The Sons of the Lion are roaring back onto the stage of the 40k universe. Read on to learn what they’ve got to offer.
The Dark Angels are here hot on the heels of the Blood Angels and where they are furious assault embodied, the Dark Angels are very much a more well-rounded army that plays in every phase of the game well, but does not dominate any of them (although they can be great in any area you choose to focus on). This is a tactically minded general’s army that provides a diverse toolbox and lots of fun, potent combos in there. Per usual, there is a focus on not only the basic Dark Angels marines but also the traditional Deathwing and Ravenwing portions of the First Legion. Also, SPOILER ALERT: in the back of the book they do mention that the Lion is alive in stasis on the Rock and that his arch-nemesis Luther has escaped! Very cool stuff.
There’s a reason why we always begin these reviews with the back of the book rules, as in 8th ed 40k, these are largely what will define your army list strategy. It is also where the real power of a book comes from in most cases. Let’s dive in to see what the Dark Angels have:
These are both very solid army wide bonuses but when taken in the context of the Dark Angels as a whole, they don’t always kick in as frequently as some others do. As such, Grim Resolve gets the efficient rating. When either half of this rule kicks in, it’s awesome, but often neither of them will kick in as you are either on the move, already re-roll 1’s, or wouldn’t lose more than one model (or are already fearless) in a unit.
Per usual in 8th ed, this is where the real power of a Codex often lays. Dark Angels have been gifted with some very effective stratagems and many that are by now familiar to all Adeptus Astartes players.
The Dark Angels have some very strong relic options. As stated above, I almost always burned at least 1 CP to get an additional relic as they provide some significant bonuses.
Dark Angels got some truly nasty psychic powers. Many of them are Warp Charge 7 though, so come with some risk to successfully pull off. I found that to really leverage them it was best to go for three and use the Empyric Channeling strat for the big powers and to also fire out Mortal Wounds and have some excellent psychic defense. When combo’d with Azrael to give them a 4++, you can play them quite aggressively for good results, greatly debuffing your opponent and dealing quite a bit of damage.
~ What do you think about the First Legion so far?
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Aspiring 40k analyst, tournament reporter and Ultramarines enthusiast, Petey Pab only seeks to gather more knowledge about the game of 40k and share it with as many people as he can in order to unite both hobbyists and gamers. We are, after all, two sides of the same coin.