AoS: Malign Portents – The Asylum

Age of Sigmar’s Malign Portents is getting weird. Okay – it’s getting weirder. Check out the latest video teaser.

The Asylum is the latest video from Games Workshop for Malign Portents. Don’t expect to find answers in this video either – but it does add to the creep factor just a bit:

Malign Portents webpage is still just as cryptic. If you’d like to check out the previous videos you can do that below:

“The Village”

 

“The Falling Star”

“The Icon”

“The Ship”

“The Field”

 

All we know for sure about this supplement is that these three models are going to be involved:

6 days until the big reveal. Are you ready?

  • Txabi Etxebarrieta

    Have they fleshed out the “day to day living” in any of the realms yet? I’m not sure I understand what realm would have structures like insane asylums, though admittedly I’m not the most knowledgeable of the setting.

    • Mathew G. Smith

      I’m honestly not sure if anyone but active combatants are even supposed to exist in the setting.

      • Kabal1te

        That’s the biggest issue with the setting right now. It is too focused on the conflict and not the rest of the setting. I mean there is all kinds of talk in the books about the cities in Azyr (or however it is spelled) and then there are the cities talked about in firestorm which admittedly I haven’t looked into yet. So far though there is little focus on building the background lore behind these places.

        • Txabi Etxebarrieta

          I wondered about that. Only combatants make sense for some (Stormcast Eternals) but less so for others (Bloodbound) and I can’t imagine where exactly the Flesh-Eater Courts find more cannibals if there aren’t dilapidated kingdoms and such for them to “recruit” from.

        • DrunkCorgi

          Yeah, that’s been a turnoff for me too. It’s like they’re applying the “In the future, there is only war” literally. The depth of the old world was a big draw for me.

          • Kabal1te

            I think, and this is me guessing more than anything else that they have not themselves really designed the setting in full so they have the option to cram whatever they want in it still. As soon as they start to detail the setting in depth they have to detail what all does and doesnt exist. I firmly believe that things like the sky dwarf overlords guys weren’t even conceived of when the first books and realmgate wars books were being written. I actually halfway suspect that they were based off concept art for squats but that may be a fanciful idea.

          • SacTownBrian

            GW already confirmed the fact that the realms are so vast that anything is possible. But there is already far more information about AoS then most other games. There are 18 battletomes, 17 Realmgate war novels, 4 campaign books, 5 Legends Novels and at least 5 other novels like the Overlords and City of Secrets. Plus a new trilogy the Eight Lamentations. How much more detail do you need? Or are you talking about something entirely different?

          • Mathew G. Smith

            I have seven battletomes and exactly one of them gives any background information whatsoever beyond justifying the battalions, and that was Khadarons. For Fireslayers it’s so bad that I’m not clear if female dwarfs exist.

          • Jack Biddo

            Oh they exist. As nothing more than breeding stock to birth male heirs. GW seriously dropped the ball with their fluff. You have an opportunity to make a new dwarf race in a new world where anything is possible and this patriarchal crap society that has been done a million times before in history and fiction is all you come up with.

          • Mathew G. Smith

            There’s several slice-of-life bits of lodges being invaded and I never saw women or children mentioned once. I think they may reproduce by budding.

          • euansmith

            Maybe it is linked to their beards? A new Fyreslayer grows at the tip of its progenetor’s beard and is then cut off to live independently. That way, the hair on a Fyreslayer’s head would actually be part of its “father’s” beard.

          • SacTownBrian

            Okay, your are just talking about the battletomes. I only have two; flesh-eaters and overlords. This are both pretty good. The City of Secrets is a great novel, maybe try that for some back story and flavor on the setting and the cities?

          • Mathew G. Smith

            “Just Battletomes” indeed! From the old Fantasy army books or the average 40k codex I would have a working knowledge of the subject’s political system, a fairly detailed history, most likely a solid grasp on their economy, and in general a good idea of what drives them as characters and where they fit in the setting. They’re essentially RPG splatbooks. It’s not even just GW, Privateer Press is the same way.

            Overlords hits that level (you could build a book series around just Skyport politics and competing fleets). Flesh Eaters and Sylvaneth are the ones I had in mind when I said just enough detail to justify battalions, but then it’s not like they actually have much of a culture. The others I’ve seen were just bestiaries, even the ones for factions that seem like they should be interesting concepts like the Fyreslayers and Bloodbound.

            I have read a few of the novels, they were all “all fighters all the time”. I haven’t read The City of Secrets though, I’ll check it out.

          • SacTownBrian

            I hear you. Those fantasy army books were several editions and three decades of built up story. Every AoS battle tome is still first edition and two years of the setting. I’m quite satisfied with the start. It’s way more then I got from GW in the 80s.

