Star Wars Armada: Profundity Preview

The Rebels are getting a new MC75 Cruiser and it’s looking like a whale of a ship!

Fantasy Flight Games has kicked off a new preview of the Profundity, the latest expansion ship for the Rebel Armada in Star Wars: Armada. It’s the flagship of Admiral Raddus and the bastion of the Rebel fleet – let’s take a look:

*Note – Spoilers for Rogue One, which is where this ship is from, are in this article.*

Just a heads-up!

via Fantasy Flight Games

While the Profundity‘s fate was ultimately to fall at the battle of Scarif, that doesn’t mean you can’t include it in your roster – and this ship is boasting some pretty impressive firepower and options that any Admiral would be proud to have on board.

The MC75 cruisers belonged to the first generation of warships launched by the Mon Calamari as they escaped from the Imperial occupation of their oceanic homeworld. Converted from passenger craft and even civic structures, these vessels were nonetheless armed with a fierce mix of turbolasers, ion cannons, and proton torpedoes. Among the first of this class was the Profundity, the flagship of Admiral Raddus and the bastion of the Rebel fleet.

The MC75 will come with two options: The Armored Cruiser and the Ordance Cruiser.

Both of these ships have a pretty impressive amount of firepower. Depending on what you’re seeking, they can fill a wide array of combat duties. You’ll have to decide which trade-offs you’re willing to make between upgrades, orders, anti-fighter shots, and over-all ordnance options.

Naturally, this ship also comes with the title card. The Profundity has a unique ability that not only let’s it set aside a small ship with a command value of 1, it also allows you to move a Commander and an Officer from the Profundity to the set aside ship when it comes into play!

Admiral Raddus comes with the ship as well and he also allows you to set aside a friendly ship. It may then deploy later in the fight at distance 1 of a friendly ship. This can be a powerful tactic to bring in a ship at the right time to attack or support another ship.

This ship was a key player in the battle at Scarif so it’s fitting that Jyn Erso comes with this expansion. Jyn’s ability allows you to block an enemy ship from using commands. The raid tokens match a specific command and while a ship has those tokens, they cannot execute those commands. On top of that, if the enemy ship happens to have an objective, you also gain a victory point.

Caitken and Shollan are going to be a popular upgrade – their ability allows you to reroll any number of dice of 1 color. With the amount of dice the MC75 generates that’s going to be an amazing ability to trigger!

The expansion also comes with a “Generic” upgrade for all “MC” ships – the Mon Calamari Exodus Fleet. This card can help you boost your Engineering and if you are rocking MC ships in your fleet, you’re going to be able to keep them repairing and in the fight for a long time.

The Wide-Area Barrage upgrade is going to allow you to spread the pain around as well. This is a very offensive upgrade that will benefit ships that generate a lot of black attack dice. If you opponent keeps their ships clustered, then this upgrade is going to punish them for it!

That’s all from the Profundity preview. If you want to read more about this ship you can check out FFG’s full article HERE.

Profundity Expansion Pack $39.95

With its powerful ship and cunning commander, the Profundity Expansion Pack for Star Wars™: Armada lends new hope to the rag-tag Rebel fleet. Its miniature pre-painted MC75 star cruiser boasts an impressive array of weapons, armor, and shields, and it comes with two ship cards and fourteen upgrades that feature Admiral Raddus, Jyn Erso, and other notable characters from Rogue One. Together, these crew members and the Profundity Title upgrade allow you to make a wide range of clever adjustments to your overall strategy.

 

Rebellions are built on hope…but a massive flagship also helps.

  • Drpx

    Took them long enough. How long till we get a cruiser that can hyperspace jump into a fleet and wipe everything out?

    • ZeeLobby

      God… that movie, lol. Will forever taint FFG SW games.

      • Vepr

        “Yes I only brought a single ship. Tactics and maneuvers you say? Pulease! Who needs them? Ok then, my turn… well then hyperspace kamikaze and good game!”

      • Fellini’s La Formaggio Vita

        It’s the rabid, knuckle draggers doing the tainting….

        • ZeeLobby

          First time I’ve heard of Abrams or Johnson described as that, but I’ll take it!

  • JD Robertson

    Are Caitken and Shollen really that great for 6 points and a gunner slot? For one shot a turn? Ordinance Experts are cheaper. Leading shots is cheaper. Maybe they’re worth the 1 point upgrade over Veteran Gunners if you’re throwing mostly red dice?

  • Garr Davies

    Bringing in a potential 2 small ships at the right time and place is indeed strong, however it is fairly balanced by A) you are only bringing in small ships B) you are fairly outgunned until you bring them in and more likely to lose ships before bringing those reinforcements to bear.

    The Raddus ability also prevents the newly deployed ship from activating first, thus allowing the opponent to quickly vacate the area and deny the sucker punch….or just fire at the new ship and destroy it first. Armada isn’t really an OMGWTFNERFNOWPLX game.

    Jyn Erso however looks very strong, denying certain ships the ability to use the commands they are built for….ie denying the ability to use Squadron activations on that Imperial Quasar carrier….that is really sick xD.

    • NikosanPrime

      I think Raddus’ ability works on any size of ship.

      • Garr Davies

        Aye my bad just noticed. I guess that that’s why they made the ship unable to activate first. Imagine bringing in a Liberty that was able to active first haha.

  • markdawg

    I am stoked for this ship! The cards look fun let you recreate the movie a bit. Count me in.