of the Redeemer faction, and–well here, I’ll let him speak for himself.

He knows how to make someone repent. And how to show mercy!

There you have it. All that’s left to do now is wait.

And also repent, I suppose.

  • Laurence J Sinclair

    Redemptionist faction, not Redeemer faction! Heresy!

    I hate the colouring job they did on the Redeemer strip; blue skies in Necromunda, really? And the Redeemer dressing in purple? Doesn’t even match the cover art! Hopefully the new PoD version is the classic B&W strip work, as the Emperor intended, and as Klovis sees the world.

  • sniperjack

    I saw him on ebay for 150 bucks, Crazy.

  • Rainthezangoose

    “Will be coming back”
    Source exactly? How can you possibly know for certain.

    • Andy Hoare has explicitly said they’re doing outlanders on the live stream, he also mentions it in WD

      • I_am_Alpharius

        Indeed, although he did make it clear that it will most likely after they’ve sorted all the traditional gangs. So we’re likely looking at around about a year before it will be on the cards.

        • Yep, things’ll be a bit slower this go round than the ORB era, downsides of a 6 person studio doing it bs the main thrust from the main studio for a year

      • Rainthezangoose

        Ah that’s great news. I know it’s early doors but I’m more excited for getting the gangs out. I honestly have high hopes for Necromunda going forward.

        • Me too, I’m a little sad they’re gonna drip the rules out, but honestly it’s my favorite game of all time, I can be patient! I just hope we get Ash wastes vehicles rules (Andy mentioned those being his fav on the live stream too) as I have a rather large collection of mad max style cars and trucks

          • Rainthezangoose

            I completed agree it sucks for us in the now. But it’s honestly the best move going forward. I’m already finding getting £120ish (after extras) to drop on a ‘newish’ system daunting with Christmas around the corner. They don’t want to burnout on hype and saturate their own market. However it looks to me it’s following a bloodball model and frankly that’s too slow. I haven’t seen anybody playing or even talking bloodball since launch around any of my gaming spots, I know it’s not dead dead WW but it’s not anything like you’d Imagen considering how popular and long lasting the IP is. Hope the same thing doesn’t happen to Necromunda.

          • Well, we do know they’ve got plans to get all 6 gangs out by Q4 next year, so that’s already faster than BB. Andy said weapons packs and juves for the first two gangs will be out soon, too, so hopefully by this time next year the core game will be really complete

          • Rainthezangoose

            Well that doesn’t sound too bad actually.


          • My sentiments exactly!

  • Simon Chatterley

    I was a Ratskin player and the extreme environment rules they brought with them ruined the game. It was like being an Eldar player in 7th…I got so far ahead in our campaign that I had to retire them, ban the silly environment rules and started again as orlocks.

    If they can the balance right this time (ha) then I’d love to get my little native Necromunda’s back out of there box.

    • Oggthrok

      Glad I’m not the only one to go wrong with Outlander gangs. I had a Scavvie gang I loved, but the ability to use zombie hordes overwhelmed my opponents, and my ability to essentially feed my gang nothing, or each other, saw them get richer than everyone else too. I like to win, but it was a gang so strong people didn’t want to play them pretty quickly.

      • Rainthezangoose

        I’d like to think GW does balance alot better now, especially it’s specialist games division.

        • ZeeLobby

          Based on BB? I haven’t played the new edition yet but that’s really all we’ve seen from specialist games so far. 40K is still pretty imbalanced so I hope you’re right and SG does a much better job.

          • LankTank

            Well apparently the balancing in underhive (no 3d terrain) requires very competant escher player if you are using the stock suggested wargear layout. Be interesting to see how it translates to gang war

          • ZeeLobby

            Yeah, haha. I mean I wasn’t saying that it’s not balanced, but saying that SG does balance great now seems a little premature as BB has really been their only release, and is pretty close to the original game in balance (which isn’t a bad thing, just not a SG thing).

    • benn grimm

      Pretty sure the treacherous conditions were optional, and its not as if Ratskins were unusable without them. Wouldn’t hold your breath for improved balance this time round, it’s not exactly their raison d’etre.

    • 6Cobra

      The worst in my memory were the all-Pit Slave gangs. They would quickly get to the point that they could tear Spyrers a new one in close combat, and be tough and fast enough to get there.

  • Defenestratus

    Spyrer hunters

    • lunahula .

      Yes… Yes! To this day I regret not getting them at the time. Not that I could afford them at the time, but still. Was one of those things you want but is always just out of reach, but I would love to see all new redone Spyrer hunters.

  • Chris Hateley

    I always though Dark Age’s Mongo would make an awesome Scaly with very minor conversion work, but I suspect he’s just way, way too big. Never seen the model in person, but when I’ve seen pictures of him next to other models he looks closer to dreadnought size.