          • Kabal1te

            What more do I want? How about something not laser focused on battle. If you look at the old world you have maps and places and details and names and timelines with actual dates. You have an understanding of the nation’s that exist and their culture and their society. How they came to be. Most of that is absent from AoS especially from the battletomes where you would expect to find this information. I mean if you jump over to 40k and look at space marines, whom the stormcast are admitted to be based on, you have a wealth of details about how they are recruited, how they are trained, how they are made into space marines, where they live (the Fang of the space wolves even has detailed maps and floor plans in earlier books), and there is information on what space marines do outside of battle. For stormcasts though all you know is they are picked by sigmar “because” and remade somehow, and they are sent to battle, die, are remade aagain, wash rinse and repeat. You know no details about anything or anything about what else they do. Now sure some of the novels may detail some things for one individual here or there but ultimately you know very little about them on the whole, and that goes for just about all the armies that they have made battletome for, I own several of them.

          • marxlives

            Sounds like they need a “Gods, Nations, and Kings” book.

          • Drew

            Precisely.

          • SacTownBrian

            Okay, GW has yet to give you exactly what you want. I understand your disappointment. They have given us a ton of information though. I think it will be a few years of continuing to flesh out the realms before they can even put together what you are suggesting.

          • Drew

            This. A thousand times this.

            The potential is there, and I WANT the setting to be great. They just aren’t there yet.

          • Drew

            What we want/need is a gazetteer of some kind; something that lays out specific locations and talks about life in them in some sort of specific and organized fashion.

            I play AoS, and I think the setting is there in their minds and scattered in bits and pieces throughout a million books, but it’s not in any way cohesive. It needs to be gathered into one place that a new player (or frankly, veteran players) can go to as a primer on the setting- where are the major locations? Who are the major players? Etc…

          • SacTownBrian

            I look at the four campaign books as having that foundation already. Maybe those are not something everyone has though. Probably some ongoing WD article would fit the need?

          • Drew

            I think both the campaign books (all of which I own) and a series of WD articles actually completely miss (or would completely miss, in the case of the article series) that mark- they don’t at all provide a cohesive, realm-by-realm gazetteer of major locations, cultures, and peoples. The four campaign books are 100% centered around whatever events are transpiring in them, lacking context or grounding.

            Don’t get me wrong, I’m not slamming the new setting. I loved the Old World, but I think the Mortal Realms have a lot of possibilities. I just think that GW has unfortunately gone about presenting their new world to their audience in about the most disjointed fashion possible. People shouldn’t have to hunt and hunt and hunt, piecing together bits and clues and threads (and sections of maps that don’t really connect or relate to each other in any meaningful way) just to figure out the world the game is taking place in.

          • euansmith

            Rogue Trader was the opposite, with them throwing in everything they could think of. I guess, this way, they have less retconning to do in future.

        • SacTownBrian

          The cities are well described in the novels.

          • Kabal1te

            To be blunt the fan made tomb kings battletome that was done about a year back now has more information on background and culture and society, and general lore in it and how and where the army fits into the realms precisely than all the GW battletomes put out to date combined. That’s my problem with what GW has been up to in their writing.

          • EnTyme

            I only have battletomes for the armies I play, but they seem to have plenty of information about those factions. Disciples of Tzeentch has a wealth of information about how Tzeentch cults are formed and the role each unit serves in that cult. What tomes do you own? If you’re talking about pre-Sylvaneth battletomes, then you’re probably right. The direction of the game changed significantly with that release, and the tomes started to focus more on the lore behind the armies.

          • Kabal1te

            I have all 3 stormcast eternals battletomes, blades of khorne, everchosen, flesh eater courts, sylvaneth, fyreslayers, and beast claw raiders. All of them leave me wanting for real details. I don’t know if the statement made earlier about there being 18 battletomes is the right number but that’s 9 there that are on my book shelf.

          • EnTyme

            Of those, only Sylvaneth, the latest Stormcast, Beastclaw Raiders, and Blades of Khorne were written in the “modern” style. I can’t speak to the Stormcast tome or Beastclaw Raiders, but I felt like Sylvaneth and Blades of Khorne had plenty of background on the factions. What more were you looking for?

            Honestly, I’d like to see more lore in the battletomes, too, but GW seems to be focusing most of the lore in campaign books and novels these days while leaving just enough in the tomes to help us understand how the factions fit into the setting. Have you looked at any novels or campaign books?

          • Kabal1te

            I have blades of khorne in my hands. Sure there is a little detail on demons, but demons are demons, evil entities that do evil because that is what they are made to do. Never have liked demons. But then you get to the bloodbound, so here we are told of warring bands of warriors devoted to the blood god that before the realm gates opened went around killing tribes in the thousands and that’s about all ya get and then there is a smattering page on one dude that is implied to be from the realm of fire and him and his army with all their armor and weapons and fortresses and everything seem to have simply appeared fully formed out of the aether for all we are told. I mean if these guys just go around killing for the sake of khorne who builds all that, fortresses require society and engineers and architects especially those like the dreadholds and their weapons and armor are they all just gifts from khorne or is there a society supporting that war engine and what is that society like and where is it. I mean fyreslayers tells us that the realm of fires is poor in metal and yet we are just supposed to buy that there is this huge wargame of heavily armored dudes with big metal weapons roaming around with no explanation because krull has a backstory that says it exists and that’s all we get. That’s nothing.

