The War of the Crown continues, this time the heroes must court disaster–in more ways than one.
Time to make all of those PCs wonder if they spent enough points on social skills, because the next chapter of the War of the Crown Adventure Path is now officially released (and you can pick up your copy at an FLGS or just grab the .pdf from Paizo’s webstore on Wednesday). And in this chapter of the blossoming Taldoran Civil War, players are sent to deal with a corrupt court where their influence at court matters as much as their thrilling heroics, and ne’er the twain shall meet. Bonus points if you go in disguise as a Baroness named Orczy.
Worn With Woe I Be
The county of Meratt is Taldor in a microcosm: a once-glorious land left to decay by negligent nobles. But to help secure Princess Eutropia’s bid for the throne, bold adventurers must now infiltrate her ancestral homeland and overthrow the corrupt Count Lotheed from within, gaining allies and solving problems left to fester far too long. Can they play idle noble by day and hero by night well enough to reverse the county’s fortunes, or will the weight of history’s sins be too crushing a burden?
This volume of Pathfinder Adventure Path continues the War for the Crown Adventure Path and includes:
- “Songbird, Scion, Saboteur,” a Pathfinder adventure for 4th-level characters, by Crystal Frasier and Richard Pett.
- A gazetteer of the county of Meratt, a once-glorious country landscape rotting from within, by Amanda Hamon Kunz.
- A cult of personality subsystem so PCs can cultivate their public images and put their renown to work for their benefit, by Linda Zayas-Palmer.
- New rules for relics: magic items empowered by powerful historical events and improved by feeding their purpose, by Logan Bonner.
- A bestiary of monsters ranging from the spell-retrieving galluvix to the eyeball-plucking lamp blighter, by Tim Akers, Brian Duckwitz, Troy Lavallee, and Patchen Mortimer.