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D&D: Crime In The Streets – This Goes Deep. Waterdeep.

2 Minute Read
May 19 2018
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Crime comes to the mean streets of Waterdeep. Can your players some the mystery? Find out in the Rats of Waterdeep.

There’s a new adventure out for the DM’s Guild–only they’re calling it an investigation, presumably to reflect the focus on the mystery solving rather than combat of this module. Rats of Waterdeep is full of maps and handouts and a real interesting take on running an Urban Adventure.

If you’re looking to start a campaign set in Waterdeep, this is a great place to start as well. It’s got a lot of background on the city and the people in it, which is what you’d expect from a mystery–can’t have intrigue without people to cause it.

And this adventure is part of the Guild Adept program, which means special attention has been paid to it, and it might one day be Adventurer’s League legal. One of the co-authors is a writer on Tomb of Annihilation, so be sure and check it out.

via the DMs Guild

The Rats of Waterdeep – $4.95

Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar’s Guide to Everything! This adventure was brought to you by Tomb of Annihilation author Will Doyle and D&D Adventurers League admin Lysa Chen, as part of the Guild Adepts program. The product also includes new player options and NPC villains for your campaigns.
Inside, you’ll find: A thrilling murder mystery balanced for five 1st-level characters, with guidelines for scaling the adventure up to APL 4. The adventure is playable in 4-6 hours. 
Two new NPC villains: the Rat King and the Plague Druid. 
Three new player options: the Detective background, the Rat King archetype for rangers, and the Circle of Plagues archetype for druids.

Please note this product is not currently legal for play in the D&D Adventurers League.
Version 1.2 notes: Fixed an incorrect spell listing on the Circle of Plagues archetype, and revised the newspaper handout.

Happy Adventuring!

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Author: J.R. Zambrano
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