Stupid 40K Tricks: The Ynnari Two-Step

Just when you thought it was safe to get back on the dance floor the Aeldari are up to their old tricks again – but this move takes two to tango!

Are Dark Reapers any good? Before you answer that, you might want to consider some of the new non-sense they’ve picked up in the new edition. Get your dancing shoes on because the Ynnari Two-step is ready to jump, jive and make you wail (in pain).

The Ynnari Two-Step

To kick this one off the Aeldari player will start with a Craftworlds detachment. This will probably be your main force – take what you want. But the reason you want this is because it gets you access to two key stratagems: Webway Strike and Fire and Fade.

So what’s the big deal? You can already do this with Craftworld Aeldari. And you can do this with Dark Reapers – yeah it’s good, but it’s a lot of CPs…” Yes! That is all true. So how do the Ynnari fit in all this? Great question.

The Ynnari happen to have their own Psychic Powers. One of them is kind of a big boon for the Dark Reapers.

Still not seeing it? Word of the Phoenix lets those Dark Reapers take a Soulburst action (which is why you run them as Ynnari). “Soulburst? That thing that let’s them move twice? So what!” That’s not all it does:

And that triggers during the PSYCHIC phase. So a full unit of Dark Reapers does the following:

  • “Deepstrikes” in behind LoS Terrain via the Webway Strike stratagem (edit: You would deepstrike ON the terrain in question, but just be sure it can block LoS)
  • Gets to shoot during the Psychic Phase with 10 “Krak Missiles” that hit on +3, regardless of modifiers (thanks Inescapable Accuracy)
  • Fires again during the Shooting Phase per normal
  • After shooting they use the Fire and Fade stratagem to return to their position behind LoS blocking terrain

There really isn’t much an opponent can do counter this play. Sure, you might have some ability that lets you fire at “Deepstrikers” – however, those usually have a range limitation associated with them and the Dark Reapers can deploy up to 48″ away. The other “counter” is to go first and somehow cover the areas in which they could deploy behind…unless they put Rangers or something else there to block your Deepstrikers.

What about indirect fire units?” Yeah! That’s a great idea – but again, they are Deepstriking with 48″ range weapons! Where are you going to hide? Don’t forget they can Deepstrike OTHER units, too – like a squad of Fire Dragons or Wraithguard to pop your tanks and cause problems. The Reapers are just one of the many threats in the army.


Are you ready dance the Ynnari Two-Step? Better get those Dark Reapers ready to go!

  • John Bennett

    how would you move after deep striking? You come out of the webway at the end of your movement. You cannot then move on to the terrain. You could deepstrike onto the terrain, but you can’t deepstrike and then move. Not to mention this requires 2CP to pull off, and a Ynarri psyker, which are not exactly cheap. So nice rant, and it’s a kind of cool trick if someone uses it, but doubt this is in the game breaking category. More like someone told you about this a couple of minutes ago..,how were you able to type while flailing your arms around in pure outrage? Lol

    • stinkoman

      yeah that first step seems totally unnecessary. just deploy onto the terrain.

    • Adelaide Lee Rosa

      The Dark Reaper + Yvraine double tap has been a staple of my meta since the indexes came out. All this changes is it adds more mobility at the price of CP.

    • Lebowski1111111111

      to each thier own but i dont think you understand how powerful this is and it is going to be a tournament staple for eldar till a further ynnarri gutting happens. Dont forget that after shooting twice with the reapers if you keep them near your farseer you can use the intercept strategm (if your opponent deepstrikes and most armies do)and potentially fire 3 times with your reapers before your opponent can shoot once.

  • I_am_Alpharius

    Why bother using the Webway stratagem? With the Dark Reaper 48″ range they can shoot most targets from the safety of the deployment zone – especially is positioned towards the middle. Plus, you need to have the Yvraine or the Yncarne within the right range to maybe pull it off; and even then you’re banking on getting the roll the 6+ needed to manifest the psychic power.

    Seems like a waste of command points to me.

    • adamharry

      If Reapers are on the board, they have a chance to get shot/assaulted/killed first.

      The webway is a guaranteed ability to shoot twice before your opponent can respond.

      • Lebowski1111111111

        Totally agree and was typing this but ill just upvote you instead. Even behind LOS blocking cover it will always be safer to start them off the board.

    • Lord Chopper

      Would work better with guardians firing 40 rending bolters

  • EnTyme

    “Nice Dark Reapers you got there. Be a shame if these Deathmarks wiped them out at the end of your movement phase”

  • Robert Hatt

    Am I missing something? On the last paragraph of Craftworld units on page 116 in the Craftworld codex states that if any detachment contains a unit with the Ynnari keyword, is no on longer considered a Craftworld detachment. Therefore you cannot gain the Craftworld stratagems.

    You “might” be able do the above by fielding both a Craftworld and Ynnari detachment.

    • Price Vanderburg

      There’s no might – it is entirely permissible assuming you take at least one pure CWE detachment. You gain access to the proper stratagem and the target in question looks for as its keyword which the model doesn’t lose.

  • John John Slade

    Oh no….it’s Papa Smurf girlfriend. 😉

  • YetAnotherFacelessMan

    I’m… I’m not impressed. This article reads to me as just a list of things you can do, without that synergistic pop that really makes me feel 1+1=3.

  • Simon Bates

    Not bad, but really it’s the shooting twice with a powerful unit that’s the best part of this. The deep strike gives you a virtually guaranteed intact unit to do it with, but on a unit which has 48″ range and can move and fire without penalty, you could probably do that anyway. I’d be more inclined to drop in a unit that needs to be nearer the enemy: banshees, dragons, wraithguard/blades etc.

    • Lebowski1111111111

      and than what, get killed by the return fire after doing your damage? Banshees and dragons are not worth bringing to a competative game.

      Ive already been playing with a patrol detachment including 10 reapers and its been devestating. And after shooting twice, dont forget to makesure your reapers are within 6 inches of your farseer so they can intercept whatever has landed within 48 inches. Ive used this tactic to literally shoot my reapers 3 times (word of pheonix, regular shooting phase, than intercept my deepstriking opponent) before my opponent shot once. Lethal.

  • Jason Fry

    Whoever wrote the Aeldari codex just did their damnedest to cram in as much stuff that is tantamount to cheating as they possibly could. New edition, same old Eldar.

  • Justin Pettett

    Disagreed those stratagems say ‘Craftworld’ not ‘Ynnari’. Taking a unit as Ynnari replaces the Craftworld keyword. Oh, sorry to rain on your parade.

    • Huntard

      No, no it doesn’t. Reread page 76 of your Index Xenos: 1.

    • Rogan Josh

      The ‘Craftworld’ part of the strat simply means you need at least one ‘Craftworld’ detachment to be able to use them. It can target Aeldari unit’s that aren’t craftworld.
      This has been FAQ’d with the CSMs and Deathguard.