Shadespire Card Library Now Live

Games Workshop releases the full bank of Warhammer Underworlds: Shadespire online for your perusal!

The competitive scene of Shadespire just got a lot more accessible today thanks to the new Online Card Library from GW. Not only is it a full bank of the cards available in the game, you can also take a look at each card’s text. This is a HUGE deal for people who are looking to build decks or optimize their own collection.

via Warhammer Community

“Today, we’re very happy to announce the launch of the Card Library; a resource for Warhammer Underworlds players that provides unparalleled insight into all the cards in the game so far. It’s not just names; in the library, you’ll be able to get a detailed view of what each card does – it’s the next best thing to owning the entire set! Planning your decks, finding out which expansions you need, or just making sure you don’t get surprised by what Daylight Robbery can do in your next game, is all now a lot simpler.”

Deck Builds At Your Fingertips

It’s not just easy of access to the card pool that makes this a great tool for the community, it’s also the ability to check out some popular decks along with tactics on how to play them. The Deck Builds section is a great launching point for new and veteran players who might want to start with a “netdeck” and then go from there.

Check out the Cleave and Cleanse Deck Build Online

GW has already said they are looking to expand this section with more decks as players win competitions like at Grand Clash events. Oh and naturally, this card list will also expand as new expansions are released as well. There is even a Printable Deck Roster that you can download from their site for free.

It’s definitely a cool start for the growing Shadespire community. Personally, I’d really like to see the option to build and save your own decks as well. It seems like GW is 80% of the way there with this new site and hopefully they will release that feature in the future!

Go visit the new Shadespire Card Library and Deck Builds right now and see for yourself!


What do you think of the new card Library? Would you want a Deck Builder Page?

  • ZeeLobby

    How’s the popularity of this? People still playing? Leagues going? Curious to know.

    • CG

      I’m still playing with a friend at work. Lots of fun!

      I’m very happy that the card library is online. That was kind of slowing down my deck building because all my cards were in decks, so hard to peruse.

    • Kreoss4u

      I like this game a lot. Played in a tournament just this past weekend.

    • It died in my area. But thats because no organizer has cared to step up and run it and I’m not interested in it at all to run it (now if only they’d remove the deckbuilding nonsense from AOS proper and leave it here, I’d be all aglow)

      • Eric Buchanan

        Deck building in AOS? Not trying to take the piss outta you. I’m just learning the game and don’t see how that applies.

        • Deck building. List building. Its the same thing to me. ONe uses cards. The other an excel spreadsheet or piece of paper, but the principals are the same.

          AOS is primarily a listbuilding game where you try to min/max your combos and synergies on the spreadsheet before you start the game. Same as like Magic or Shadespire where you want to min/max your deck of cards and that has huge influence on the outcome of the game.

          • Eric Buchanan

            I think you analogy needs a little work. You don’t play AOS with a spreadsheet right? If you are, then I can understand why you hate the game. I play it with models.

            Coming from 40k, I find AOS list building incredible simple. GW even has a free web app for creating your army list. Units come in distinct blocks and pretty simple point costs.

            Are you advocating for fixed army lists? I’m not sure what kind of wargame you desire to play that has no list building component or where list building has little effect on the outcome of the game?

            Or is your issue really with what you feel are overpowered combos that can exist in AOS?

            Min/Maxing is an issue in almost every game of decent complexity. (Even other “narrative” games like D&D can suffer from this, granted the DM has more agency to deal with it)

          • I’ve been playing wargames and RPGs since the late 80s, so what you say is true. There is min/maxing in every one of those games to some degree.

            Every edition of warhammer, 40k, or whatever wargame has had a degree of min/max list building weight.

            At one end I have the beginnings of whfb 6th edition in 2000, which was probably the most balanced whfb ever was and was for a couple of years anyway at a point where listbuilding was second to actually playing. You had more viable builds then.

            WH40k 3rd edition or WH40k 5th edition after the grey knights book, or WHFB 7th edition after the matt ward demon book is an example of where listbuilding was king, and where if you showed up with the wrong list you lost before the first die was cast.

            AOS list building is simple. That doesn’t mean its not about listbuilding. AOS and 40k are at the extreme opposite end of where 6th edition whfb was.

