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Goatboys 40K: Fast and Furious Angels of the Dark!

7 Minute Read
Dec 11 2017
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Goatboy here again with another quick codex look and nasty list for the Dark Angels book.

Overall the book is ok.  I think it is lacking some Stratagem usage like the Blood Angels and feels a little more shoehorned into GW’s idea of how they should work.  Still – it does have some pretty strong units and while my army is pretty extreme on a certain unit usage – I do think there are other avenues in creating a decent force.  Let’t start with the things I like about the book and then finish up with some kind of nutty 2000 point list.

First of all – they probably have a pretty bad ass banner that doesn’t need to take a Relic.  The Chapter Ancient grabs the normal Marine banner but adds on a nice little ability.  When you successfully roll a 4+ on a model that died near the banner, that model gets to hit back on a 2+.  That is pretty dang nutty when you mix in a crap ton of plasma toting Hellblasters who would love to sacrifice themselves to get another chance to shoot again.  While a lot of their stratagems lack the punch the Blood Angels do – the GW leaked the Weapons from the Dark Age which makes your “lovely” plasma a heck of a lot more interesting with an addition of an extra point of damage.

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I am not a big fan of Grim Resolve.  It is good and can be useful in certain army builds – but it feels somewhat counter productive with an army that likes to go fast, get close, and start the damage output.  The morale fixing though is good – I just don’t see how often it will be useful as your units are not exactly huge.  I am sure there is a full biker army that could use this but with units hitting at 10 or less models – any damage is pretty damaging to the unit.  It would have been more interesting to have Grim Resolve not just reroll 1’s if you didn’t move – maybe do a double shot sort of thing or something else.

My favorite thing in this book is the all new Talonmasters.  A Speeder Character is just amazing – especially since the little rule Sammael had in the index that allowed him to be shot in the speeder has thankfully been dropped.  This means you can have a ton of massive shooting characters hidden behind Scouts, Culexius’s, and any other model you could throw in the way.  Plus this new Talonmaster is basically a flying lieutenant with reroll one’s for wounds on all Dark Angels near them.  Sammie himself is like a Chapter Master for the Ravenwing but still a Captain for the Dark Angels.  This is a pretty nice mix and I think an extremely powerful unit for the Dark Angel army.  Oh – they all also have Power Swords so they are no slouches in combat either – hitting on a 2+ with 4 attacks that can come in, punch something, and then fly off and punish with 18 bullets.

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The army has all the Primarus goodness you would expect as everyone got the Xmas Gift of “bigger” marines this year.  I think the biggest stand out from that gift is the previously mention Hellblasters.  Those guys seem pretty ripe to utilize the secret Dark Age plasma weapons.  I also expect the Inceptors to be pretty good too as they can come one, poor a ton of plasma out for their homies, and still be a pain in close combat with mortal wound causing charges.  The same sort of thing could be looked at for Black Knights – but man those guys are pretty dang expensive.  8th can be so horde heavy so its hard to have an elite force that doesn’t have some survivability either via Character shenanigans or crazy tough units.

Warlord traits wise – I really like the Huntsman ability as it lets you become a Character smiter with the pretty powerful Foe Smiter Storm Bolter (24″ Rapid Fire 2, Ap -1 Dam 2).  The best one though is most likely Brilliant Strategist as it allows you to get back a Command Point on a 5+ when you use one.  As the army doesn’t have a ton of 2+ CP usage this might not be a bad one if you have a ton of Hellblasters and Inceptors.

The Talonmaster List

But enough of that – lets look at an army list.  There is one soup aspect in the army as I felt a few Assassins could be a lot of fun for the army.  Plus – I won’t go into how many dang Dark Angel sprues I have that can make all these Talonmasters.

Dark Angels Battalion
HQ: Ravenwing Talonmaster
HQ: Ravenwing Talonmaster
Elite: Chapter Ancient, Foe Smiter – Warlord – Huntsman
Troops: Scouts X 6
Troops: Scouts X 6
Troops: Scouts X 6
Heavy: Hellblasters X 10, Plasma Incinerators

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Dark Angels Supreme Command
HQ: Sammael in Sabreclaw
HQ: Ravenwing Talonmaster – Relic – Shroud of Heroes (-1CP)
HQ: Ravenwing Talonmaster

Imperial Soup Vanguard Detachment
HQ: Ravenwing Talonmaster – Relic – Heavenfall Blade (-2CP)
Elite: Culexus
Elite: Eversor
Elite: Eversor

Pts – right under 2000 and sits at 5 CP if you take 3 relics.

I like the Dark Angels psychic powers – they just didn’t fit into this army.  They seem to have some good mess with you stuff and when you mix that in with a different army like drop in Inceptors, Ravenwing Bikers, and even the Deathwing Terminator army might see more usage.  I just didn’t see the point in this list as its designed to move fast, cause target priority issues, and have a nice center unit with the Hellblasters mixed with a Chapter Ancient.  The idea of a ton of Speeders bearing down on your enemy, charging in with a crazy power sword, murdering a few things, and then bouncing off and throwing a crap ton of bullets into the enemy.  Each of those Masters of the bullet storm will be a problem for an enemy to deal with.  The stratagem  named Speed of the Raven is 1CP and allows your Ravenwing unit to Advance and still shoot and charge.  This gives them a 4+ Inv save due to Jink so its pretty interesting.  As the unit will just have a -1 to shoot due to moving with a Heavy Weapon profile it won’t lose to much effectiveness.  Its why I went with 2 more Relics as the Heavenfall Blade is +2 Strength, -3 AP, and causes d3 damage.  It also gives the unit an extra attacks so now you have a “bully” speeder unit.  The Shroud of Heroes makes everyone have a -1 to shoot at the model so it could be a good “front” runner to cause target issues with all their friends behind him.

The weird number of scouts is due to having an odd number left after adding all the points up.  It is frustrating as there wasn’t anything to take really beyond pumping a bit more into the Scout squads.  The 3 Assassins are just there to help have a Smite target option as well as some quick damage potential with the Eversors.  The speed and disruption ability will be handy when dealing with some of the massed Horde and tricky Alpha Legion armies. The Scouts can help too as it gets hard to get a valid Bubble wrap without looking at a guard Battalion to help out.  I think if the army was more hungry for Stratagems it might be needed – but as of right now I wanted to go with more Dark Angel models on the table versus just a ton of Speeder Characters hidden behind conscripts/guardsmen.

I do really think a shock and awe army with massed Plasma options would be powerful.  I wish they had other “plasma” options with the Aggressors and other interesting units.  The Assault Hellblasters might be the better option if you are trying for a fully movable army with speeders, bikes, and damage throwing Plasma jerks.  I think I just have a cold place in my heart for as many speeder Characters as I can fit into an army and still “work”.  This army is all about those cars that go boom.

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~What do you think of the Dark Angels and the Talonmaster in particular?

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