40K: Nurgle Gets 2 More Minis this Week

GW is really pushing a lot of Nurgle models onto the shelves this weekend.

We already talked about the Codex, Great Unclean One, and Beasts of Nurgle. But it looks like GW has a couple more they snuck into the line up for your wallet to deal with.

Multiple retailers are reporting the following:

Again – this mini is a MASTERPICE – on so many levels!

Horticulous Slimux – Gardener of Nurgle  $55

I just noticed the Nurgling eating the scroll. STOP THAT!

Spoilpox Scriviner – Herald of Nurgle $25

~I CANT Wait to see Horticulous’ stats for 40K. Munch better be good!

 

 

 

  • ZeeLobby

    Def looks like the future of GW will be character heavy. Definitely an interesting shift in both systems where playing characters used to be looked down upon. I guess it’s a good way to get people to Shell out $25 for a bunch of single models though.

    • Kabal1te

      The problem is without shenanigans horde armies stomp character heavy armies fairly easily. Again though having the meta come down to expensive characters vs expensive large hordes i think suits GW

      • ZeeLobby

        Yeah, I think this is more of a recent shift with the new management. I fully expect all new armies released, or re-released, at this point to have as many character (named/unnamed) as actual units. Deathguard was the first place this became obvious.

        In this case I don’t think GW is really caring about who wins at all. But they know the collector and completionist will buy 5 $25 models.

        • BaronSnakPak

          My DG army only ever fields 2 characters: Typhus and a Plaguecaster. If need to save points then I use a Chaos Lord that I kitbashed from the Plague Marine box.

          Characters have kinda turned the game into a tabletop MOBA/Warcraft 3 though, in terms of their buffs and debuffs.

          • ZeeLobby

            Yeah. I imagine they make good profit margins, which is why I imagine GW has been pushing the game that way. They’re also tempting collector bait, though like you, I don’t have all the DG characters.

          • BaronSnakPak

            If all the characters had great rules, then I’d get em and experiment more with my lists. I just don’t see the practical use for the majority of them.

            Cool models + cool rules = Money in GW’s pockets

          • ZeeLobby

            Definitely agree. Don’t know if they know how to do that. Especially since they’ve spent time simplifying the game. It’s hard to simplify, then add 5 characters with unique bubbles/abilities, then somehow make all of them good/relevant. Haha.

          • BaronSnakPak

            They didn’t seem to have a problem figuring that out for Dark Angels… I’m not jealous, not at all…

          • euansmith

            Re-roll 1s to hit in melee
            Re-roll 1s to hit when shooting
            Re-roll 1s to wound in melee
            Re-roll 1s to wound when shooting
            Re-roll 1s to save in melee
            Re-roll 1s to save vs shooting
            Re-roll 1s when running
            Re-roll 1s when charging
            Re-roll 1s when making a battle-shock test… wait, that’s not right. Opponents’ re-roll 1s when making battle-shock tests. Yeah that’s better, and for the next wave of characters we can go for “Re-roll 1s and 2s…”

      • bobrunnicles

        As long as hordes continue to be able to do this we should be okay – we really don’t want a return to the days of Warhammer Fantasy 5th Ed (aka Herohammer) where characters could demolish armies on their own and formed units were virtually unnecessary.

    • Yep. Warmachine paved the way for this and GW is cashing in on it now. People don’t want armies. They want D&D parties of superheroes.

      • ZeeLobby

        Really makes me wonder if it really is all due to the recent super hero craze. I mean almost everything appears to be shifting that way.

        • Its hard to say really other than through anecdote. Anecdotally when Warmachine switched to named super heroes, the request on forums and then social media was always slanted towards “I wish GW would move away from requiring so many models and be like warmachine”.

          We saw a little of this in 5th ed 40k with grey knights and where I am at, again anecdotally, the number of draigo paladin armies was insane(ly stupid) because you only needed like 15 models and it was a super hero army.

          That was back in what… 2009 or 2010?

          Game design since about 2010 has slowly shifted out of army games and more toward skirmish scale with less and less models and more and more powerful heroes like a D&D party.

          I think its just GW competing with warmachine and other games of today… and to top it off most of their design team are like 19-22 year olds who grew up with the current meta and genuinely like it and of course design in that vein.

          • ZeeLobby

            Hmm, that’s a good break down. Makes sense. Makes me kind of sad. really miss the idea of ranks of infantry duking it out, but it does seem to match the streamlined, faster, instant gratification society we’re moving towards. Less stuff, faster games, less thinking, go go go, haha. Wonder if it’s cyclical and if we’ll ever swing back the other way.

