40K: The T’au Are Coming! The T’au Are Coming!

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You’ve seen the rumors, and the release dates, one thing T’auwers over the next week…

That’s right folks. The T’au are coming, and since there are three lanterns hanging in the steeple of the Old North Church, that can only mean one thing. They’re coming via Codex. Now, as you might have seen yesterday there are a number of rumors floating around that detail point changes to the unit. And then of course there are the big rumors leaked from Advanced Tau Tactica, from the poster Haechi, who has since deleted their user account and posts–whether that lends credence to or detracts credence from them is up to you.

But since all we have to go on is rumors, I thought this would be a good time to collate all of these and kind of go through and see what that could mean for the Codex. The T’au are in an interesting position right now–there’s still a lot of hate for them based on how good they were in previous editions. Apparently they’d shoot armies off the table whole cloth–especially when you could ally in a whole bunch of Eldar to kind of make up for the weaknesses of the army. Get the best cheating of both worlds. But that hate doesn’t really carry through right now–there’s one thing the T’au have going for them (Commander Spam) which you might see a lot because it works. Up to a point. Pretty much everything else beyond that has a hard time getting the job done–so it’ll be interesting to see what the Codex actually does to address this, without bringing them back to their previous level of revulsion.

Let’s take a look at the assembled rumors:

via Haechi (Advanced Tau Tactica)

I lost track of this topic for a while, but Arka told me someone dropped a rumour about Gun Drones not having saviour protocols and Rail weapons being the same price. I can tell you both are false. Although there is a small change to saviour protocols.

Burst-or Iontide…?
Either and both. The firepower of both has skyrocketed while the point cost dropped hard. Plus there’s two insane stratagems for them.

…I have a massive tournament coming in two months and I’m dropping my Custodes and Thousand Sons list to play T’au instead. Also buy Riptides and a couple Hammerheads (with Ion Cannons) if you don’t have them.

The change to Saviour Protocols is something similar to what Crisis Bodyguards do and Shadowsun’s rule with Stealths suits.

Sorry, that was a bit confusing. Savior Protocols is the same as before, but happens only on a 2+.

If people are already complaining about T’au, here a few negative things haha.

1 commander per detachment
No changes to the markerlight table
No improvement to BS across the board
Railguns are the same

Don’t get alarmed though, there are far more upsides that we will get to soon-ish. I’m just waiting for GW to officially announce the codex to get more into details.

The upsides will come from massive point drops on base costs and weaponry, and massive buff to weapons characteristics. Sometimes both, which can make for some crazy stuff. Like a Heavy 18 S6 -1 2dmg gun for 35 points

via xxhikaru123 (dakkadakka)

Warlord Traits

1) reroll wounds 1 against Monster or Vehicles
2) your shooting phase, pick a visible enemy unit to your warlord, each time any friendly <sept> unit within 6′ of warlord makes a wound roll of 6, add 1 to AP of attack
3) Add 6 to Advance instead of rolling dice.
4) If warlord within 12′ of enemy unit at start of shooting phase, you can reroll hits for your warlord until end of phase.
5) reroll hits for warlord, if they have not moved this turn. if they move for any reason, they lose the trait until the start of next turn.
6) warlord can advance and shoot as if he hasn’t advanced.

Sept Warlord Traits
Tau : 5+ save against Mortal Wounds
Vior’la : If warlord has master of war, Volley Fire or Failure is Not an Option ability, the range increased to 9″. additionally, if your army is battleforged, +1 command pt
Dal’yth: While within 12″ of Warlord, friendly Kroot and Vespid units gain For The Greater Good ability
Sa‘cea: Friendly Sa‘cea unit within 6″ of warlord, reduce the number of model that flee as a result of morale by 1
Bork’an: For each hit roll made by warlord, +1 to wound for that hit
Farsight: Warlord can perform 6″ heroic intervention. Additionally, if your warlord has charged , was charged or heroic intervened, until end of phase, can reroll hits.

Sept Traits:
Tau: Overwatch on a 5 regardless of firing model BS or any modifiers.
Vior’la : Treats all RF weapons as assault weapons (RF 1 treated as assault 1). Additionally, no penalty to advance and fire the assault weapons.
Dal’yth : Unit that does not manta strike, move , fall back, charge , pile in or consolidate this turn may claim the benefit of cover even while in the open.
Sa‘cea: +1 LD, Additionally, in shooting phase, you can reroll a single failed hit roll for each Sa‘cea unit
Bork’an : Add 6″ to maximum range of any Rapid Fire and Heavy weapon they are armed with.
Farsight: Reroll wounds of 1 against models that are within 6’ of the firing (farsight) model.

In addition, the poster also dropped some info on points drops:

No wound change to riptide .

Riptide points down 24, HBC down 20, Ion Accelerator down 42.

Gun Drones +4
Shield Drones +2
Marker Drones same.

Broadside -20 HRR -27 HYMP -16 SMS-5
Skyray -19 Hammerhead -17

We can see where a few of those rumors seem to confirm one another. The point costs for the units have been adjusted–and fairly heavily. Gun Drones going up to 12 points (and shield drones up to 10) is a pretty huge deal if it’s true. Especially with Saviour Protocols happening on a 2+. You’ll have to be real choosy about who they protect and why–and it’ll definitely be harder to fit the best unit in the game in your army now that it’s half again as much as a Fire Warrior.

It looks like Riptides are going to be back in a big way, thanks to both sets of rumors–if these are true, it’s gotten a lot more affordable, especially with that pretty significant drop to the main gun. It’s still a tough call for the Burst or Ion gun–and these “insane stratagems” could all just be made up.

