Grim and Perilous Roleplaying in 2018

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Warhammer Fantasy 4th Edition is under way, take a look at what’s cooking, with bonus Zweihander!

It’s 2018, which, in addition to being a sentence I’ll probably get the hang of typing in 11 months, is also a year that promises grim and perilous adventure of all stripes. Whether it’s the folks at Cubicle 7, who are, as we speak, incredibly busy and hard at work developing the 4th Edition of Warhammer Fantasy Roleplay, or the Grim and Perilous team who are busy putting out some sweet new releases for Zweihander, an OSR creation inspired by the first edition of WFRP, among other things–you will find plenty of dark and gritty and grim fantasy for your adventuring delight in the coming year.

First, let’s look in on the goings on at Cubicle 7:

The Fourth Edition will return players to Warhammer’s grim world of perilous adventure, and takes its direction from the first and second editions of the game.

What does this mean, exactly? Well aside from “grim and perilous adventure” we can likely expect there’ll be a return to the old job system, as well as to the old d100 days. But, with 4th Edition, the crew at Cubicle 7 are looking to “add some of the things we’ve learned over the years” to the game, which sent me looking at their Middle Earth systems to see what might be gleaned.

A couple of things stood out–first the idea of customization, which you can find in the Culture and Background section of the game. Background especially. There’s something very 5E about it, but in a good way–like a modern interpretation of nonweapon proficiencies, for those of you whose monocles have fallen into their drinks while clutching at their pearls, shouting “but my nostalgia”.

The other thing that really stood out to me was the users of the Shadow, which is a narrative-based mechanic for representing the foul and corrupting influence of the per that lies in the heart of Mordor. It’s a great little system that encourages the feeling of being hemmed in on a land that’s fading to darkness. Where good is rare–and it seems like a similar system could really help spur on the inc ursions of Chaos. Cubicle 7 has really shown their love for narrative reinforced by rules with that Old-School feel. So I’m eager to see what’s next. We should be getting a release date soon, with Mid-2018 around the corner (which is when 4th edition is expected to be out).

But wait, there’s more. You can start getting into Zweihander, the other big grim, dark fantasy rpg right now. They’ve been putting out some incredible stuff at Grim and Perilous, let’s take a look:


ZWEIHÄNDER Grim & Perilous RPG is an OSR, retro-clone spiritual successor to Warhammer Fantasy Roleplay first and second editions, an unrepentant heartbreaker released under Creative Commons License Share-Alike. It is a fantasy tabletop role-playing game, one where adventurers will:

  • Live in a gritty, ‘realistic’ fantasy world
  • Make morally grey decisions & enact vicious reprisals
  • Uncover insidious plots & political intrigue
  • Desperately fight in clandestine & open field combat
  • Defend themselves from injuries, madness & mutations
  • Take part in heart-pumping chase scenes
  • Venture into the wilderness & survive its perils
  • Encounter sanity-blasting creatures & their minions

Using the classical D100 system, with ZWEIHÄNDER you will create grim characters, write perilous adventures and build low fantasy & dark fantasy campaigns. These rules are perfectly suitable to run Renaissance and medieval-styled adventures, too. You can also use this book to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds.

This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules and a bestiary brimming with creatures both fair & foul. All that’s left to gather are a few friends, pencils and a handful of dice.

Of course, for the authentic.   experience in eiWFther of these games is getting murdered by chaos cultists in your sleep

  • Jesse Cavazos


  • Kabal1te

    To be honest why GW hasn’t looked for someone to do an Age of Sigmar RPG yet slightly confuses me. I can think of no better way to both present the lore if the setting to people in a more direct fashion than through a role playing game. It would definitely help the setting feel more developed.

    • Mathew G. Smith

      Because they’d have to nail things down that they’ve been leaving vague on purpose.

    • Jonathon Runge

      They have. It is being made by Cubical 7 if I am remembering correctly.

      • Simon York

        Yep. Cubicle 7 are doing both a 4th Ed WFRP set in the Old World and an Age of Sigmar rpg

        • euansmith


    • vlad78

      You have it, it’s called ADD planetscape. ^^ Just replace the names and you’re good.

      • zeno666

        A lot more depth and interesting people/places in Planescape than AoS 😉

        • marxlives

          Planescape Torment = lots of love from me.

    • Vicent Martín Bonet

      Well, it confuses you because they have looked for someone to do an AOSRP… it’s called Cubicle7.

  • Boondox

    If they go back to the 1st and 2nd Ed. roots of the game with the D100 system and careers. Fix the naked dwarf toughness issue. Re-release all the Flame, Hogshead, White Dwarf and FFG material and roll Mordheim into it then I’d definetely buy it.

  • Kritarion

    I quite enjoy 2nd ED Warhammer Fantasy RPG, so I ‘m interested in what the 4th edition brings

  • euansmith

    Talking of grim and perilous adventures, “Kobolds & Cobblestones” is out later this month from Osprey Games. It looks like it might tickle the Mordheim itch, but with some new ideas to shake things up.

  • euansmith

    “My small, but vicious, dog has got no nose.”


    I’m looking forward to this; though I will probably tweak it so you hit equally skilled opponents 50% of the time.

  • Marco

    Long live Warhammer Fantasy and the Old World!

  • dave long island

    Is that going to be the cover of 4th edition? I wonder if they’d use such a close copy of the 1st edition rule book cover. I guess it goes to the nostalgia factor. I like it, but it’s very similar. Anyways, does anyone know if this is the cover?

    • frank

      Played with that edition of the game for many years. I like the original piece better to be honest. Hope they don’t release it in three separate books like they did for the 2nd edition. 2nd edition was great just a pain to get all the books. the first edition was the best in terms of releases in my opinion because I was all there in the first purchase. That said at least they are not basing it off of third.

      • dave long island

        Right. Ya I hear ya, the inclusion of all the rules into one book is nice. On the other hand, you kind of want the game to have a steady stream of products coming out in support of it, as once they stop releasing products then theyve stopped making money on the game, and the end is near. The game is being abandoned. 2nd edition did a great job of this, as there was a steady stream of product releases.

        • frank

          I get what you mean there but the game being complete from first purchase meant i bought supplements as readily as the were available from the stores i went to. Bought the core game then apocrypha now one and two middenheim and a few others. By the time i managed to collect all three core books for second ed the game was no longer sold at the local shops and was practically already out of print. So for the three books i probably spent 90$+. Compared to the one core book and about 6 or so supplements i bought for first edition so about 200$ on stuff for 1st. Don’t think either game edition was bad in quality or poorly supported. Separate or not i’m glad to see them bring it back.

          • dave long island

            Right. Well we’ll agree to disagree on the rules in one book vs. seperate books thing, but certainly we’re on the same side with regard to being stoked about WFRP 4th edition comin’ out!!!

          • frank

            no doubt about that. I cant wait to see what they do with it, been way too long since the games been supported. I’m excited to see what they do with it.

  • gaetan


  • Daniel Fox

    Thanks for the mention of my game Zweihänder Grim & Perilous RPG! For those interested in taking this all-in-one core book for a test drive (with over 120 careers and 100 creatures, all fully-illustrated), here is a discount link on DriveThruRPG to pick up the 680 page PDF for only $4.99:

  • Gunther Clone C

    Can we play as Skaven though? 🙂

  • zemlod

    That cover is a nice nod to the original first edition cover. I actually like it.