          • I doubt it. I honestly doubt you’ll see large model count games involving normal iinfantry be a thing anymore beyond in the corner with the historical guys.

            Gamers today want fast games that are over in an hour or less for the most part and don’t want to dick around with having to paint a bunch of models.

            I think you’ll only see ranked infantry style games exist on PC in the form of Total War and things of that ilk.

          • ZeeLobby

            Yeah, true, haha. Maybe I’m secretly a historical gamer at heart. Whenever we play I’m looking for one 4-5 hour game, with drinking and socializing, for a fun night. Large infantry games support that very well. I lost most of my interest in 40K when games started getting decided turn 1 or 2.

          • I got into wargaming for the armies clashing and the long games that have stages to work through myself.

            But that is an animal that was popular in the 80s and up to the mid 90s. When magic the gathering hit, the gaming world changed in a big way to favor smaller faster games, deckbuilding mechanics, and combo buffing.

            I hate that 40k is a game that is over by turn 2 max.

          • ZeeLobby

            Yeah. I just haven’t ever really gotten into the whole deck-building behind wargaming mechanic. Just seems like an unnecessary invasion, though I can see why they’d use it to appeal to MtG players, etc. I mean I can handle cards to represent equipment or gear, but the whole draw hands, and use cards during your turn, etc. Just seems like too much.

            I am definitely trying to think of any recent or upcoming game which focuses on large infantry battles and you’re right, really nothing out there anymore. I guess I’ll keep my hopes up that SW:L won’t just be a character fest, and the back and forth gunfights seem to last longer than a turn. It’s my last hope! haha

          • It brings them money hand over fist. The current gen of gamers LOVE deck building wargaming that are driven by listbuilding as opposed to playing the game on the table.

            Maneuvers, things like that, those aren’t interesting. Figuring out combining two of this unit with that unit and that hero to form uber-combo is what interests the current gen.

            Star Wars Legion I would guess will be a lot like rune wars and xwing etc. It will feature powerful central heroes backed up by normal guys, but will not be *about* those normal guys. That simply wouldn’t sell IMO.

            I’m getting ready to invest about $50,000 of my retirement savings into a 10mm line of models to support my game Primo Victoria, but the forecast for me making my money back is very slim. I’m doing it because I love it though and the market has nothing other than some warlord game stuff which is historical. Mine is fantasy (and I think 10mm is easier to produce via 3d printer due to not needing as much detail)

          • ZeeLobby

            Just hovering around the SW:L forums, I’m not sure you’re right. People went crazy when snowtroopers were announced, and I was like “snowtroopers???”. So far we can assume that Darth and Luke will be the pinacle, and in demos I’ve seen them go down pretty easily unsupported. Though it may be their tactical cards which really change the battle. I dunno. I have faith. Runewars wasn’t that character driven imo. They were important, but I saw all of them at least require infantry, hehe.

            Dude, I need to know more?! Is it gonna be like Warmaster (loved that game). I’d have loved if Legion was actually 10-15mm instead, but i’d gladly take a fantasy version.

          • Its got shades of warmaster in it for sure, mainly that characters do minor support and are mainly there for their leadership as opposed to buffing and killing. Though playtesting is revealing people want characters to buff and kill a lot too.

          • ZeeLobby

            Hehe. I mean I don’t mind if that option exists. I just want it to be optional, or even something that has to be decided upon ahead of the game. “Are we playing hero-hammer today?”

          • euansmith

            Onslaught Miniatures 6mm and 15mm minis are lovely exercises in low detail-high character modelling.

          • euansmith

            Mantic’s Warpath is based around big battalions, but then, it is the brain child of Ronnie “40k Apocalypse” Renton, who has always wanted everyone to play with all of their toys.

          • euansmith

            If only both sides got to shoot in the same Shooting phase, and causalities were removed at the end of the phase. Or if melee and shooting was combined in to a phase, and players alternated picking a unit to make a shooting or charge with. At least, that way, it wouldn’t be all so one sided.

          • Kabal1te

            My problem with this assessment is 7th eds removal from codices all the named characters that did not have models. Dark eldar in particular lost a lot.

          • ZeeLobby

            Well that’s completely different. That was a legal move to prevent competitors from selling alternative models. It is now simply a rule that if it has rules, it has a model. If/when DE ever get redone, they’ll have 4/5 character models added. Probably at the cost of some units (especially if they move everything more towards a ‘unified’ eldar).

