Battlefleet Gothic: Armada 2 Revealed, New Races

The Battle for the Galaxy returns…IN SPACE!

Focus Home Interactive is back with a brand new chapter in the Battlefleet Gothic Saga – it’s time to reload and travel back to the stars Battlefleet Gothic: Armada II!

via Focus Home Interactive

The trailer is pretty quick but it sets the stage for some pretty impressive events. Specifically, it looks like this game will be following the events of the Gathering Storm. The trailer lays it all out there, from the crashing of a Blackstone Fortress, to the death knell of what is probably Cadia, to the Yncarne, to Guilliman…it’s all in the trailer. At least we get to see it all rendered in awesome detail.

But that’s not all…

We also get a preview of what’s next on the horizon:

Regardless of how you feel about the previous iteration (currently sitting at Mixed in it’s reviews on Steam), it’s cool to see the cinematic of these space battles. Nothing quite like watching massive star ships blasting each other to smithereens! Also…NECRONS AND NIDS!!!!

Here’s the full announcement from Focus Home Interactive:

We are pleased to officially announce the development for PC of the sequel to Battlefleet Gothic: Armada, the real-time strategy game that portrays the epic space battles from the Warhammer 40,000 universe. Get a first sneak peek at the game in the official Reveal Trailer!

Largely expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel – bigger, richer, more impressive and more ambitious than the original game.

It will include, at launch, all 12 factions from the original tabletop game and its expansion Armada it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.

The latest dramatic story development in the Warhammer 40,000 universe, the Gathering Storm and the 13th Black Crusade, will serve as the canvas for several, extensive and dynamic campaigns.

With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience.

The game is planned for release on PC in 2018, and will be first presented to the press during Focus’s yearly event in Paris, le What’s Next de Focus, on February 7-8.

 

Time to brush up on my Gothic…

  • BaronSnakPak

    Really looking forward to this! I had a ton of fun with the first BFGA.

    • Myu

      Me too!!!

  • euansmith

    Mmm, croissants for breakfast. What will the Hivemind have for lunch?

    • LankTank

      Manky as turd sausages. Also know as the Plaguefleet

  • Kabal1te

    Ya know I just recently started playing the first game again just on a whim. I never got far with it the first time. Didn’t like the way it played. It wasn’t quite the game play I was expecting. Very micromanagement heavy and not at all a traditional RTS game. Particularly feels like it lacks deep strategy. Still the cenematics and visuals are amazing and if you can slog through the gameplay the campaign story isn’t bad at all. Here’s hoping this iteration streamlines gameplay and makes the ships feel more diverse.

  • orionburn III

    I have yet to play the first BFG. Have held off because of all the mixed reviews and what seemed like lack of support for the game. Wish it was a turn based game or had that option. I have BGF:Leviathan on mobile and that’s a solid recreation of the table top game. Maybe I’ll cave and give this one a go.

    • Emprah

      The original was better than the mobile and I’m sure this will be too.

  • Really enjoyed the game, however the limited ability to zoom out really made it hard to fight and coordinate some of the battles since half my fleet was off screen at any given time and I couldnt do the necessary micro managing.

  • Calgar

    I really wanted more out of the campaign in the first one, like coop or head to head options. The multiplayer was fun, but only being able to play one off battles seems somehow lacking in todays computer game landscape.

  • Silverbeast

    Hope there will be bigger fleets, not just 600-700 points (aka 1 BB, 2-3 cruiser)

  • Dan

    The first one was really good, though flawed in some ways. Generally there was just way too much going on for the level of micromanagement required to play effectively.

    You’d have fights on four or more separate parts of the map and since any ship not actively being managed rapidly ceases to perform it got real stressful. Hell they implemented a slo mo, almost pause button for single player simply because of how overwhelming the game can be.

    I hope they add a bunch of usability features- more options for automation of ships, smarter implementation of autocasting on abilities, controls to very specifically manage course corrections, an easier way to zoom out or get a strategic view… etc.

    Maybe could do with a bit of re balancing and adjustments to mechanics for pacing’s sake too. Like more in depth boarding that locks two ships together in a combat and means you don’t have to do as much finicky controlling for the duration. Abilities that are passive or can trigger themselves intelligently instead of needing a ton of oversight…etc.

  • Severius_Tolluck

    They have my attention, let’s see how improved it is, as I passed on the first.

  • Arthfael

    Beautiful trailer! Too bad playing games is not an option right now 🙁

  • Dirheim

    Why is this developer so against port their games to Mac? Almost all recent strategy games are being ported to Mac (less competition, higher possibility of getting full price through the App Store, few piracy), that’s why we got DoW III, Stellaris, XCom 2, ES2, almost all Paradox games,,, but it seems that for Focus Home only the PC Master Race exist.

    • guillaume latreille

      Focus works with small developper companies. there are around 20 in tindalos interactive. I think they don’t have enough time and work force for Mac compatibility.

  • Jeremy Larson

    This is only going to be good if they fix the UI bugs this time around. How long since the initial launch, and you still can’t reassign keys?

  • NihlusX

    First one had a tonne of flaws, In saying that though I got great mileage out of it (110 hours) and multiplayer had its awesome moments.
    Will be keen to give this one a go, especially as its Gathering Storm Era

  • Began playing BFGA just today. Looking good so far, so yay for part two.

  • disqus_yyglaTdo9o

    No miniatures, no deal.

  • Crablezworth

    Should be turn based, it’s basically a very detailed arcade game