GW: What’s Inside Gang War 2

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Gang War 2 is here folks. Come take a look at the table of contents and bounty hunters–apparently we *do* need their scum.

Gang War 2 is up for pre-order now, which means it’s time to take a look at what you’ll find inside the book.

Now, obviously the big thing in this release is House Orlock, you’ll get them right out of the gate. You can learn all about the House of Iron and how these guys control territory and a bunch of important resources, even if they look like a bunch of bikers who heard Sigh No More and it just really like, spoke to them?


But then comes the part that I’m the most excited for. Because sure, House Orlock is a whole other gang, and it’s important to finish filling out the great houses for Necromunda–but man Bounty Hunters are cool. They have been since May 1, 1980, and they got even cooler in 1996 for some reason or another. Not that I obsessively read Tales of the Bounty Hunters and can tell you about how IG-88 had temporarily taken over the Death Star right before it got blown up for the second time.

Bounty Hunters in Necromunda are radical. They are just as much the stand-outs. And GW has really capitalized on the opportunity to lean into the wider world of their lore. We get all the outcasts and misfits–whether abhumans like Gor Half-horn and Grendl Grendlsen, or people who stand out for other reasons, like the Deserter or “enhanced” bounty hunter, Eyros Slagmist.

Let’s take a look at how Bounty Hunters work in Necromunda Underhive.

As you can see, Bounty Hunters come armed for bear. With five weapons, and the stats to back them up, Bounty Hunters have a lot to offer. The biggest thing is just how customizable they are. You can get a lot of bang for your buck, doubly so if you manage to luck out on skills (randomly generating them can lead to some…interesting combos). And the ability to turn in a bounty and get extra credits out of the deal is fantastic if you’re playing in an ongoing campaign. There’s just a ton of flavor added to the game in this book.

That other section, Underhive Perils, is 10 pages long and is kind of a big deal. It encompasses a ton of new rules that will work along with the new Badzone Delta-7 Tiles. Whether new xenos threats or hazards–there’s a lot of cool stuff here.

Then of course you get a list of all the weapons of Orlock and a reference for campaign play. So if you’re looking to add depth to your struggles in the underhive, check this book out.

Necromunda: Gang War 2 $30

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.

The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).

Contained in the 48-page softback:

Gangs of House Orlock

This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.

Hired Guns & Hangers-on

This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.

Underhive Perils

In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.

Dramatis Personae

Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.

Also included:

– Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;
– Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;
– Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.

See you in the Underhive.

  • euansmith

    I really like that GW/FW have gone down the route of “design your own bounty hunter” rather than limiting your choice to the available minis.

    • LankTank

      Very cool. So is it 80 credits to use a bounty hunter that one game and they come with all that wargear etc?

      • euansmith

        Indeed 150pts worth of gear on a body that you don’t need to nurse back to health if it gets broken 😀

        • LankTank

          Thats a good trade off. Either the biggest baddest model on the table for a single game, or the credits fir a champion going forwards

  • James Toney

    nice shoutout to the ig88 story were he takes over the deathstar i remember reading that

  • Talos2

    Do people play the box 2d version? I guess it’s worth gw seeing if a market exists for it, but I’m not sure why you’d play it that way.

    • Ronin

      Having options is nice. I’d switch between them to represent different environments or use them in other scenarios like Zone Mortalis and the upcoming 40k RPG.

    • LankTank

      Our group rolls a die, and on a 3+ we do 3d terrain and on 1-2 we do the underhive. They both play very different and no less tactical

    • ieyke

      Why not both?
      You can set your 3D terrain up on top of the 2D terrain.

    • 6Cobra

      I do, especially when we’re pressed for time. It’s a lot quicker to put some doors and barricades on some cardboard than to set up buildings, catwalks, and pipes. The tactics and gameplay are different than the 3D version, but still fun.

  • Yar Umbra… I take it that’s not the Umbra species but someone called Umbra.

    • AEZ

      Umbra….. isn’t that elder scrolls?

      • Muninwing

        it means “shadow” — so it’s cool/angsty enough to be used by a lot of different games etc.

      • HeadHunter

        Besides, Werewolf: The Apocalypse used the term long before Elder Scrolls.

        • AEZ

          It’s a latin word.. so that isn’t odd. The only character called this way I knew was from ES.

  • Sean

    Does the book come with pre-made ganger profiles for Orlock?

  • Mr.Gold

    at least the Armoury, skills and reference tables are repeated here – so if you just want Escher & one other gang (e.g. Van Saar) you dont appear to need GW1?

    • Allaire

      You need GW1 for the 3d rules.

    • HeadHunter

      Unless you just plan to play non-campaign games on the 2D Mortalis tiles, you’re still going to want GW1. It has all the rules for campaigns and Sector Mechanicus (3D) terrain.

      • Knight_of_Infinite_Resignation

        it is so annoying they have split it up this way. Puts me off.

  • Allaire

    Still using that god awful background that is making the books hard to read.

    • ZeeLobby

      But it’s gritty hardcore man!

    • euansmith

      You must suffer for their art 😉

    • AEZ

      It’s grim and darky man…

      • memitchell

        And, pirate pdf proof.

        • Muninwing

          nah, you just scan it. there’s plenty of scans available online if that’s your thing

          best part… legality is interesting. in most states it’s legal for 24 hours, or having 10% of a work legal if you’re not selling it. so if you aren’t sure you want to buy the game, go find a copy and read through it before you buy your own.

  • ieyke

    “they look like a bunch of bikers who heard Sigh No More and it just really like, spoke to them?”

    WTF? House Orlock doesn’t look like a bunch of bikers AT ALL.
    They look like a bunch of engineers, machinists, welders, dock workers, and/or butchers. Very industrial. They all have welding goggles, chains, hydraulic weapons, necklaces of wrenches, and caution stripes….

    • memitchell

      Yes! I don’t get the bike vibe either. The look more like the new Genestealer Cult, which is also a miner/industrial theme.

    • Laurence J Sinclair

      And they have leather waistcoats, loincloths and a variety of crazy facial hair. Those all say ‘biker’ to me more than ‘factory workers’.

      • ieyke

        No…. I assume you don’t know many guys who work on oil rigs or anything like that.

  • Slaanesh Devotee

    I preordered Badzone Delta-7 for £20 yesterday on the GW web store. But today I check the product page and it says it’s £25…

    How did I get it £5 cheaper yesterday? What happened there??

  • MightyOrang

    I’m still not clear. What do I need to buy to come up to the basic standard level of the old rule book?

    • memitchell

      The box set for the basic rule book. Gang War(1) for campaign rules. GW2 for Hired Guns. And, you still will only have 3 of the original 6 House gangs. But, also have the 2D Zonal Mortalis game.

      • MightyOrang

        That’s a spiced meatball…might just buy the new minis on eBay and play with the original rules from 1995!

        • Allaire

          The living rulebook is a very good alternative as well.

      • dark-tadpole

        The rules for the legacy gangs are on the necromunda website as a free download. I imagine they will all be updated in time like the Goliath, Escher and Orlocks with unique weaponry and what have you. But the rules are there if you want to use the other three gangs.

  • mafiacheese

    How many articles do you think we’re going to get analyzing the differences between the three profiles and/or “optimizing” weapons choices?

    • LankTank

      I doubt hardly any articles on the whole release as their has been next to none so far from the first gang war =(

  • matthew ledvitch

    So not much content really. Just Orlocks and Bounty Hunters, everything else is re-printed information or the tile rules, which will presumably be in the tile pack anyway.