40K: Warlord Traits Of The Blood Angels

The Sons of Sanguinius have a new batch of Warlord Traits – let’s take a look at each one!

The Blood Angels are in our studio and we’ve been playing with them all week on our Twitch Channel. One of the new, exciting things Blood Angels are getting access to are 6 new Warlord Traits and we’re going to be taking a good look at each one. Strap on your Jump Pack and let’s get ready to dive in from ORBIT!

Speed of the Primarch

When you want to ensure your Warlord gets to strike first then Speed of the Primarch is the way to go. This ability lets you fight first in the Fight phase, even when they did not charge. The exception is that if the enemy has charged or has a similar ability then the player whose turn is taking place gets to go first. Simple enough, right?

Artisan of War

Is your Warlord rocking a Thunder Hammer? Do you wish you could get more damage out if it? Why not make it a FANCY Thunder Hammer with the Artisan of War! Get an extra point added to the Damage characteristic of the weapon. Alternatively, you could also put this on a weapon like a bolter, plasma pistol, or any number of ranged weapons to create a suitable ranged threat.

Soulwarden

If you’re needing to give yourself an edge in the Psychic phases, why not take Soulwarden. You’ll get a extra chance to resist a psychic power. That could be used to stop a Smite attack which is always handy – or it could be used to counter some other type of “lynchpin” psychic power like the ones we saw yesterday.

Selfless Valour

Extending your Warlord’s Heroic Intervention up to 6″ is actually pretty useful. You could save it for a surprising counter-charge, leaping your Warlord into a combat they might have been excluded from.

Gift of Foresight

Feel No Pain type saves are great because they are a last ditch effort that can save vital wounds. Gift of Foresight grants you a save on a 6, and you can re-roll 1s! Furthermore, if you already have Black Rage, it improves it from a 6+ to a 5+ and you still get to re-roll 1s. I’ll take those odds!

Heroic Bearing

Space Marines don’t auto-pass Morale tests anymore. It’s shocker, I know. What might be a bigger shocker is the leadership value of some of your beefier units (looking at you Death Company). Heroic Bearing allows your Warlord to help them Auto-pass those tests to keep them in the fight as long as possible.

 

That’s it for the new Blood Angel Warlord Traits – Which one is your favorite?

  • denzark

    Speed of the Primarch… known as Saga of the Warrior Born on Fenris… lazy writing GW, lazy.

    • Simon Chatterley

      Just being efficient. I think it’s great.

      Just like the recent changes to Forgeworld points. Fair play to them stopping cheesy units like Typhons.

    • petrow84

      Speed of Primarch… known as Kladish in Comorragh, and as “illicit combat drug” throughout the Rest of the Imperium. Hazy writing, GW.

  • Badruk

    Selfless Valour is very nasty if your opponent forget about it!

  • Adam Richard Corrigan

    Death company taking morale tests is so dumb.

    • ChubToad

      Yeah like “Die Horus! but then again most of my mates are dead, perhaps I should live to fight another day…”

      • petrow84

        Seems like pretty fluffy for a chapter who still plays the crybaby, 10 millennia after their Primarch is pwned by Horus 😛

    • Dan

      except theres a faction of CSM whose ENTIRE DEAL is doing morale damage and morale immunity invalidates them completely.

      • Sniddy

        Nids can mess with moral too – so he has a bubble of ‘this messes with a gimmick’ and TBH Tyranids laugh at moral in lots of situations too – not every trick will work every time against every army

        • Dan

          Yeah, and a bubble is fine, as a Warlord Trait or for Tyranids. A bubble means you can take out the model generating the bubble or at least try and avoid it somehow. That’s a gameplay mechanic. Maybe balanced, maybe not, but at least it’s a mechanic.

          Suggesting Death Company should ignore morale outright at all times isn’t. That just defeats another rule outright with no recourse for your enemy. Likewise all Blood Angels automatically only taking one casualty max from morale isn’t great for the same reason.

          • Koen Diepen Van

            That’s Dark angels

          • Dan

            Oops you are correct. Regardless of what angels have which powers however that’s still poor, borderline abusive in some inatances, design.

            On the subject does mephiston or dante or whoever still do that thing where he picks an enemy character and just arbitrarily lower their stats? Cause that was basically just editing your opponents army list which in my opinion is abhorrent.

          • Sniddy

            Fair point, a blanket immunity would be too much and yes ‘just loosing one’ is nearly as bad – I misread that, thinking we were talking about the warlord trait, not some blanket rule which would be silly

  • AkulaK

    Most of them are good, well except the denying one. But none of them are ” really good ” except maybe “Gift of Foresight”, they are still better than Eldar but a lot worse than AM or classic SM ones.

    • petrow84

      Once your other source for deny is down, it might come handy to deny a stray Smite, or a Warptime.