FW: Guild Previews For Necromunda

Necromunda has gone through economic expansion and the Guilds are coming – let’s take a look at the new players in town!

In the long history of the Underhive, Necromunda has traditionally had 6 houses that the gangs were formed from. Later expansions like Outlanders, more factions were introduced like the Spyrers, Redemptionists, Ratskins Scavvies and the Enforcers. However, there has always been an undercurrent that there was more going on in the Hive than was ever described.

During the Horus Heresy and Necromunda Weekender, we got a glimpse of what is to come…

via Warhammer Community

One of the most exciting upcoming additions to Necromunda are the forces of the Guilds, the economic powerhouses that administrate the constant flow of vital supplies (and of course, credits) into the hives. While we can’t confirm just yet how these will fit into your games of Necromunda, we got a sneak peek at some of the concept art for the Corpse Guild, Promethium Guild and the Water Guild at the latest Horus Heresy and Necromunda Weekender:


Water, Power, and Corpses…The first two sound pretty straightforward, right? People need Water to survive and Power to run pretty much everything, but Corpses? Well, if you’re wondering why there is a Corpse guild it’s not because they bury their dead.

The Truth cannot be unseen…

Regardless, the concept art looks pretty cool for all three Guilds. I’m very curious to see how they interact with the gangs and game mechanics. You’ll probably get to recruit them into your game for a fee at the minimum. But that’s pretty obvious – I’m hoping we see more than just “Guild Mercs” and we get full factions that join the fray. Possibly some special scenarios to play with them as well.


Which Guild are you most excited for? Which concept art do you think looks the coolest?!

  • Is that 40k and GW or some other manufacturer and setting? I’m not impressed to be honest. Doesn’t personally remind me of 40k.

    • Timotheus

      I see what you mean. But done right these could at least be a great source of Bits for Necromunda/Inq28 and so on…

      The concepts have already been posted by Bols during the Necromunda weekend though.

    • Badgerboy1977

      All those cherubs, scrolls, skulls, vials and shoulder pads etc and you can’t see the 40k elements?
      As fun as they were the old spyrers were less 40k than these to my mind.

      Personally I think they’ll look excellent if they end up being anything close to these designs.

    • BrassWitch

      The corpse guild guys are one of the most 40k looking guys to come out in a good while. Throw in some yellows and sepias and they look like they came out right out of a John Blanche artbook.

      • Timotheus

        I guess you’re right. It’s especially the water guild that bugs me. But as I said, every model apart from the usual heroic 40k stuff is welcome…

    • LankTank

      Its Forge world. And this is just preliminary concept art but I am very keen

    • 9breaker

      I am glad they are doing something to visually differentiate the aesthetics of Necromunda and main 40k, but include enough to keep it linked. They aren’t meant to be the hyper-militaristic design, more along the domestic side of things. We hear alot about hive cities, but not much about what life is within them. They are explored occasionally in the novels and not so much on the tabletop. But I think its a direction that offers a lot of opportunity for compelling story telling.

    • HeadHunter

      You probably haven’t played 40K from the beginning, then. This is gothic sci-fi without a doubt. It’s the John Blanche style, even though Blanche himself didn’t do the drawings.

      • I am in 40k since 1995 or so. I do see certain parallels to Blanche. But I also see lots of styles I don’t link with 40k. If that’s different for you, fine by me.

        • HeadHunter

          2nd or 3rd Edition was a lot less grimdark than the original Rogue Trader aesthetic. Take a look into some of the Blanchitsu stuff in recent issues of White Dwarf if you want to see what we mean.

          • I know exactly what you mean. Jus because RT was over when I started, that doesn’t mean 23 years passed by without me having seen basically everything. I just don’t fully agree.

  • Kabal1te

    If these are full stand alone factions you can just play then this release may get me to play necromunda

    • LankTank

      Im thinking maybe the promethium caste will be a faction, the others will be an aftergame action/scenario.

  • memitchell

    I don’t know the timing of all this. If we get one House Gang a quarter, we won’t have all six until the end of this year. Now, we will get three also get-you-by-gang rules in upcoming White Dwarf mag(s). Two using existing 40K minis. Genestealer Cult, and Chaos Cult. And, Bounty Hunters, presumably using new FW figs? Then, Outlanders? And, forces of the Guilds. And, new settings, too. Either the glacial pace of the original release (1.25 years just for all six House Gangs +3 get-you-by’s) gets sped up a lot. Or, many of us may not live to see it all come to pass.

    • autonoise

      These might be forge world releases, so could slot in around the GW gang releases.

    • LankTank

      On the warhammer communityy page it states forgeworld and not releasing the capacity these will be involved in game. I suspect promethium caste will be a FW faction, the others mercs at best. So far it seens that GW will release all 6 houses by end of this year, any kit of theres that can be incorporated and possibly individual models relating to the 6 houses (overlords, pets etc). Fw will rekesse mercs, weapon kitscand the extended factions such as the guikds. Still anyones guess for scavs etc

  • BrassWitch

    Weren’t the “power guild” guys presented as the “promethium guild” before? It looks like an arbitrary and unnecessary change.

    • LankTank

      Iyeah not as much a fan of that name. Maybe it enables them to consider lightning guys too

  • Roman Himmelhan

    the power guild middle guy is looking like one of the old inquisitorial henchmen http://uploads.disquscdn.com/images/4bc01334c30f5d00e23dc88f1591fc5921bf7afb847ae8b70300bb1235895d5d.jpg

  • Gunther Clone C

    Digging the Bioshock “Big Daddy” vibe from the mini on the right in the water guild.

  • Nosebleed

    Looks so steampunk-ish!

  • Elijah Herstal

    A little difficult for me to see how this game is going to survive at the rate of 1-2 factions every 6 months.

    • HeadHunter

      I don’t think it will be that infrequent. In the next six months, we’ll get VanSaar and one other gang (not sure if Cawdor or Delaque is after that) and at least one White Dwarf gang plus supporting characters from Forge World.
      I can understand your apprehension, considering how the slow releases basically took all the momentum out of Blood Bowl.

      • Elijah Herstal

        You’re correct. I am quite apprehensive. The ‘gang’ I want is the Arbites, and it seems they aren’t keen on releasing them (at least not under that name) for a long while.

        • Kabal1te

          You may see enforcers. Arbites might be a bit heavy for necromunda going by the lore.