Charterstone is all about legacy – and what you leave behind. Check it out under the Tabletop Spotlight!
Our friends at Dragon’s Lair Comics & Fantasy brought over a really impressive legacy-style game that’s all about building a Village and the choices players make along the way:
Charterstone is a really pretty game with a unique visual style that is welcoming and friendly. Art style aside, it’s a game that revolves around a village that the players construct along the way. The game itself is a “VP” game – players take turns placing buildings/workers/resources in an attempt to win the game. However, as you play, you’ll unlock new buildings for you town and new options for your game.
Eventually, you’ll have a bustling metropolis that is completely unique to how your gaming group constructed it. At that point, you’ve got your very own “custom” worker placement board and version of Charterstone. Alternately, you can also purchase a recharge pack – flip the board over, and start a fresh game!
What I really liked about this board game was the fact that as a “legacy game” player choices really do have a lasting impact. Sure, it could be fun to open all the boxes at once, read all of your options, and plan out the perfectly village – but you’d be missing the point. Maybe do that on your second play through…
Charterstone is all about the discovery and choices you (as the players) make. I really appreciate that this game allows you to keep playing with your game once your “done” or gives you the option to start over fresh. It’s a family friendly game with some cool mechanics and lots of replay value. It’s in stores now – go check it out!
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use (kind of like Lords of Waterdeep, Caylus and Ora et Labora). Thus, a few available buildings soon grow into a bustling village with dozens of actions.
Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind, variable worker-placement game. Or you can purchase a completely optional recharge pack to play a second campaign.
The legacy of your village is up to you!