          • Kabal1te

            I have never quite understood that. With them having no model a kitbash was the only way to really represent those characters as most tournaments had a no 3rd party models rule. If people want to use 3ed party models in casual play they are going to anyway so removing them only makes players unhappy. I will admit I have some 3rd party models both characters and whole units that I like that I put on the table from time to time because they look more interesting and help make a unit stand out (since dark eldar have kabalite true borns and blood brides that use the exact same models as regular kabalites and Wyches, and explaining which is which to people that don’t see dark eldar a lot is not always easy).

          • ZeeLobby

            “a kitbash was the only way”. Maybe in tournaments, but tournaments are a very small fraction of their player base. Even then, most tournaments allow 50% of the model to be an alternative, or heck, allow alternatives. Just in the past couple years I’ve been to tournaments where tons of alternative models were used, as long as the unit could be recognized, and the weaponry was right.

            In the end I think the money they were losing to third party model makers was rather small, but they saw it as significant. Their IP legal team basically went on a rampage. I mean I never thought they’d rename Orks to Oruukadooks, but here we are…

          • Kabal1te

            I admit I have not been to a tournament since 6th ed. And I haven’t played in a league since 8th came out. But I have never seen fully 3rd party models allowed in either tournaments or leagues anywhere I have been.

            You are probably right though it was likely an over reaction on GWs part to money being lost to 3rd party companies. That said they are still loosing money to 3rd party companies so it hasn’t accomplished much.

          • ZeeLobby

            Which is why we all kind of laugh and shake our heads when they do these things. But yeah, East Coast US here, went to 3/4 major events a year, and some GTs even allowed third party. Couldn’t be your whole army, but there were also exceptions. Played against a full army of converted Squats, with bits and pieces from everywhere, as counts-as space marines. Bunch of tyranid players had their drop pods custom made or ordered. Etc. Used to be common. But now, no more, hehe.

          • Kabal1te

            Well a converted army is one thing. I like seeing converted armies. The converted grot army counting as IG that someone was going around tournaments with at one point was amazing, but it was still mostly GW bits with green stuff.

            Now Nids drop pods were a mess of creative slapped together things but usually were made out of other random nid bits from what I saw personally. I can’t recall seeing any 3rd party designed to be a nid drop pod models being used much. Either that or once painted it was indistinguishable from cobbled together nid bits.

          • ZeeLobby

            well i can’t help you there if you’ve never seen them, but they existed (still exist).

            https://puppetswar.eu/product.php?id_product=21

            Lady Malys for DE:

            https://www.ragingheroes.com/collections/complete-collection/products/asharah-sf-28mm

            Seen both of those at tournaments and were allowed. Seen some creature caster greater deamons as well.

          • Kabal1te

            I never doubted they existed. In fact I own most of the dark elf sci fi models from raging heroes myself and several wargame exclusive models too. I have just never seen them allowed in organized play was all I was saying.

          • ZeeLobby

            Ah, gotchya. Yeah, well it happens. Honestly most local non-major events I go to are even more lax. Definitely different then WMH or FFG local events where the right models are pretty mandatory, even avoiding conversions.

          • That doesn’t mean they weren’t moving toward a more hero oriented game, that means that chapter house taught them that if they want to control their IP they can’t have rules for stuff with no models.

            Clearly 8th edition 40k is super hero dominated, just like AOS is (both games resemble a variant of warmachine for the most part with the exception that you can take unnamed heroes and customize them in 40k (aos not as much)), and there haven’t been any more new named characters added for armies like dark eldar either.

      • Kabal1te

        Personally i like my armies. I mean great characters are a good part of an army, but having an army is a large part of what makes the game. As a dark eldar player I rarely ran more than 3 characters in older editions, but now 5 models that used to be parts of mixed units are considered characters and just don’t work the same so I am forced to end up with a lot more characters that don’t work together as well as they used to when they were units.

      • Red_Five_Standing_By

        Characters are also easier to sell from GW’s stand point. Everyone who plays an army could benefit from a cool new character, where as only a few people may benefit from or want some new infantry unit.

        It is the same principle behind why GW was pushing monsters for a long while. They were easy to slot into most existing armies, and therefore had wider appeal.

        • ZeeLobby

          Yeah, and the return on a $140 monster and a $25 character is probably pretty similar (aka massive).

          • Red_Five_Standing_By

            As a percentage, I am sure.

          • ZeeLobby

            Yeah, definitely.

          • Frank Krifka

            To be fair, the return on all the boxes is signifiant for them terms of cost-to-produce vs revenue generated. The plastic it takes to produce even one of the battle force boxes is barely pennies.

            There’s maybe a slight difference in terms of upfront cost for producing the molds for units vs characters (an extra 20-30 thousand pounds maybe). That sounds like a lot, but when you consider GW’s size, thats not really a significant cost sink and doesn’t really eat into their profit margin all that much.