Weapons all around look a little cheaper–which is good. A lot of T’au units are overpriced for what they do–they’re priced like an elite army without the eliteness. Nobody’s talking about Stealth Suits, possibly because I’m the only person who cares about them (I want them to be good, or at least usable so bad), but I expect we’ll see a stratagem that makes use of them.

From what I can tell, it doesn’t look like they have done much to address the BS issue–and I mean I get it. The T’au are a shooty army, so if their elite crisis suit units had a ballistic skill of, say, 3+ it would mean that they’d hit with more than half of their shots, and that would just be madness. Speaking of, it will be interesting to see how the Farsight Enclaves shape up–there’s a lot of close-in stuff there, which is pretty cool. It means that units like the Breacher Squad or the Stingwings might see a little more play–anything to take T’au away from being strictly a gun line army. Their shooting is their strength, sure, but it’d be neat to see it take many different forms.

At any rate, we’ll no doubt be exhaustively discussing the T’au in the coming weeks–but for now, while there’s still the possibility for anything to happen, I put the questions to you: how do you feel about these rumors? What changes would you like to see?

Can anything ever really be for ‘The Greater Good’?

  • Karru

    I still don’t have too much hope for Tau. Unless they fix the Markerlights, they are still going to be kinda forced into very mono builds sadly. Going to leave the final judgement after release, but if they don’t address the main issue that Tau currently suffers from, they aren’t going to be much fun to play against or with due to their quite lacking list options.

    • Bradley Macduff

      even if they had options tau would be monobuild, just as dark angels are monobuild. the vast majority of 40k players are as dull as dishwater and netlist anyway

      • Karru

        Tau armies in my past experience have been varied when played against me. Sure there was some box standard choices every game, but I was able to face different lists on a regular basis.

        Come 8th edition and I noticed one thing. If my opponent brought anything beyond the standard list, I won by default pretty much no matter what I brought. If they brought the standard list, I was in a for a pretty normal game where the game would last for a few turns before one side would be in a position where they can’t win any more, like most of 8th edition games tend to do.

        • marxlives

          Tau are not broken, they are challenging to play and are designed for players who like challenge 🙂

          • Muninwing

            is the challenge being able to ignore two phases in order to dominate another… or is it being able to utterly school all assault armies despite a supposed weakness being their lack of close combat skill?

          • marxlives

            Man Muninwing, everytime I try to play tennis with you always break my racket.

          • Muninwing

            sorry — arguing is actually part of my job this semester, so i get a little… overzealous.

    • I do not see why people are still so abusive of Markerlights; the current table is far less easy to manage for key units but gives a much greater army wide bonus (http://www.3plusplus.net/2017/06/tau-weapons-8th-edition/ see the conclusion).

      The issue has not been the MLs for Tau but the fact that their strong units are so vastly overcosted, Commanders do not really need ML support except when shooting against multiple negs to hit or Drones where it was more efficient to buy … more drones!

      I would love if the ML table had an ignore negatives to hit but I do not see the table being changed that drastically unfortunately.

      • Karru

        Here’s the thing. There is a good reason why I heavily dislike the ML change they did, as it makes Tau just slightly more advanced Imperial Guard with less firepower due to the lack of spammability. The reason why Tau units were “overcosted” was because GW still used the old ML pricing for them. ML was originally made to balance out the Tau, in order for them to bring their superior weaponry to bear, they had to use Markerlights in order to hit something.

        Now they removed that and Tau is dead in the water as vast majority of the units in their army only has BS 4+ while still paying the premium price. ML was also extremely unique system as no other army had anything like it, now it is one of the worst mechanics in the game and won’t see any use due to it being even more unreliable with the amount of stackable -1 to hit modifiers roaming around.

        • Koen Diepen Van

          Yea well the T’au feel has been murdered. T’au is going to do a tryanids and be inrellevant for the forseable future

        • Fergie0044

          Tau are dead. Long live T’au!!!

  • Pl4gu3 B4st4rd

    The guy who read the codex also said it wasn’t as competitive as the eldar one (as usual)

    • ellobouk

      This is good, the Eldar codex is turned to 11 in a lot of areas for the competitively minded… I’d rather have no codices with that level of abuse potential.

      • BrassWitch

        I think most people (except tau players that jumped into the car because of everyone telling the how good tau were) feel the same way about this.

        • frank

          Yep broken is always better than being competitive lol.

  • BaronSnakPak

    Still hoping that suits get “jump-shoot-jump” as a battle-forged ability.

    • Koen Diepen Van

      That would be the only thing that would convince me to keep playing them.M8 is balls

      • NNextremNN

        Would a stratagem be okay for you too? I think there is a chance we get it as stratagem but not as general ability.

    • Jean-Luc Nacif Coelho

      JSJ will be in the form of a relic, according to leaks.

  • Prasert Boriboonsongsin

    Just curious, should it be next week preview by now?

    • Robert Baker

      Apparently something is happening weatherwise over near GW’s main studios so an event got cancelled already and there may be some delays to the preview ’til tomorrow or something (at least that’s what I read on ATT).

      • Fergie0044

        Snow apocalypse here in the UK last week! The whole country ground to a halt. Back to normal now, except in Scotland.

        • HeadHunter

          I heard it was *gasp* six INCHES of snow! 😀

          • Fergie0044

            We were not prepared…

  • Warrior24_7

    As a Tau player I expect a weak codex as usual.

    • Koen Diepen Van

      Well the last 2 codex’s where pretty weak. And when I say 2 i mean 1 and the ghostkeel dlc.

    • Jean-Luc Nacif Coelho

      Tau power creep works backwards

  • Jean-Luc Nacif Coelho

    The “buffs” are a trap from what I’ve seen so far.