Tabletop Spotlight: Kaiju Crush

Smash the city but with a clever twist in Kaiju Crush!

Our friends at Dragon’s Lair Comics & Fantasy brought over a really neat new Monster-themed game. Kaiju Crush puts you in the role of Monster attacking a city but with a twist on the movement that will have you thinking on your feet:

When a game involves you acting out your favorite monster apocolypse on an unsuspecting city, destruction is the name of the game.  Kaiju Crush takes that theme but adds few mechanics that I really liked. First off, the name of the game is to destroy the city and claim city blocks for Victory Points based on objectives. Who ever ends the game with the most VPs wins. Simple right? But when these kings of monsters show-up they might just throw down – and those scuffles can also net you points.

The real twist is how the monsters move around. Players can choose to use their movement card or can use a movement card that is on the board. Depending on which movement option you take, you’ll either get to keep your current card or you’ll have to exchange it with the card that is on the board. This adds a new layer to the game’s strategy because the game ends if no monster can make a legal move. If you’re clever, you can use the movement to limit your opponents and rack-up the points for yourself!

But let’s talk about what happens when two monsters enter the same block. A FIGHT! This game uses a card based system for the fights and it’s sort of like rock-paper-scissors. The difference is that you draw 5 cards (or tiles) and play a best of 5 mini-game. The winner gets between 1 and 3 victory points for defeating their opponent!

Oh and each monster also has a unique ability that will aid it in battle. Some of the Kaiju win ties with specific icons – others just get to draw more cards. Each Kaiju is different and that’s what makes it interesting to switch-it up and play again!

Kaiju Crush is pretty easy to get the hang of, but the movement mechanics and victory conditions offer up a much deeper strategic game than you might think. It’s kind of like Chess means a Godzilla movie – and we dig it! Kaiju Crush is out now and available from your FLGS or online so go check it out!

Kaiju Crush


Kaiju Crush is a light strategy game with limited grid movement, shared objectives, and intransitive combat on a modular board designed by Tim Armstrong and our own Justin De Witt.

In Kaiju Crush, you play as one of 2 to 4 giant monsters who have descended on the same city to fight for supremacy. On your turn, use either your own Movement Card or a Shared Movement Card to land your Monster on a new City Tile (crushing it). You’ll pick up that City Tile and drop one of your Territory Markers in its place. Both the City Tile and the Territory Marker help you gain points based on the Objective Cards.

Points are also generated by fighting either a Monster on an adjacent space or a Monster occupying a Territory Marker. Each Monster also has their own unique fighting ability as well as Special Abilities that change every game. Winners of either type of battle gain a random Combat Victory Token worth 1 to 3 points. Winners of Territory Battles also replace the current Territory Marker with their own, which may help meet objectives as well as thwart opponents. When no Monster can move, the game is over, and the Monster with the most victory points is supreme!


Do you have what it takes to be crowned the King of the Kaiju?!

  • Chet Atkinson

    Haha! This could be awesome fun 🙂