Become a Mad Man in a Box in ‘Doctor Who: Time of the Daleks’

Gallifrey is under attack from the Daleks! It’s up to you, and yourself, and yourself before that, and maybe one more of yourself to take on the challenge!

Doctor Who: Time of the Daleks is a cooperative dice-rolling, pool building game set in the Doctor Who universe. Each player takes the role of one of the regenerations of The Doctor and are working together to protect Gallifrey from the Daleks.

On each players turn they will travel to a new location by rolling the TARDIS die. Depending on the die roll, the players will be able to choose where to move, or the TARDIS might have other plans and bring The Doctor somewhere else.

At each location, the players can have an adventure! The success or failure of an adventure is decided by dice rolls. Each adventure requires a specific set of dice symbols to be rolls.

The Black Die has at least one of each symbol type, while the Red, Green and Blue dice don’t have every symbol, but have duplicates, making them better for getting a certain symbol.

When engaging on an adventure The Doctor can recruit a companion to help them. Companions will assist The Doctor by granting them additional dice to roll or by replacing more general dice with more focused ones.

Doctors may have to discard (or, rather EXTERMINATE!) some of their dice if there are Daleks at that location. However, they may also be able to use their Sonic Screwdriver to reroll a die which didn’t go their way or even set a die to any face of their choosing. On top of that, Doctors may discard one Black die to reroll every other die in the pool or call upon the aid of their companions to help with rerolls as well.

If things go REALLY badly, The Doctor might be forced to regenerate. If this happens, each player takes the next highest numbered Doctor card available, taking it from another player if needed.

After each player has taken a turn, the Daleks advance towards Gallifrey. Occasionally, this will trigger Time Anomaly. Each Time Anomaly will make things more difficult for the Doctors, so the Anomalies should be dealt with quickly.

If a Dalek ship reaches Gallifrey or if three Dalek ships are on Earth, the Daleks have overrun humanity and win the game! However, if one of the Doctors can reach Gallifrey before the Daleks, they can protect Gallifrey as well as all of Time and Space and they win the game!

via Gale Force Nine

Doctor Who: Time of the Daleks$50 – Available Now

“Exterminate!” They muttered about their sacred hatred, the Oncoming Storm. Their creator had a plan, a plan to make the Daleks great again. A plan to turn all their defeats into victories. A plan to remove the one variable that has always interfered with the master plan. The Doctor must be erased from time itself!

Ever wanted to be the Doctor? Travel in time and space, meet companions and have adventures? In Doctor Who: Time of the Daleks you do just that, with every player picking a Doctor and trying to thwart the Daleks’ master plan of erasing the Doctor from history. Do you have what it takes to fill a Time Lord’s Shoes? Join us on an adventure in space and time with a game that is bigger on the inside…

  • 2- 4 Players
  • 120 Minutes
  • Ages 14+

We’re all stories, in the end. Just make it a good one, eh?

  • euansmith

    I presume that the Clara Oswald card says, “Ignore the rules. You win.”

    • Matt Sall

      Nothing so crazy as that.
      Also, I don’t understand hyperbolic presumptions.

      • euansmith

        I was triggered by the photo of “The Impossible Girl”, who was quite possibly my least favourite Dr Who Assistant EVER (and I suffered through the likes of Tegan Jovanka, Mel Bush and Adric). My beef with her was that the writers appeared to have forgotten that the series is supposed to about Dr Who and not some Mary Sue assistant. Here endeth the rant 😉

        • AmorousBadger

          The main trouble with her was a) once the ‘Impossible Girl’ mystery was resolved she pretty much had no purpose and b) she had no discernible personality. Bill and Nardole were SUCH a breath if fresh air after she left.

          • euansmith

            I just kind of wish that they’d ended Bill’s story with the cyber-Bill beside the Dr. Puddle-girl (another Mary Sue) saving her, just seemed to undermine the drama of the scene for me. I was quite choked up.