5 Things I’ve Learned From Codex Blood Angels

We’ve been playing games with the new codex and uncovered a lot of cool tips.

The new Blood Angels codex isn’t super sexy and full of new units like Codex Death Guard – but like Codex Craftworlds it’s well costed and gets the job done. Here’s some tidbits we’ve been seeing on the tabletop in our Twitch Games.

Red Thirst is Solid

The Red Thirst makes bog-standard infantry good.  The +1 to wound skews the 8th Edition S vs T chart and makes line infantry into something the enemy has to think about. It goes off whether you charge, or get charged, so BA foot soldiers are no speed bumps.  They can pull off tricks en masse like wounding most vehicles on 4+ in assault – making the blood angels lean towards weapons with save modifiers, over weapons with strength modifiers. This leads directly to…

Power Weapons FTW

You want the cheapest melee weapons with solid save modifiers on as many of your infantry units as you can. That would be the 4 point, -3AP power sword. Put these anywhere you can from Lieutenants to Death Company and everywhere in between.

Death Company Are Scary

Speaking of Death Company. They are the same point cost, but their weapons came WAY down in points. You can give EVERY model a 1pt Hand Flamer or the 9pt super nasty Inferno Pistol. Give 2-3 models (the last to die) Thunder Hammers to nail the nasty stuff in close combat.  4pt power weapons sprinkled around and your 15-man Death Company with jump packs is nasty. Throw in the Forlorn Fury strategem for reliable turn 1 charges and they become terrifying.

The Standard of Sacrifice is CRAZY

What’s better than your Ancient letting close-by models get off killshots as they die? How about giving all Blood Angels Infantry and Bikers within 6″ a 5+ “Feel No Pain” save. Yes, that is totally worth the 1 Command Point for the Armoury of Baal strategem to get the Standard and your warlord’s relic every game.

Intercessors – Maybe?

Putting it all together, I think so far, Blood Angels may offer the best case so far for Primaris Intercessors.  They will shoot just as well, but really benefit from Red Thirst to make them viable in melee. Exactly why GW made the BA Intercessor Serg only able to upgrade to a chainsword with no power sword option is baffling – but 4 attacks from the serg with the +1 to wound isn’t too shabby.

~For Sangunius!

  • defensive

    Intercessors are just a liability for BA.
    When most of your army is deep striking or jetpacking up the table and into combat, a 180pt blob of 10 guys footslogging it around are never going to get into combat, and are never gonna be making good shots, because you should be slamming death company into the things they would shoot anyway.

    • banana raccoon

      You’re not likely taking a squad of 10, rather 1-3 min units to hang back and sit on an objective before possibly moving up to help clean up after the Death Company do their dirty business. I personally think that 5 tacticals with a lascannon or missile launcher would be better because you already have enough infantry shredding in Death Company. This just may be where Intercessors are at their least worst.

    • Dovydas Bulanavicius

      well, you do need some tasty command points and with 5+ FnP roll they’re not falling down so fast, at 18 points per MEQ with 2 wounds I’d call them a bargain now

    • Zingbaby

      Totally agree, without an affordable delivery system the Intercessors are just sort of out of place; especially given how the rest of the army works.

      Inceptors however is a different story.

      And what’s he talking about with Hand Flamers? They are straight GARBAGE.

  • Wampasaurus

    I think on Death Company I will be equipping Power Fists over Thunder Hammers. Yes Thunder Hammers do a flat 3 dmg all day everyday, however you still get a chance to roll a 3 with your Power Fist AND don’t lose out on the benefit of taking a Bolt Pistol, Hand Flamer, (not a big fan of these in 8th. Cant shoot out of “Deep Strike” rules with them as they’re 6″ and only d3 shots at S3) or an Inferno Pistol for serious firepower against heavily armored units and Plasma Pistols for utility. Personally I think I might take 1 Inferno Pistol per squad and leave the rest doing work with Bolt Pistols

  • AkulaK

    The Standard gives 5+ fnp for Models in 6″ not Units. It’s still good but outright good as you say.

  • zeno666

    The BA Codex just showed that GW wants space marine players to buy the new primaris marines.
    In the 9th edition (released next year perhaps? This stinker edition won’t last long) Codexes you will only be able to field a couple of old space marines for sure.

    • Apocryphus

      I wouldn’t count on 9th edition coming any time soon, given GW can just errata the game on the fly with the current rules format.

    • Andrew O’Brien

      Didn’t them putting out new primaris marines show that GW wants space marine players to buy the new primaris marines? I don’t believe there is anything malicious here.

      • What, a company put out a product and they want consumers to buy it, what is this blasphemy? All the whinging about Primaris and I have yet to see them replace anything marines have in performance.

        • zeno666

          Nah, but they all got cheaper in Crappy Approved 😉
          And they will continue to go down until space marine players can’t refuse to bring them.
          They’re taking it slow because they don’t want another exodus of players like with AoS.

          • Drpx

            Space marine players are their bread and butter.

    • Drpx

      Given 8th’s preference for large monobuilt infantry armies and how Primaris came down in points, it’s been obvious for a while.

  • Zingbaby

    Blood Angels will continue to suck because they’re still built on the radius bubble character system which simply does not work for close-combat in 8th.

    • Spade McTrowel

      Unless you take your bubble with you.

    • zeno666

      Yeah, the BA codex feels very rushed.