This week–Cosmic Terror and The Terror of the French Revolution…and Occult Wilderness in Pathfinder.
Look when the stars are right, the stars are right, and there’s not much you can do about it. And if the stars are right during the French Revolution then you can be sure a lot of people are going to lose a lot more than just their heads.
And if that’s not enough of a reason to get out there and adventure, check out the Occult Intrigue of the Wilderness sourcebook, which contains a veritable Player’s Handbook worth of new classes and archetypes. Both Occult Intrigue and Reign of Terror are now available over on Paizo’s site.
Call of Cthulhu: Reign of Terror – $17.95
Reign of Terror is an epic two-part historical scenario, set during the French Revolution, playable as a stand-alone adventure or as an historical interlude for use with Chaosium’s premium campaign Horror on the Orient Express.
“The blade is poised, a shining length of bright sharp steel. The light glints on a small pattern on the blade, a concentric circle. The crowd holds its collective breath. Time stands still for an instant, and then the blade falls…”
A time of struggle, intrigue, and horror. A divided country, where the upper class enjoys the bounty of wealth, and the poor cannot afford a loaf of bread. Where the cries of anger and rage at life’s injustices find momentum, sparking the people to unite and cast away the old regime for a brighter and more hopeful tomorrow. In time, hope will be replaced with fear as The Terror descends upon France, and the guillotine cries out for blood.
The crowds gather baying for blood, while the “chop-chop-chop” of the guillotine calls out…
Developed by Call of Cthulhu mastermind Mark Morrison as a secret chapter in the story of Horror on the Orient Express, Reign of Terror has been designed for play with or without reference to that campaign. If used with Horror on the Orient Express, it provides an exciting and action-packed “living handout” that brings new insights and illuminates the players into the full horror of one of the campaign’s dire villains.
Part One, set in 1789 amid the stirrings of the revolution, sees the investigators descend into the catacombs of Paris and brave the tribulations of courtly life, where debauchery and wickedness bring there own terrors.
Part Two, set during The Terror, catapults the investigators into a conspiracy, where spies and agents seek out those who would destabilize the new regime. Caught amongst the chaos and dangers of Paris, the way must be found to stop a nightmare that would plunge France and the rest of Europe into darkness.
“Meat is a luxury for many. Butchers slaughter beasts in the courtyards behind their shops; the blood flows out into the streets. The better cuts go to the wealthy while poorer Parisians eat mutton, sausages, offal, and salted pork.”
This book provides a stand-alone setting, with a plethora of historical details to help the Keeper bring Paris and the French Revolution to life. Profusely illustrated throughout, with detailed maps of Paris, the Palace of Versailles, and more! Alongside the two-part scenario of Reign of Terror is a range of scenario seeds, each providing roots for extending play and building a longer, more in-depth campaign.
From the seas below to the skies above, from the land to the stars, heroes are all around us, and they come in many different forms. Now that heroes take on the forms of animals, are filled with spirits of ancient heroes, assume different personas, and wield mastery of the elements, these heroic races can join the fray and save the day like the common races. Enhance your character and your game by adopting an intriguing theme with these occult options as you venture into the wilderness. Play a character that you have always dreamed of playing, with all-new specific character options tailored to each race’s flavor. Expand your horizons and your gaming experience with these Heroic Races today!
Book of Heroic Races: Occult Intrigue in the Wilderness is the essential expansion for playing an amazing race with a new class. This 45-page supplement features:
76 New Character Archetypes and Class Options for 14 Races, designed specifically for the kineticist, medium, mesmerist, occultist, psychic, shifter, spiritualist, and vigilante classes for the android, catfolk, changeling, dhampir, elan, lizardfolk, merfolk, samsaran, sashahar, skinwalker, tengu, umbral kobold, wyrwood, and wyvaran races
112 New Favored Class Options and 9 New Feats, bringing out the races’ natural abilities for each of these new classes
New imagination fuel to create new heroes for your campaign world
Guess there’s only one way to find out what happens if you try to guillotine a Shoggoth.