RPG: This Eclipse Is Going Through Another Phase

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The year of sci-fi RPGs continues with Eclipse Phase 2.0, now available for pre-order.

Eclipse Phase version 2.0 is around the corner. The game of transhumanism, horror, and software bugs is finally getting an update after an incredibly successful Kickstarter. This is a pretty big sci-fi splash–the focus on the idea that your body is a shell that you can manipulate is a real fun one for me.

If you like classic cyberpunk problems with new sci-fi possibilities and premise-exploration, then you won’t want to miss this one. You can preorder it now from Paizo, who has it from Posthuman Studios, the game’s creators.

via Paizo/Posthuman Studios

Eclipse Phase 2nd Edition$59.99

Your mind is software—program it! Your body is a shell—change it! Death is a disease—cure it! Extinction is approaching—fight it!

In Eclipse Phase, the award-winning, post-apocalyptic roleplaying game of transhuman conspiracy and horror, technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external.

Revised and redesigned for the next evolution, Eclipse Phase, Second Edition introduces exciting, newly enhanced features including a faster character creation system, streamlined resleeving, updated gameplay, and pre-fabbed character teams.

Posthuman Studios focused on improving and simplifying the existing Eclipse Phase system, not re-inventing the wheel. Changes include:

  • Faster Character Creation — A package-buy character creation system lets people build characters quickly without missing essentials.
  • Streamlined Resleeving — An aptitude-linked pool system means that skills don’t need to be recalculated when a character resleeves (switches bodies).
  • Updated Gameplay — Reduced the number of skills and made them easier to acquire. Gear costs are replaced with a system that works the same whether you are buying gear, acquiring it with rep favors, or nano-fabbing. Combat, hacking, and other systems are also updated.
  • Four Sample Teams — Pre-fabbed teams can be dropped right into a game and serve as examples of balanced parties.
  • Redesigned Book — A spread-based organization keeps material close-at-hand with less page-flipping.

Additionally, most first-edition source material is compatible with Eclipse Phase Second Edition.

Any game that lets you wonder what it means to be human while blowing up robots is a winner in my book.

  • marxlives

    Unless its Shadowrun or Traveller sci fi RPGs suck! Just kidding sci fi RPGs rock!

  • Paul Raymond

    I’ve been digging into the lore of this setting and loving it. The only struggle is introducing so many new ideas and mechanics to players so you don’t confuse the hell out of them. Bodies as disposable equipment, making copies of your mind and editing your memories. All those need to be introduced to your group so they can fall in love with the setting too. It’s intimidating compared to D&D. The original character sheets were a mess though, the new simplified version is a great step in the right direction. Not a ridiculous number of tangential skills and meticulously tracking credits to buy equipment you probably won’t even have access to. Once I finish my New Delhi Werewolf game I definitely want to run a one shot to see if I can get them interested in sci fi. Can’t wait to run them through the Ego Hunter scenario as a welcome to the setting.