Tabletop Spotlight: Chaos Daemon Codex & Cards

 

Codex Chaos Daemons is out and about – time to take a deep dive in the wacky world of the warp!

The Chaos Daemons have been terrorizing the BoLS Twitch Channel all last week – but their codex is finally out and in stores. Our friends at Dragon’s Lair Comics & Fantasy brought over a copy as well as the data cards and we take a quick tour:

As far as the Codex goes – it’s everything you’ve come to know and expect from a GW codex. It’s got all the lore, rules, traits, stratagems, etc. that codexes come with. We do go over those in more detail in the video but we’ve also been covering the book in smaller chunks all last week. We won’t rehash all that here – however, we do want to mention that overall this is a pretty solid addition to the game.

The Codex does justice to 3 out of the 4 chaos gods. Khorne, Tzeentch, and Nurgle all have a ton of units and options in the book – no complaints there. Slaanesh however, did get the short end of the stick when it comes to the “fine details” especially for the models. Yeah, everything that is currently out is there – but everyone else got fancy names and titles for their units. Slaanesh still got the same amount of “rules” that everyone else did at least. Infact, Slaanesh has some of the meanest, fastest options in the book. You won’t out run those Seekers and they are probably going to get a turn 1 charge off!

The Data Cards, I think, are going to be really useful for new players. Having all your powers and stratagems in a quick reference deck is pretty darn handy. Now, you could just type up all your options and print them out, too – but for $15, that’s not a bad deal to save you some time. And I personally find it useful to put the active powers next to the unit that has them. But hey – YMMV.

Overall, Codex Daemons is out and it’s going to shake-up the meta. They bring a ton of utility to the table for Chaos players that it’s going to be hard NOT to want to splice some into your list. In fact, I think that might be the biggest weakness of this codex. I don’t think folks are going to want to run a mono-god list (maybe Tzeentch)…but they are going to want to add them into there existing CSM army for the nasty combos you can pull. At least until GW decides to either come out and say “yes, this is correct” or “oops, let’s tweak that.” Because Deepstriking a Lord of War is kinda dumb. Funny…but dumb.

Chaos Daemons Gaming Collection $55

Collecting together the rules and Datacards you need in order to field your Chaos Daemons in games of Warhammer 40,000, this is a bundle for any and all Chaos collectors. Included:

Codex: Chaos Daemons

Within this 144-page hardback, you’ll find:

– The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;
– Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;
– Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;
– Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…
– Background and details on each character and unit available to a Chaos Daemons army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:

– 50 datasheets, providing rules for every Chaos Daemons unit and miniature;
– Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;
– Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– The Eternal Hordes: rules for Battle-forged armies, including:
– 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;
– 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;
– Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;
– 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
– 6 unique Tactical Objectives.

Datacards: Chaos Daemons

Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 80 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Daemons gamer. Included:

– 21 psychic power cards – 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
– 19 Stratagems available to any Battle-forged Chaos Daemons army as found in Codex: Chaos Daemons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 specific Objectives from Codex: Chaos Daemons.

 

Chaos Daemons – they come from the WARP!!!

  • Alexis Muscat

    Well not exactly the same amount of rules : the 3 other options for the herald from the index have dissapeared . When the ones for Tzeentch have been renamed, Khorne didn’t move and Nurgle got a few more.
    That’s a bit much to say that.
    But concerning spells, stratagems and artifacts It’s fair enought to me