            However even in those older games, you still had to maneuver and you still had to get yourself in the proper position. In 40k or AOS, that is largely mitigated with mechanics that allow you to shoot into combat or alpha strike large chunks of your army in turn 1.

            So while I agree min/maxing has and will always exist in some form, I think today it is amplified to 11 and that the game largely revolves around spreadsheeting the game to win before the first die is cast. I think the game encourages that and I think current gaming culture expects that.

    • Vicent Martín Bonet

      There’s two tournaments in my city this month, a rate that’s been maintained since launch.

    • Bakvrad

      It had a good start in Vienna and still popular. But in big cities it’s always easier, isn’t it?
      Can’t wait for the new releases myself. Already painted up 3 of 4 bands and working on the last one.

  • Davewasbaloo

    It is very popular our way with leagues and all sorts. Love it.

  • mitch

    I’m still playing with a friend at work. Lots of fun!I’m very happy that the card library is online. That was kind of slowing down my deck building because all my cards were in decks, so hard to peruse.

  • Luca Lacchini

    Very nice. Could use a dedicated app too.

    • dave long island

      All in good time, young Jedi…

  • Sonic tooth

    They should be banging out new groups for this game left, right and centre. Its moving too slow. Just flicking through old white dwarfs and there were huge amounts of new miniatures released every month in metal. Plastic puts the breaks on everything. I know I’m asking for it….

    • Txabi Etxebarrieta

      It seems like a signaling issue too. After the Iron Jaws and Sepulchral Guard were released, there wasn’t a whole lot of news. And given Gorechosen’s lack of support, I think that a bit of concern over future support was warranted. Stuff like this and the FAQ do a bit more to build customer faith in a product, but I’m kind of surprised Shadeglass and other outlets are as quiet as they are.

      Because that’s the kicker, isn’t it? If you want to sell a game as competitive, you’re selling the scene itself as much as you are the game. Leaving a community hanging with little to go off of doesn’t do wonders for the former.

      • Manuel Bateman

        absolutely right!
        samw or even worse with necromunda. still only 2 factions released

        • Txabi Etxebarrieta

          Aye, I’m waiting to see if they stick to the (I think rumored?) release schedule with the two factions per book shtick. As long as they eventually get to Cawdor I’ll be happy though.

          • Manuel Bateman

            same here! i really really like the goliath and escher (eventhough the dont quite fit with my old collection)
            but cawdor is what i am looking for the most!
            cawdor and delaque should look ace with theeir new style!

      • Frank Krifka

        We know that Skaven are right around the corner, and that there’s still 3 additional factions to be released for this season of WH underworlds (Fyreslayers, 2nd stormcast and 2nd Khorne). It’s my understanding that there will be additional factions as time goes on.

        • Txabi Etxebarrieta

          Was there more than the fragmented mirror image? I couldn’t find much on Shadeglass but fully admit my time spent looking into it is limited.

          • Frank Krifka

            The fragmented mirror image confirms all the armies that are bring released for Shadespire. But, it’s my understanding that the game “System” is called “WH: Underworlds” and this particular incarnation of the game is “Shadespire”. Sort of like Silver tower was actually “Warhammer Quest: Silver Tower” and the next edition of WH:Quest was Hammerhall. Supposedly WH: Underworlds will see cities in addition to Shadespire, with additional factions not present in the original game.

            From what I understand, every faction in AOS will eventually have a WH:Underworlds counterpart, as GW corporate considers WH: Underworlds to be it’s third “game system” similar to 40K and AoS, rather than just a boxed game like Gorechosen or Gangs of Commagorah.

          • Txabi Etxebarrieta

            That would be a pretty positive development, assuming they went the WarmaHordes route of allowing interplay between the different “cities” so that the “Shadespire” factions could play outside of Shadespire.

            Might succeed in getting me back into the GW ecosystem.

  • dave long island

    Oh Dickon Tarly, Dickon Tarly… you didn’t deserve what you got!!…. The nerds Remembers… lol

  • MMO Builder

    Thats a lot of work for the current game, I think Shadespire has a bright future with plenty of new models coming down the pipe