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D&D News Roundup: Mordenkainen’s Mishaps, The Final Clue, Concepts and More

3 Minute Read
May 21 2018
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In case you missed it, Mordenkainen’s Tome of Foes came out this past week, plus there’s even more developments as the riddle of the Immortal Fortress draws to a close. This and more inside.

First things first, Mordenkainen’s Tome of Foes is out in the wilds–but if you’ve been trying to secure one of the limited edition copies of the book, you might have a little more trouble, owing to a slight delay in getting those books out. Apparently, some of the books were damaged and made it to stores–they’re being pulled, and game stores will still get the same number of Tomes they ordered, but there is a delay.

Speaking of Mordenkainen’s Tome of Foes–here’s a look at some of the concept art for the despondent monsters known as the Sorrowsworn:

What personality is given to these sins made flesh–concept art via the incomprehensibly talented Shawn G Wood. You should definitely go and look at some of his work to get a sense of the scope out there. There’s a lot of cool artwork to get lost in, so dive right in.

Speaking of diving right in, the stone tower known as the Immortal Fortress continues to team up with Volothamp Geddarm to bring you the last of the clues needed to try and discover the location of the mysterious knowledge stone that’s been misplaced from Faerun into good ol’ planet Earth.

First the following appeared on Twitter

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An image from the Sage, aside a written clue: “The final spell, of which this is a part, will leave the wielder’s fate within your hands. And once the final casting’s in the bag, you’ll open up the gate to distant lands.”

So there’s another image for you to puzzle over, adventurers. But perhaps the biggest thing making waves in D&D right now  is Jeremy Crawford’s ruling on bonus actions:

Which is, of course, driving the internet (Roy) Batty right now. Because this means some minor changes to shield bash (which doubtless ruins everything–or at least the ability for some people to push down an opponent and give advantage to themselves alone.

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Some people want the order of actions to be clear, others are enjoying the slightly more finicky but just as fun to play rules–while others are bemoaning the fact that you can’t guarantee yourself advantage by knocking a player prone and going to town.

At any rate, that’s the news in D&D.

Happy adventuring!

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Author: J.R. Zambrano
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