          • ZeeLobby

            True. But when your maximizing profit margins for shareholders. Every little bit helps.

      • frank

        I hate to agree with you but i see it too. Pp starts making their heroes ridiculously spendy and getting away with it and then Gw responds in kind. Maybe some people like that stuff but i don’t. I like having my armies led by a non-named character that doesn’t form the whole list i’m fielding. I actually have a strong distaste for the Pp setting for a number of reasons but, one of the big things about their company I dislike is that supper hero-style theme. why would i want to play games set in a world were only like 5 people per faction matter? feels like AOS is more guilty of this than 40k but could easily be the direction they take the company as a whole.

        • Apocryphus

          Speaking as someone who has been playing in both sandboxes for a while now, GW and PP are about on par price wise. The difference is that when PP charges $30 for a warcaster, it is a relatively large model and pewter or resin to boot. GW charges $25 and up for small plastic characters, or unit champions if we’re talking DG. PP’s setting is based around a selection of named, powerful characters, and if that’s not your thing, that’s alright. I prefer to make my own characters for 40k too and miss the days when characters were baseline stats and you built them from the ground up with wargear. The problem we’re facing now is that GW is mimicking a succesful business model without realizing what makes it successful. The 40k setting is not designed to be held up by a few named characters and the game is not designed to function that way either and it’s just being crammed into it haphazardly.

          • frank

            Biggest thing i dislike about the new direction their taking things isn’t the non-metal minis that cost too much but, that theirs no reason that a mono posed librarian should be just a few dollars less than an easy assembly dread kit. Its just too spendy for nothing substantial sadly.

          • Apocryphus

            Totally agree. The gap between price points on individual models is way too low. Why is a single DG unit champ $25 while 7 Plague Marines of the same quality are $50? It’s hard to justify that price when they’re the same material and the same amount of material went into that one character as did one marine.

      • BaronSnakPak

        Warcraft 3 paved the way, it’s surprising that it took this long to work into tabletop gaming.

      • Mitchell

        I guess I’m xenos 👎🏻

    • Those nurglings tho, worth the price on their own (I know I’m not the only person who bought the plague marine champion just for sassy lol)

      • ZeeLobby

        Oh, no doubt. I’m a nurgling lover as well!

        • Kabal1te

          These new nergalings almost make me want to buy Nergal models, almost. And I don’t like chaos demons.

    • James Regan

      I wonder whether, with the nurgle stuff, there really is much of a shift- we’ll have to see whether the two heralds actually have special character rules, or whether they’re just two herald models- otherwise horticulous could totally be replacing a named character they never did a model for

  • gladiatorboy

    Characters are also easier to sell from GW’s stand point. Everyone who plays an army could benefit from a cool new character, where as only a few people may benefit from or want some new infantry unit.It is the same principle behind why GW was pushing monsters for a long while. They were easy to slot into most existing armies, and therefore had wider appeal

  • Jack Boland

    While impressive from a pure complexity stand point, is anyone else completely underwhelmed by GW’s new style?

    • BaronSnakPak

      I love it. The only other game that comes close as far as visual style goes is Infinity.

      • Jack Boland

        I would disagree completely. I find it childish, cartoonish, and so completely wrong for the universe.

        • BaronSnakPak

          In regards to Nurgle, they ARE the childish cartoony demons of the universe. If you mean overall, then we’ll have to agree to disagree, as it boils down to personal taste.

          • Jack Boland

            i disagree, its not until this new edition that they were portrayed in that fashion. Sure, there was a sense of mischief, given that the relationship was father to son. Yet, this new line is just for kids.

          • YetAnotherFacelessMan

            Unless of course you remember the Carnival of Chaos from Mordheim. Nurgle-blessed circus with literal clowns running around giving out plague-laced treats and squirting filthy water out of flowers…

          • Jack Boland

            yes, but if you look at those models and every other model previously, you still had an old world feel. As i stated above, I acknowledged this. Yet, these new models are just so incredibly childish and cartoonish, it doesnt resemble anything in the past.

          • YetAnotherFacelessMan

            -Daemons exist outside of time.
            -40k is set in the future.
            -Age of Sigmar is set a few thousand years ahead of Warhammer Fantasy, which was a blackpowder setting, so that places it at least in the warhammer equivalent of the year 3600, tech-stagnated though it may be. The past is over.

            Take your pick. Obviously, you’re welcome to disagree and certainly don’t have to buy any model you don’t like. However, I think it’s a little dismissive to say the line is for children.

          • Jack Boland

            i certainly do disagree, especially on the logic you’ve put above. Dismissal was the tone I was going for to be honest. To be honest, it makes perfect sense to create cartoony, toy like models to go along with the rule sets they play in.

