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AoS: Rules of the Realm And Beastclaw Raiders Focus

3 Minute Read
Jun 2 2018
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A couple more previews from the new Age of Sigmar–today we take a look at the Realms of Battle rules, for all your exotic battleground needs as well as the Beastclaw Raiders.

That’s right folks, the Rules of the Realms are here. Because if there’s one thing that’s true in life, it’s that what really matters is Location Location Location. And with these rules, you’ll be able to fight in any location across the mortal realms, bringing the magic of the Mortal Realms to your tabletop.

via Warhammer Community

The Mortal Realms are as diverse as the armies that battle in them – each a world unto itself with its own climate, cultures, empires and more. Battling in the Realm of Light would naturally be completely different to battling in the Realm of Shadow – so why should it be any different on the tabletop?

The new edition of Warhammer Age of Sigmar turns the Mortal Realms into rich backdrops for all of your battles. These aren’t just optional expansions, but a core part of the game; using the rules for each Mortal Realm is the best way to get the complete Warhammer Age of Sigmar experience.

There are rules for each of the Mortal Realms that act as extra command abilities that you can take advantage of when you’re fighting in a given Mortal Realm. You and your opponent can draw upon the powers of the realms. Here are five of them for you, Hysh, Chamon, Aqshy,

But there’s more than just the realms on display here–check out this preview of the Beastclaw Raiders.

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Hardy, hungry and ferociously strong, the Beastclaw Raiders are a vast clan of nomadic ogors who roam across the Mortal Realms. Pursued endlessly by a supernatural ice storm known as the Everwinter, they must constantly keep moving to survive – and woe betide any who get in their way.

To the Beastclaw Raiders, the cities and civilisations of the Mortal Realms are nothing but an obstacle to be crushed by their massive war-beasts. The wealth of nations is scavenged to maintain the ogors’ crude weapons and armour, and the civilians are consumed to satisfy the rapacious hunger of the ogors themselves. To battle the Beastclaw Raiders is to be battered down by an avalanche of muscle, horn and scrap iron, as gigantic monsters and ferocious riders smash all before them underfoot.

For the most part, the Beastclaws are getting cheaper across the board. And we get a preview of the Endless Spell that the Ogors seem to have associated with them, Quicksilver Swords:

 

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And then of course a look at a powerful artifact that they can command.

Anyways, that’s it for the Age of Sigmar–for now. We’ll have more as 2.0 news continues to roll out.

Which Realm is the bet Realm for fighting? Surely the Outer Realm…

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Author: J.R. Zambrano
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