Codex Thousand Sons: 1st Rules Changes Revealed

Thousand Sons are coming on the heels of Adeptus Custodes and the first set of rules are out.

GW played a Thousand sons vs Adeptus Custodes game today on Warhammer TV. While they didn’t go over the Thousand Sons codex page by page on camera, eagle eyed watchers like High Times on the Eastern Fringe were taking notes:

 

via High Times on the Eastern Fringe:

  • Reroll 1s on the invulnerable saves is out. I didn’t catch what new aura we got.
  • Legion Trait sounded like +6″ spell range (maybe just first cast spell per model or maybe all spells).
  • Dark Matter Crystal (a relic) allows you to remove a unit close to the bearer from the board and redeploy the unit via deep strike.
  • Aspiring Sorcerers can take other spells (unsure if you can take it on top of Smite or if you drop Smite).
  • Glamour of Tzeentch spell gives one of your unit -1 to hit protection.
  • Doombolt spell does some damage and reduces target units move.
  • Temporal Manipulation is another spell but I have no idea of what it does.
  • Infernal Gateway deals Mortal Wounds, like an area effect.
  • Tzaangor Shaman is an elite choice and not HQ. The Shaman can reroll a Psychic test (probably the Elixir from AoS).
  • Tzaangor Enlightened can take bows and shoot magical arrows that auto-wound on to hit rolls of 6+. Assault 1d3 shots.
  • Lord of Forbidden Lore Warlord Trait give an additional spell.
  • There is a stratagem that allows a unit to set up in the webway or something like that. Deep strike. Works on Tzaangors at least.
  • Mutalith Vortex Beast buffs nearby units. Like reroll charge rolls if you’re in the 6″ aura.

Goatboy was watching as well and reported:

  • The new disc units functioned very much like Eldar  jetbikes
  • Warptime is still in (Dark Hereticus) and more.
  • Teleportation Tricks are available for the army.
  • Veterans of the Long War was used.
  • There ARE Magnus changes (still trying to track them down)

~Have at it!

 

  • defensive

    Tzaangor elightened flying around with bows sounds pretty cool. As well as the Shaman.

    But more spells that just do mortal wounds is a huge yawn-fest.

    • James Regan

      it makes kind of sense for infernal gateway, though i hope they have the old fantasy chance for it to simply suck something off the board wholesale- help with the anti horde thing if the typically low number mortal wounds has that off chance of going ’30 orks… where?’

      • defensive

        I hope it works like that, but I fully just expect a Vortex of Doom style power, that just deals a handful of mortal wounds in an area.

        • Muninwing

          i’d hope for the old Purple Sun style mechanic… if blasts were still around… and if anyone still had scatter dice instead of burning them at the onset of 8th…

    • dynath

      Tzaangor’s seem cool but I really just want thousand sons. I hope I can convert some marines to take their roll.

      • kingcobra668

        Then don’t use those units… 😮

    • AEZ

      You know: if you like bows… you could play AOS 😀

      • defensive

        Under no circumstances.

        • CloakingDonkey

          Why not? It’s basically the same game at this point. As someone said “imagine 40K where every ranged weapon is also a pistol besides its other types and terrain matters more. That’s AoS” 😉

          • rhoadesd20

            Terrain doesn’t matter more. It’s still only +1 to your save if you are wholly within it. Other than that they provide the same purpose as los blocking and blocking charge lanes,etc.

          • EnTyme

            You might want to re-read the terrain rules from the 4-page rules.

          • rhoadesd20

            Ahh, my mistake, I thought we were just talking cover. I have never seen a single person actually use the mysterious terrain rules, so slipped my memory.

          • Spacefrisian

            Those rules not found in the actual 8 pages of rules but under advanced rules? I dont use those.

          • CloakingDonkey

            Terrain can be magical and have several effects. This was in since the very beginning… and there’s also a bunch of special terrain that has special rules. In fact a lot of the terrain they sell come with their own warscrolls and have significant effects in the game such as the realmgates or the boneyard of sigmar.

      • Dr.Clock

        My DE Mandrakes are basically Kabalites with bows from the Sisters of Avelorn… magical bows FTW!

        • Spacefrisian

          My battle Sisters are using the same models cuz gw hates plastic Sisters.

  • Bradley Macduff

    hopefully magnus gets a points shackle around his neck. id like to stop seeing him in 1000 point armies where nothing can fight him

    • There is something that stops him: “I don’t like to play you with that army composition.”

    • Tirelion

      Who is playing 1000pt games? If you are playing at that low of a level, that often, set some restrictions in your play group. Magnus is not the problem. At low points like 1k the game is insanely unbalanced. Matched play was meant for 2k.

      • Andrew O’Brien

        Because at 2k, matched play is perfectly balanced? Tell that to IG.

        • Tirelion

          IG is OP for sure but the game as a whole is very unbalanced at 1k.

      • Bootneck

        Unit selection is a big factor, I see a lot of players who just don’t have a clue and pick units with very little use/real output/per point.

        I regularly play matched play from 1000 – 2000pts and it doesn’t matter about the size of the game in my experience just the composition of your force.

        Mini-maxing is the way to go, Magus/Mortatrion nps.

  • DeCold

    I wish they drop price on a Rubricks a little bit

  • Tirelion

    Nice……lose the reroll 1s and more Magnus changes. GW will appease the screeching minority by making him so easy to kill he will be worthless. Like knights are now.

    • Andrew O’Brien

      I mean, should we at least wait to see what the changes are before complaining about them?

      • Monkeybrains

        No, this is the internet and I will be heard. REEEEEEEEEEE Where are my chicken tendies?

    • Bootneck

      Try playing Tyranids in 6th or 7th and then come back and complain about being easily killed.

      The changes to the wounding system has only brought balance for things like Imperial Knights, previously the game mechanics favoured high T, invul save units.

      Its just all been brought onto a level playing field in 8th.

      • Tirelion

        Level playing field? Knights are trash now.

  • Rafał Pytlak

    “There is a stratagem that allows a unit to set up in the webway or something like that. ”

    We call it “Boom tube”