          • YetAnotherFacelessMan

            “Cartoony, toy-like models”; if I never hear that phrase again, it will be too soon. They are toys, they are not toy-like. You have little plastic giant robots, little plastic knights, and little plastic soldiers. Bretonnian knights were iconic old-school fantasy and they were some of the most toy-like models ever made, because miniature knights and soldiers are some of the oldest toys ever conceived. Everything about Warhammer, both 40k and Fantasy, is ludicrous. It’s a ridiculous over-the-top setting, where beer-guzzling dwarves fight high-on-mushroom goblins, where space vikings in power armor fight against space orcs.

            But maybe I’m just being unfair. Please, tell me, Jack Boland… what Nurgle miniature gets it right? If it’s the cartoony, toy-like models at fault, which are the “good” nurgle models?

          • Jack Boland

            see i completely disagree. Of course they are toys, its a game. but there is a difference between being a toy and looking toy like. I mean, look at the heresy range, its grim dustrial, which i love. And if you aren’t being sarcastic, look at the nurgle beasts forgeworld has put out, they are spot on in my mind. Even the old plague bearers were fantastic.

          • YetAnotherFacelessMan

            So, you like heresy, forgeworld, and the old goofy, cartoony screaming plaguebearers with their tongues out and their middle fingers and weird triangular swords raised. Different tastes. I’m not fond of the old metal plaguebearers; I couldn’t find them intimidating or endearing. I’m more fond of the plastic plaguebearers because they look more menacing and alien to me. I find the grimdustrial look of Heresy to be incredibly boring, personally. Every marine looks the same to me. I’d much rather have more marks of armor and more diverse types of marine available, to create an army like my Ultramarines. Love playing them led by Guilliman in 8th, but I don’t want to touch HH with a 10 foot pole.

            To each their own.

          • Jack Boland

            yes very much to each their own, as i couldnt find 8th more boring than it currently is, while heresy is fantastic.

        • Rahl

          A certain degree to that is their paint style. Its hard to get around to thinking of them as being not cartoony, when all their promotional stuff features brightly colored models with very obvious highlighting on them. Enhances the idea of cartoon characters, and diminishes the grim dark.

          Some of the sculpted details and posing are a bit blunt too. Which makes them more exaggerated and heroic, sure, but that just feeds into superhero and cartoon action star tropes. Subtlety can go a long way.

          However, some of that does make for very good character elements. I’m on the fence for goofy stuff on things like CSM, but for Daemons, I’m all for it. Love all the silly little Nurglings.

          • Jack Boland

            sure, the paint jobs are quite terrible. I can’t help but feel though that thats only half the issue. I want demons to be scary, not children toys.

    • Frank Krifka

      As a painter, I love it. Gives me a lot of opportunity to flex my painting muscles.

      • Jack Boland

        how so?

        • Frank Krifka

          There’s just more to do and see. With all the different items and textures that they’re putting on the models now, it’s way more interesting to paint than the older simpler models. It takes a higher caliber of painter to get good results from it though, since the model can look cluttered if your not careful with how you organize your color scheme

          • Jack Boland

            hmm i’m not sure i agree at all. I would say more contoured detail make it much easier to paint. If anything, i’d say the complexity of these models make good paint jobs look bad.

          • Frank Krifka

            Eh. You’re entitled to your opinion. However, as a professional painter it’s not an opinion I share.

          • Jack Boland

            well, everyone is entitled to their own opinions, just some of us are wrong eh?

          • Jack Boland

            well we are all entitled to our own opinions, only some of us are wrong eh?

          • Frank Krifka

            Probably. But on this issue it probably just comes down to personal preference.

          • Jack Boland

            i think this is indicative from the fact that really only one type of community likes these models. They just aren’t grim dark and have completely lost direction.

          • Frank Krifka

            Again, that’s your opinion and you’re well entitled to it. But in the end, its really only your opinion with anecdotal evidence passed off as fact.

            I happen to like the direction they’re going with the sculpts, both for AoS and 40K, and considering the sales numbers GW has been seeing since moving this direction, I’d say the approval goes beyond members of a single community.

          • Jack Boland

            not really. Its all opinion, none of what i said is fact.

            And maybe so, I would classify the main people buying gw products at the moment as a single community. No doubt they are popular. Just not anything that resembles the universe i love.

          • Frank Krifka

            ::shrug::

  • euansmith

    The new Nurgle Toilet Roll Dispenser!

  • MightyOrang

    FIFTY FIVE FOR A SNAIL?!?

    Uh…pass…I’ll just that towards the Big Guy instead.