‘Epic Spell Wars’ Expansion Will Take You On A Bad Trip

Continue the gruesome and hilarious experience with Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh.

Epic Spell Wars of the Battle Wizards is a hand management card game with dice rolling mechanics set in a …. very strange fantasy theme. Each turn players take cards from their hand and build a spell from the various parts. Each piece of the spell hasa different effect and modifies the spell in some way. Players cast their spells to damage each other until all but one wizard is dead.

The third Epic Spell Wars game adds three new keywords to play. Cantrips are extra cards that can be added to Spells in exchange for discarding cards. Bad Trips are cards that resolve twice in Spells with lots of different glyphs. Many of the Treasures in the game have the last new keyword: Everlasting. They do not get discarded when a player is defeated or at the end of a game, so he or she can keep on using them.

In addition, half of the Delivery cards in the game are Creatures, meaning they can stay in play even after a player resolves a Spell. The other half of the Delivery cards have two glyphs, allowing a player to roll at least two dice and, in the process, dole out more damage to opponents and gain various bonuses.

via Cryptozoic Entertainment

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh – $30 – Nov 29, 2017

Epic Spell Wars is back with Melee at Murdershroom Marsh! Fully compatible with the previous releases, or played standalone, this latest set has all new mayhem and explosions to scratch that spell-building itch. Features two new keywords: Cantrip and Bad Trip. Cantrips are spells that can be played out of your hand at the cost of discarding other cards. Great for when you hand is jammed with too many cards of one type. Bad Trip is all about the colors, man. If your spell contains three or more different glyphs, a Bad Trip card resolves twice! You can get that pretty easily as half of the Delivery Spells are DUAL GLYPHED. Boom! See, explosions. The other half of the Deliveries are Creatures. Yes, they are back!!!!

Contents Summary:

  • 178 Game Cards
  • 8 Oversized Wizard Cards
  • 7 Last Wizard Standing Tokens
  • 15 Kill Tokens
  • 6 Skull Life Counters
  • 5 Six-Sided Dice
  • 1 Murdershroom Standee
  • 1 Rulebook
  • 2 – 6 Players
  • 30 – 60 Minutes
  • Ages 15+

I will duel anyone who says Krazztar the Blood-o-mancer is not the greatest Battle Wizard.

  • Meh. I don’t really dig Epic Spell Wars. It usually boils down to a minute of fun while everyone reads their spell in a funny voice followed by five minutes of boredom and confusion while all the spell effects are rolled and resolved.

    • Navaren

      The spell effects are relatively simple. Curiois as to why you find them confusing and boring.

  • Navaren

    Bring it SaALLstice. Jung Jung is clearly the greatest Battle Wizard. He won two rounds in a row last night (because that has ANYTHING to do with how this game works)

    • Matt Sall

      We’re enemies now.

      • Navaren

        I’ll keep that in mind next time you need a reroll. 😉