The final Mythos Pack has been announced for The Path to Carcosa cycle – the light fades in Dim Carcosa!
Fantasy Flight Games latest announcement will have you searching for secrets in the warped, alien city of Carcosa. Are you brave enough to investigate the horrors from beyond or will fear and madness overtake you before you can return home? Dim Carcosa awaits…
via Fantasy Flight Games
In the realm of lost Carcosa, where black stars hang in the heavens, all truths will come to light beneath the fires of the suns. Fantasy Flight Games is proud to announce the upcoming release of Dim Carcosa, the sixth and final Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, available for preorder now at your local retailer or online through our website!
The previous expansion packs have led you on a pretty epic journey. In your quest for answers about the mysterious play The King in Yellow, investigators have combed the dark corners of the Arkham Historical Society. From asylums to the streets of Paris (and below) you’ve ventured. You’ve even it made to the shores of a place where the black stars rise. Now, you’ve got to put an end to the madness before it consumes you…and the world!
The Ruins of Carcosa are you prison now. Your goal here is simple – stop the plans of the Yellow King and escape. To do so, you’re going to have to push your self to the limit and beyond. While adventuring in Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity – it’s hard NOT to go crazy in this place. However, it’s a curse as much as a blessing because it can trigger many unpleasant effects like Final Act:
That’s not all – the locations are also different in Dim Carcosa as they don’t have a “revealed” side. When you move to a location the reverse side has a story card. These progress the story and can have new and interesting effects on the investigators. But don’t be lulled into a false sense of safety – the Inhabitants can be harmful as well as helpful.
That’s the bad news that this new Mythos Pack brings to the table. However, it’s also bringing some new skills to aid you in your journey home. Some of them just might save your life.
“Eat lead!” is a new level 2 Guardian card that will let you pull X chaos tokens on a Fight ability with a Firearm asset. That can be really handy to help you even the odds vs a monster of otherworldly origins. Turns out bullets still work! Somethings never change.
Cheat Death is a new level 5 Rogue card that will buy you at least one more turn. Pulling you out of the clutches of defeat, this card lets you discard all cards in your threat area (which is fantastic), heal for 2 horror AND 2 damage and move to ANY revealed location with no enemies. For the low cost of 1 resource! Cheat Death is Arkham Horror’s version of Get Out of Jail Free. Never explore Carcosa without one.
The final card FFG previews in their full article (which you can read HERE) is No Stone Unturned. For the low price of 2 resources, you can let an investigator search their deck for any card, draw it, and then shuffle their deck. This can be incredibly powerful based on who you use it on. I can’t think of a deck out there that wouldn’t want to be the target of this one. A smart crew of investigators will put this to excellent use.
Dim Carcosa is slated for release in the first quarter of 2018. It’s time to rally your friends and see if you can get of Carcosa…
The conclusion to the King in Yellow is going to be simply maddening!
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