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‘Scooby Doo’ Board Game is as Terrible as You Expect

5 Minute Read
Oct 27 2022

Scooby-Doo has tons of toys and games, plus anything else that they can plaster that dog’s goofy mug onto. Board games are no exception.

In honor of the Halloween season, we’re diving back into my favorite genre mix: horror and science fiction. We recently took a look at the Aliens board game, and how great it is. So, certainly, this next horror/science fiction game must also be great too! Right?

Pictured: Science Fiction

Scooby-Doo Game: Where Are You! was released in 1973 by Milton Bradley. I think it’s worth pointing out that the show’s “final” episode aired in 1970, three years prior. Granted it got revived eight years later, but that’s not important right now. What is important is how horribly wrong everything about this game is!

So, let’s begin.

Mystery Inc: Renowned Treasure Hunters

Ask anyone what is the one thing that Scooby and the gang are best at, and they will probably say something like, “Meeting various 70’s celebrities?”.

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Scooby Doo Don Knotts

While correct, the answer we wanted was “Solving mysteries.” That’s their whole thing. That’s all they do. Dealing with a monster-of-the-week shtick decades before Buffy the Vampire Slayer ever did.

So, when the Scooby Doo board game lists the game objective as…

images via Board Game Geek

…treasure hunting, you can be sure this game is going to be a doozy.

The one thing Scooby Doo is known for, the whole point of the show and dozens of spinoffs never divert from solving mysteries! And it’s definitely never treasure hunting! Okay, fine. Yeah, in Scooby-Doo Meets the Boo Brothers, Shaggy is trying to hunt for his uncle’s treasure, but that didn’t come out until 1987, so that doesn’t count.

Scooby-Doo Meets the Boo Brothers
I watch a lot of Scooby Doo.

So, sure. Whatever. Mystery Inc has gotta pay the bills somehow. So they’re going treasure hunting. I can live with that. Let’s ignore the senselessness of the story and move on to the game. How’s it played?

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Badly

No big surprise.

It’s a simple roll-and-move type of game that was very popular at the time.

Scooby Doo Game board

Each player takes their token and starts by the Mystery Machine in the lower left of the board.

Wait… what’s that?

I’m so upset right now.

They couldn’t even get the color of the Mystery Machine right! It wouldn’t have to be perfect, could just be blue and green without that many details. But why purple?! Purple is literally the opposite of green! They took the time to make sure they got everyone’s seating position right, but couldn’t be bothered to make sure they didn’t use completely the wrong color. Great, moving on.

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Once everyone gets started, the gameplay follows typical pre-Catan gameplay: Roll to move, hope you win. Rather than use dice like any normal and sensible game, the Scooby Doo game uses a spinner set into the box insert.

Scooby Doo game box insert

To advance past an X or a blue space, the player must land exactly on it. Otherwise, you stay where you are. Board Game Geek lists this game as playing in 20 minutes. I don’t know where they got that information, because I can’t imagine anyone’s actually taken the time to finish even that. Regardless, the only reason the game takes that long at all is that you have to wait at those spots until you roll just right.

“Designer: Uncredited” means “I don’t want my name on this”
“Artist: N/A.”  Yeah, no kidding.

Also, as an aside, do me a favor for a minute. Scroll back up to the board and try to follow the path you’re supposed to take. It took me several passes before I think I figured it out, but I’m still not sure I have it right. Anyway, moving on.

You’re in the home stretch; you made it through the Torture Chamber which we’re going to not talk about and to the Secret Passage. Here’s where the game decides to get wacky! As soon as you land on the X space for the Secret Passage, you draw a card and do what it says. Half of them send you backward, adding even more excruciating gameplay to this horrible mess of a game.

Also, that’s the only time you actually draw a card. That’s it. Just when you reach the Secret Passage. They could have added other spaces or anytime you reach a Blue space, but no. Just that one time. That’s enough. Don’t want to over-complicate the game, right?

The first one to reach the treasure wins. Cool. Good job. Whatever. We’re done now.

Final Thoughts

It shouldn’t bother me this much but I’ve always really liked Scooby Doo. When I found this game, I was hoping it wouldn’t be garbage, but in my heart, I knew it would be. Nothing about it makes any sense. There are not even any monsters! The box art shows a monster! Where’s that werewolf? I wanna trap the werewolf!

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This could have been a fantastic Mouse Trap-like game or something. Having to gather clues then when you have enough you can try to trap the monster, using Scooby and Shaggy lure the monster into a not-so-cleverly hidden trap. So much potential! But no, instead we got this mess.

This is somehow your fault, Jones.

There is literally nothing about this game that actually has anything to do with Scooby Doo, other than the art, which is also wrong.

So that’s Scooby Doo Game: Where Are You!. I hope you’re as upset as I am.

Even the title is clunky and poorly designed.

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Author: Matt Sall
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