AoS: The Dread Solstice Dawns, New Global Event

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The Malign Portents culminate in a global campaign–battle to decide your destiny!

The Malign Portents have foretold of a great battle in the realm of Shyish. And now as we descend into the depths of the Dread Solstice, war stretches out across the Mortal Realms.

Take part in a new global campaign, kicking off next week–starting February 15th, commanders across the world will be able to battle to decide what happens

via Warhammer Community

Dread Solstice is a global campaign designed to bring together players across the world to help produce a huge shared narrative. There’s a twist, however – this time, you won’t be fighting for your Grand Alliance, but for your choice of fates.

In Dread Solstice, players will be battling to decide what happens in an evolving thread of storylines, with the chosen outcomes each week having an impact not just on the rest of the campaign, but the story of Warhammer Age of Sigmar going forward.

The campaign takes the form of a three-part tree campaign in which you’ll follow the story of the war in Shyish as it unfolds. There are three chapters, each lasting two weeks, and each week presents you with a new dilemma and a choice to make between three fates. In order to cast your votes, you’ll need to win games, paint miniatures and report these successes to your local participating store, but choose carefully – the outcomes of each week will have far-reaching consequences for the campaign and the Mortal Realms.

You’ll need to keep your wits about you during the campaign, as the consequences in each chapter won’t just pertain to the story, but also to your games! Each chapter will feature new rules to add to your games and keep you on your toes – after all, Shyish is a dangerous place for the living…

War has come to Shyish–are you prepared?

  • Angry Panda

    Dilemma: I got my girlfriend pregnant. Thanks GW for ruining my life.

    • Matthew Pomeroy

      I got nothin’ on that one 😀

    • Daniel

      As long as west thinks having a child is wrong the sooner we will vanish, leaving humankind to those nations that usually are poor, not clever but don’t mind having a dozen children.

      • Angry Panda


      • Hagwert

        Low birth rates are a natural side effect of industrialisation, increased prosperity. better health care and woman’s emancipation . It will happen to poorer nations as they move down the same route as the west just as the west had high birth rates 150 years ago.

        • Drpx

          Then our robot overlords will mandate human reproduction so they can harvest our body heat so it’ll all work out.

        • Daniel

          But still there is made very little to change it, the depopulation of whites in Europe. Even the opposite. The most evil is done by the media where they promote only selfish lifestyle: don’t get married, don’t have kids, look at your career. Self-extermination.

          • Ted

            “But still there is made very little to change it, the depopulation of whites in Europe.” That statement says all I need to know about you.

            Go back to the dark ages man.

          • Daniel

            Your wish is just about to happen. Not only for me. For all natives in so called West. Immigration of people from Middle-East and Africa is not a solution. It creates more problems.

      • WaarrggBobo
    • Munn

      I choose ‘kill them both, make chilli’.

    • Fergie0044

      Good – your species’ population is dangerously low

  • ZeeLobby

    Guess this might offer a way around their favoritism. By choosing outcomes over factions winning, it might be possible to only offer “bad” outcomes for Order. Some may just be less bad then others.

    • Kabal1te

      Well here is the thing it looks like the outcomes don’t care about the factions (there are only 3 choices where are there are 4 grand alliances) but skull, eye, and drake which appear to be the options are rather meaningless choices unless they reveal more so you are choosing blind. This makes me wonder if the choice actually matters or if there is a preset outcome because none of the presented options have any meaning that we can see.

      • ZeeLobby

        Yeah. My assumption was that the choices will be defined by whatever the dilemma is for the week. So you’ll choose the outcome for the week provided by them.

      • Vayle

        I think it’d make sense for the skull to favour death, the drake could be order (drakoths?) and the eye could be chaos (though I can only think of the eye of horus to make that link).
        Destruction is more or less about destruction, right? as long as they get to fight they’re happy?

        • euansmith

          Destruction, “It dun’t matta ooh winz az lung az stuff gitz smashed up!

          Death, “It matters not who wins, for the fallen will all aid the cause of Death!

          Chaos, “ALL WAR IS CHAAAAOOOOOSSS!!!

          Order, “Just f**k off, the lot of you! You’re the reason we can’t have nice things!”

  • I’m curious to see how they run this. Alternatively I’m writing one up for my area that will run eight weeks starting in April.

    • euansmith

      Interesting. Will you be blogging this somewhere?

      • and on twitter

        • euansmith

          “twitter”? What’s that? 😉

          • EnTyme

            Snapchat for old people

          • euansmith

            Ah, like MySpace?

  • Jared van Kell

    This is an interesting way to allow players to forge the narrative in Age of Sigmar, especially if there is no right answer to the dilemma in question. What happens in this campaign will become official canon.

    • Spacefrisian

      My Bretonnians came charging in forged a narrative saved a damsel and won the day.

      Like that?

      • euansmith

        Forged Narrative! (Translation, “Fake News!”)

      • Jared van Kell

        No because the outcomes chosen will be independent of faction. The outcome of each weekly dilemma, if managed correctly, will affect the actions and decisions of the dramatis persona within Malign Portents and thus determine how the campaign narrative unfolds.

  • Hagwert


    • James Regan

      As a solution that makes sense if they want to keep the realms impossibly big, maps of the realmgate networks (in the style of a subway network map, except more arty) would allow them to give weight to things that aren’t based on quantifying geography. They could then link this to important landmarks (Nagashizar, Azyrheim etc.) so you’ve got a sense of where things are and how they relate to each other without it changing the idea of the realms.
      To give a useful comparison, 40k has no ‘maps’ in the way it’s often asked for in AoS, but we do have ideas of where things actually are and plot so we know why they are important. Some of the stuff will increase over time anyway, with cities like hammerhall having existed long enough for us to care, but a good idea of how one gets from one important place to another would be useful

    • ZeeLobby

      It’s been missing sorely since day one imo.

  • Marco

    Long live Warhammer Fantasy and the Old World!

  • DeliciousBishop

    When is the Daughters Of Khaine release?

    • euansmith

      I guess it depends if they get time off for good behaviour… unlikely, I know.

      • Hagwert

        I would love to listen in on that parole board meeting …” So Ms Morathi you say you still like to bathe in the blood of innocents, but on the plus side you’ve completed a GCSE in home economics… Hhhmmmm”.

        • euansmith

          “Yea, I got a commendation for my blood sausage.”

          • DeliciousBishop

            “My blood orange cheese cake was to die for”

  • Nyyppä

    The previous iterations had essentially predetermined winners. There’s no reason to assume that this time is different.