          • Drew

            I’ve read all the campaign books and many of the novels, and while they tell a good narrative, they don’t give a good accounting of the setting as a whole- only of the pockets of it in which the book is actually taking place.

          • ohhpoong

            although i am a fan of AoS fluff, I must admit some of the early battletomes do lack in detail. The Kharadron one was a little bit better since it was an entirely new race.

            if you really want to know the general setting of mortal realms + what has been happening, it is best to read the Realmgate Wars series (the campaign book from GW, not the novel series from BL), thats where something actually happens.

          • ohhpoong

            although i am a fan of AoS fluff, I must admit some of the early battletomes do lack in detail. The Kharadron one and the Sylvaneth were much better though.

            if you really want to know the general setting of mortal realms + what has been happening, it is best to read the Realmgate Wars series (the campaign book from GW, not the novel series from BL), thats where something actually happens. having said that, I really hope that this Malign Portent thing is a new campaign and acts as a sequel to the Realmgate Wars.

          • Drew

            There’s a huge difference between “this is how this cult (or Alfrostun or Wargrove or whatever) functions or what it is all about” and “here are the Mortal Realms- look at their major locations, look at their civilizations, etc.” Detail about how individual armies are made up is not the same as a gazetteer of the setting.

          • Drew

            Each individual city that the book takes place in is well described. How it connects to the Realm is it in is sometimes covered. How that connects to other places in the Realm, or in other Realms, or how the setting as a whole holds together is not.

            GW is giving us bits and islands, rather than the larger picture that a well-grounded setting needs. You can’t create a real, fully developed world by only showing pockets and bits and pieces. We need at least the 10,000 foot view of each Realm (or even some of them) with the major locations identified, so that then we can delve into them. They can always add more depth later, but right now they don’t have the breadth of a real setting.

    • ohhpoong

      some civilizations survived the invasion of chaos, while some ended up being very primitive. Meanwhile, more cities were built by Sigmar and his allies after the Realmgate Wars. tbh i think GW would prefer to leave AoS setting as vague as possible, cos that means they can just come up with anything as they go along. Just like that asylum

      • Drew

        I agree with your interpretation of GW’s intent; I am disappointed because I like the setting and wanted so much more from it.

    • EnTyme

      Pick up some of the novels or campaign books. They really flesh out the setting.

    • ragelion

      read city of secrets and spear of shadows.

    • af

      The Old World had some beautiful fanfic about everyday life beyond constant war. And I don’t say this lightly: I hate most fanfic. But over at warhammer-empire.com, when the Old World still existed and their forum/website wasn’t horribly broken and not everything 404’d, there used to be many tales and folklore of the Empire. There used to be a section where each Imperial province had a neat little tale, some surprisingly good. I remember one about an executioner and his prisoner, and one about two sisters who got lost in the woods.

      I’ve no interest in a setting which is essentially a perpetual gladiator arena.

  • georgelabour

    It’s almost as if this were some kind of Tarot (or other divining tool) and not just a series of places.

    OTOh what if there’s a realm in AOS that actually takes on aspects of such a thing. Perhaps some minor realm in the land of death where ephemeral concepts clash with the mists of time to form, and the pull of chaos to form….something more interacrive.

  • Dat skin…

    That Wight (or is it Wraith?) model looks fantastic

  • Mathew G. Smith

    I’m starting to get a strong Painkiller vibe from these.

  • Kabal1te

    So I know of nothing special in AOS that is represented by the plain triangles all over the walls in this video, though triangles are a part of a number of other symbols from Nergal to Skaven. They could just be arbitrary but I doubt it.

    • Munn

      They look like prisms (or pyramids) to me. ‘I can’t believe it’s not TombKings!’ Maybe?

      • Hagwert

        Throwing Settra into the mix would certainly put the cat among the pigeons !

        • Kabal1te

          We can dream can’t we?

      • EnTyme

        The Black Pyramid of Nagash has been established as being in AoS lore, too. I wouldn’t completely rule out a Tomb Kings-esque faction coming out eventually, either. I’ve read some descriptions of a dynasty on Shyish that seems to fit the Tomb Kings aesthetic.

  • Munn

    I gotta tell ya…if the releases match the tone of these teasers at all…I’m gettin a new death army.

  • GreatestStory EverTold

    Slaves to Darkness are outdated , old school and redundant! GW should retire the whole ”generic” chaos thing since Chaos itself is not generic , its self determined as 4 different faces. I remember the mid 90’s that Chaos Warriors were the same model for all the different Gods , the only difference was the paint of the model. I like how GW specializes the mortal chaos warriors models according to their mark into something unique and not boring.

    • Munn

      No more chaos releases. Chaos gets an entire new army like every 8 hours. Enough is enough. Unless it’s Skaven. We can have more Skaven.

      • GreatestStory EverTold

        we need plague warriors , slaanesh warriors and slaanesh chosen ones , and tzaangors chosen ones

        • EnTyme

          I’d rather have more human Tzeentch warriors than Tzaangors.

      • euansmith

        6, 7, 8 or 9 hours; it depends on the Ruinous Power 😉

  • euansmith

    Triangles scrawled on the wall? Is this a pizza based existential threat?