Speed kills and the Drukhari bring the quickness. But how will they adjust their lightning speed to the skirmish scale game of Kill Team? Let’s find out!
The Drukhari are up next on Games Workshop’s faction focus series for Kill Team. If you’re a fan of the dark kin of the Aeldari then this one is for you! Today we’ll get a peek at some of their tactics and we’re also going to get some other hints at what else they have going on under their sinister hood.
Tactics of the Drukhari
The Drukhari are your archetypal “Glass Cannons” – they hit hard in both the shooting and melee portions of the game but don’t do well when getting hit themselves. Luckily, they have the speed to help with getting in and out. Plus they still get access to their Combat Drugs and their unique Power From Pain rules.
Wyches in particular are going to be deadly in a Kill Team game. They have the speed cover the ground they need to, have a ton of attacks with deadly weapons, and have an invulnerable save in close combat. If you’re facing down a Kill Team of Wyches, I hope brought an answer for them (bullets).
Odds are you’re probably going to be seeing a lot of Wyches in Drukhari Kill Teams because Games Workshop only has them and Kabalites listed under available units. That’s a surprisingly short roster. But then again, Reavers, Hellions, and Scourges might not fit in some of the restrictions for a Kill Team. I think a Beastmaster and some Khymerae would have been cool…but the Drukhari have quite a few “fringe” units that may break the game at that size.
As far as actual tactics, Games Workshop has a pair for you to peruse:
Torment Grenade costs 2 Command Points but it can certainly do some serious damage. In addition to the regular damage caused by the firing model’s phantasm grenade it can also cause a mortal wound. You just have to beat the target’s leadership – but you get to use 3D6 to try. Not bad odds! It’s a little pricey but if it works, it could pay off big time.
Remember how the Drukhari are fast? Well Fire and Fade shows just how fast – it allows the model to shoot in the shooting phase and then move up to 7″ as if it were in the movement phase. They are Glass Cannons but they got quick legs! Doing this right, you’ll be able to pop in and out of cover or LoS blocking terrain altogether. Paper thin armor is perfectly fine when you can’t be hit to begin with.
Drukhari Kill Team, Hobbyist Dream
One last thing I’d like to mention about the Drukhari Kill Teams is that they are probably one of the best armies in all of 40k when it comes to kit bashing. Seriously, if you’ve never built a DE model, you might not know this but virtually all the bits and doodads are interchangeable.
When they got their revamp a few years back the model designers did an amazing job on the entire range by making them one of the most compatible sets with each other. You could take a box of Wyches and a box of Kabalites and just go crazy kit bashing. I don’t play Drukhari but if I was ever looking for an army to mess around with as a hobby challenge I’d seriously consider them.
Kill Team is coming soon – are you ready for the Drukhari?