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Star Wars Armada: Super Star Destroyer Lists!

6 Minute Read
Aug 17 2018
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Lets look at some ways you can include the new Super Star Destroyer in your fleet.

Last week I went over what we know about the New Super Star Destroyer and some tactics you might use when equipping and flying it. This week I want to talk about how you use it in your fleet and some lists you might take. For right now I’m sticking to 400 point lists, as thats that the norm. Lets take a look at some of the ideas I’ve come up with.

Big Guns

Commander: Moff Jerjerrod

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Star Dreadnought Command Prototype (220 points)- flagship  
Moff Jerjerrod  ( 23  points)
Gunnery Team  ( 7  points)
Spinal Armament  ( 9  points)

259 total ship cost

 

Imperial II-Class Star Destroyer (120 points)
Strategic Adviser  ( 4  points)
Gunnery Team  ( 7  points)
131 total ship cost

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Points: 390/400

 

Assault Objective: Station Assault
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

Big Gun Tactics

 

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The idea behind this fleet is to take the biggest nastiest things you can. Between an ISD and a SSD you’ve got two of the scariest ships in the game on your side. To do this of course you sacrifice squadrons and upgrades. With only two ships on the table I had to take Gunnery Teams on both, to maximize their firepower. Through in Spinal Armament on the SSD and the list can throw out a respectable  43 dice a turn at blue range (45 with concentrate firepower commands.) The downside here is that its a little dispersed, as that we be spread over at least 3 targets.

Moff Jergerrod is most likely going to see a fair amount of play with the SSD in the game. Its combination of no native turns and plenty of hull points to spare makes it the perfect ship to benefit from his drifting techniques. With him in charge the fleet is a lot more nimble than it appears at first, and may be able to surprise the enemy.  We know that the SSD can pass an activation once a turn, by combining that with Strategic Adviser this 2 ship fleet gets 4 activations. This may not be the best fleet ever, but it sure would be intimidating to face.

Tank It Out  

Commander: General Tagge

Star Dreadnought Command Prototype (220 points) – flagship 

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Advanced Projectors ( 6 points)
General Tagge  ( 25  points)
Minister Tua  ( 2  points)
Damage Control Officer  ( 5  points)
Engineering Captain  ( 6  points)
Gunnery Team  ( 7  points)
Quad Laser Turrets  ( 5  points)
Spinal Armament  ( 9  points)
Leading Shots  ( 4 points)
Shields to Maximum!  ( 6  points)

295 total ship cost

 

1 Bossk ( 23 points)
5 YV-666s ( 75 points)
98 total squadron cost

Points: 393/400

Assault Objective: Targeting Beacons
Defense Objective: Fleet Ambush
Navigation Objective: Solar Corona

Tank It Out Tactics

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The main goal of this fleet is to not die. With a very tricked out SSD you’ve got most of your eggs in one basket. On the other hand its a very hard to kill basket. The already super tough SSD is made even harder to kill with Tua and Advanced Projectors, this lets the SSD take full advantage of the 20 shields it has. Damage Control Officer helps not only keep those crippling crits off you, but shuts down APTs and the like. Engineering Captain means you can also repair if you need too. Quad Lasers help a bit vs squadron swarms, with the rest of the upgrades make the ship a little more killy. Throw in Tagge to get defense tokens back and this ship should be a beast.

To make up the rest of the points I’ve taken Bossk and 5 YV-666s. Their job is twofold, first they have to keep enemy squadrons off the SSD. Normally their slow speed hurts them in this kind of role, however the SSD is also very slow. With them I plan to let the enemy make their attack runs, the SSD should survive, and then clear out the enemy squadrons with a counter attack. While slow YV-666s are super deadly. The other part of their job is to survive. This fleet isn’t the most deadly, so its job is to lose as little as possible. YV-666s are very tough. This list most likely isn’t going to be getting a lot of big wins. It’s goal is simply to give up as few points as possible, and win by killing a couple enemy units.

The Horns 

Commander: Darth Vader

Star Dreadnought Command Prototype (220 points) – flagship

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Advanced Projectors ( 6 points)
Darth Vader  ( 36  points)
Minister Tua  ( 2  points)
Intel Officer  ( 7  points)
Agent Kallus  ( 3  points)
Gunnery Team  ( 7  points)
Spinal Armament  ( 9  points)
Leading Shots  ( 4  points)
294 total ship cost

 

Raider I-Class Corvette (44 points)
Ordnance Experts  ( 4  points)
Assault Proton Torpedoes  ( 5  points)
53 total ship cost

 

Raider I-Class Corvette (44 points)

Ordnance Experts  ( 4  points)
Assault Proton Torpedoes  ( 5  points)
53 total ship cost

Points: 400/400

Assault Objective: Precision Strike
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

The Horns Tactics

This is my attempt to build a more balanced list, and I’m not sure how happy I am with it. While still tanky, I’ve rejiggered the SSD’s upgrades to be a little more offensive in nature. Kallus and Intel Officer make the ship more deadly on attack, with the double rerolls between leading shots and Vader, mean I’m highly likely to get big hits in. 

Meanwhile the two Raiders are there to flank the enemy and cause problems. Fragile but deadly, they can hopefully use the SSD as either cover or a distraction to get big hits on the enemy and cripple them. It kind of feels like Vader might be redundant in this list, maybe Jergerrod is a better choice. My big worry is the Raiders getting taken out early without doing anything, leaving just the SSD to chase down the enemy.

More To Think On

 

Well that’s what I’ve come up with for now. I’m still mulling over how best to use the SSD, and waiting to learn the rest of what it can do. As we learn what other cards it comes with and what other special rules it might have the role it can fill may change. For now I just can’t wait to get my hands on this new ship.

Let us know how you plan to use the SSD, down in the comments! 

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Author: Abe Apfel
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